From 192a4d7de5c557bdfe83bd180cd603d7e280ebd4 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 9 Nov 2017 23:34:01 -0300 Subject: Reworked how servers preallocate RIDs, should fix #10970 --- scene/2d/physics_body_2d.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'scene/2d/physics_body_2d.cpp') diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index f0ee64a53..1287a800e 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -133,8 +133,9 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { } PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) - : CollisionObject2D(Physics2DServer::get_singleton()->body_create(p_mode), false) { + : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { + Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode); collision_layer = 1; collision_mask = 1; set_pickable(false); -- cgit v1.2.3-70-g09d2