From cacced7e507f7603bacc03ae2616e58f0ede122a Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Thu, 24 Aug 2017 22:58:51 +0200 Subject: Convert Object::cast_to() to the static version Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ --- scene/2d/audio_stream_player_2d.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'scene/2d/audio_stream_player_2d.cpp') diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 73782e151..b2848238f 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -157,10 +157,8 @@ void AudioStreamPlayer2D::_notification(int p_what) { int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set(), area_mask, Physics2DDirectSpaceState::TYPE_MASK_AREA); for (int i = 0; i < areas; i++) { - if (!sr[i].collider) - continue; - Area2D *area2d = sr[i].collider->cast_to(); + Area2D *area2d = Object::cast_to(sr[i].collider); if (!area2d) continue; -- cgit v1.3.1