From 1cad087969efefa401a11051343cd0689f660770 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 24 May 2014 01:35:47 -0300 Subject: Making Godot Easier to Use.. -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. --- platform/windows/detect.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'platform/windows') diff --git a/platform/windows/detect.py b/platform/windows/detect.py index d1c5e96d3..7f7133251 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -117,7 +117,7 @@ def configure(env): env.Append(CCFLAGS=['/DGLES2_ENABLED']) env.Append(CCFLAGS=['/DGLES1_ENABLED']) env.Append(CCFLAGS=['/DGLEW_ENABLED']) - env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32','wsock32', 'shell32','advapi32']) + env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32']) env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"]) if (os.getenv("DXSDK_DIR")): @@ -196,7 +196,7 @@ def configure(env): env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows']) env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLEW_ENABLED']) - env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','wsock32','kernel32']) + env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','wsock32','kernel32']) #'d3dx9d' env.Append(CPPFLAGS=['-DMINGW_ENABLED']) env.Append(LINKFLAGS=['-g']) -- cgit v1.2.3-70-g09d2