From a1f715a4da71fbc2b7d6fad68624bf8b22c6da17 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 2 Mar 2015 00:54:10 -0300 Subject: support for 2D shadow casters Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. --- platform/windows/detect.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'platform/windows/detect.py') diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 16dd695c5..62bab00f7 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -115,7 +115,7 @@ def configure(env): env.Append(CCFLAGS=['/DGLES2_ENABLED']) env.Append(CCFLAGS=['/DGLEW_ENABLED']) - LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'] + LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32'] env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS]) env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"]) @@ -229,7 +229,7 @@ def configure(env): env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows']) env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED']) - env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','wsock32','kernel32']) + env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32']) if (env["bits"]=="32" and env["mingw64_for_32"]!="yes"): # env.Append(LIBS=['gcc_s']) -- cgit v1.2.3-70-g09d2