From 0f7af4ea51744cda23c4d3c7481f9c332973d1d4 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 5 Jan 2017 09:16:00 -0300 Subject: -Changed most project settings in the engine, so they have major and minor categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available --- platform/javascript/os_javascript.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'platform/javascript/os_javascript.cpp') diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index f1b67021f..3553bdc7a 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -309,7 +309,7 @@ void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int #ifdef JAVASCRIPT_EVAL_ENABLED javascript_eval = memnew(JavaScript); - Globals::get_singleton()->add_singleton(Globals::Singleton("JavaScript", javascript_eval)); + GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval)); #endif } @@ -807,7 +807,7 @@ String OS_JavaScript::get_data_dir() const { //if (get_data_dir_func) // return get_data_dir_func(); return "/userfs"; - //return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); + //return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); }; String OS_JavaScript::get_executable_path() const { -- cgit v1.2.3-70-g09d2