From 58cda02a389759d18176216c06f375d364cefef1 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 13 Feb 2014 18:03:28 -0300 Subject: -fixed export templates not loading/exporting on Windows -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript --- platform/android/java_glue.h | 1 + 1 file changed, 1 insertion(+) (limited to 'platform/android/java_glue.h') diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h index 7a0666f63..4b3c14d0d 100644 --- a/platform/android/java_glue.h +++ b/platform/android/java_glue.h @@ -51,6 +51,7 @@ extern "C" { JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_method(JNIEnv * env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args); JNIEXPORT jstring JNICALL Java_com_android_godot_GodotLib_getGlobal(JNIEnv * env, jobject obj, jstring path); JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_callobject(JNIEnv * env, jobject obj, jint ID, jstring method, jobjectArray params); + JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_calldeferred(JNIEnv * env, jobject obj, jint ID, jstring method, jobjectArray params); }; -- cgit v1.2.3-70-g09d2