From 4b1f0afb014cae7c9a84c8d7c0429f45f425214b Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 2 Dec 2015 11:15:48 -0300 Subject: -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. --- platform/android/java_glue.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'platform/android/java_glue.cpp') diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index d001cface..2cc74c3bb 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -920,14 +920,20 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_resize(JNIEnv * env, jobj } -JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_newcontext(JNIEnv * env, jobject obj) { +JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_newcontext(JNIEnv * env, jobject obj,bool p_32_bits) { __android_log_print(ANDROID_LOG_INFO,"godot","^_^_^_^_^ newcontext %lld\n",Thread::get_caller_ID()); + + if (os_android) { + os_android->set_context_is_16_bits(!p_32_bits); + } + if (os_android && step > 0) { os_android->reload_gfx(); } + } -- cgit v1.2.3-70-g09d2