From 3d68949a1cc41b4865618bddde23122f66764ee1 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 6 Jul 2014 11:49:27 -0300 Subject: 2D Animation Improvements -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons) --- platform/android/java_glue.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'platform/android/java_glue.cpp') diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 5c39cdbac..e67388b6f 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -1573,13 +1573,18 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_calldeferred(JNIEnv * env int count = env->GetArrayLength(params); Variant args[VARIANT_ARG_MAX]; + print_line("Java->GD call: "+obj->get_type()+"::"+str_method+" argc "+itos(count)); + for (int i=0; iGetObjectArrayElement(params, i); args[i] = _jobject_to_variant(env, obj); + print_line("\targ"+itos(i)+": "+Variant::get_type_name(args[i].get_type())); + }; + obj->call_deferred(str_method, args[0],args[1],args[2],args[3],args[4]); // something }; -- cgit v1.2.3-70-g09d2