From 6f0b4678e26c04abfc88c0226c803e78a108de98 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 29 May 2014 10:56:39 -0300 Subject: More 3D Improvements -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. --- platform/android/java_bind.h | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 platform/android/java_bind.h (limited to 'platform/android/java_bind.h') diff --git a/platform/android/java_bind.h b/platform/android/java_bind.h new file mode 100644 index 000000000..ca6b4650d --- /dev/null +++ b/platform/android/java_bind.h @@ -0,0 +1,10 @@ +#ifndef JAVA_BIND_H +#define JAVA_BIND_H + +class JavaBind +{ +public: + JavaBind(); +}; + +#endif // JAVA_BIND_H -- cgit v1.2.3-70-g09d2