From 93f1fb1c2f74de3ff996895761d083fadd257397 Mon Sep 17 00:00:00 2001 From: Rémi Verschelde Date: Sat, 19 Aug 2017 16:45:03 +0200 Subject: Fixes for new two-dash long command line arguments - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there --- platform/android/godot_android.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'platform/android/godot_android.cpp') diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index 6fbd42d7b..5933b83d0 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -616,7 +616,6 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) { //do initialization here, when there's OpenGL! hackish but the only way engine->os = new OS_Android(_gfx_init, engine); - //char *args[]={"-test","gui",NULL}; __android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup..."); #if 0 Error err = Main::setup("apk",2,args); -- cgit v1.3.1