From fdfc478c888db89c44c748f273ef7fe4466d5c89 Mon Sep 17 00:00:00 2001 From: Xavier Cho Date: Sun, 8 Apr 2018 12:30:43 +0900 Subject: #18051: Use 'var' when applicable --- modules/mono/glue/cs_files/DebuggingUtils.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'modules/mono/glue/cs_files/DebuggingUtils.cs') diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs index bbedf2fc4..a654c9b26 100644 --- a/modules/mono/glue/cs_files/DebuggingUtils.cs +++ b/modules/mono/glue/cs_files/DebuggingUtils.cs @@ -32,7 +32,7 @@ namespace Godot return; } - StringBuilder sb = new StringBuilder(); + var sb = new StringBuilder(); if (methodBase is MethodInfo) sb.AppendTypeName(((MethodInfo)methodBase).ReturnType); @@ -47,7 +47,7 @@ namespace Godot sb.Append("<"); - for (int j = 0; j < genericParams.Length; j++) + for (var j = 0; j < genericParams.Length; j++) { if (j > 0) sb.Append(", "); @@ -64,7 +64,7 @@ namespace Godot ParameterInfo[] parameter = methodBase.GetParameters(); - for (int i = 0; i < parameter.Length; i++) + for (var i = 0; i < parameter.Length; i++) { if (i > 0) sb.Append(", "); -- cgit v1.2.3-70-g09d2