From e36fb95c50ce0cd0ab9621afe668332895712c2e Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Mon, 2 Oct 2017 23:24:00 +0200 Subject: Added mono module --- modules/mono/csharp_script.cpp | 1853 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1853 insertions(+) create mode 100644 modules/mono/csharp_script.cpp (limited to 'modules/mono/csharp_script.cpp') diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp new file mode 100644 index 000000000..67b4e67e2 --- /dev/null +++ b/modules/mono/csharp_script.cpp @@ -0,0 +1,1853 @@ +/*************************************************************************/ +/* csharp_script.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "csharp_script.h" + +#include + +#include "os/file_access.h" +#include "os/os.h" +#include "os/thread.h" +#include "project_settings.h" + +#ifdef TOOLS_ENABLED +#include "editor/bindings_generator.h" +#include "editor/csharp_project.h" +#include "editor/editor_node.h" +#include "editor/godotsharp_editor.h" +#endif + +#include "godotsharp_dirs.h" +#include "mono_gd/gd_mono_class.h" +#include "mono_gd/gd_mono_marshal.h" +#include "signal_awaiter_utils.h" + +#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var) + +CSharpLanguage *CSharpLanguage::singleton = NULL; + +String CSharpLanguage::get_name() const { + + return "C#"; +} + +String CSharpLanguage::get_type() const { + + return "CSharpScript"; +} + +String CSharpLanguage::get_extension() const { + + return "cs"; +} + +Error CSharpLanguage::execute_file(const String &p_path) { + + // ?? + return OK; +} + +#ifdef TOOLS_ENABLED +void gdsharp_editor_init_callback() { + + EditorNode *editor = EditorNode::get_singleton(); + editor->add_child(memnew(GodotSharpEditor(editor))); +} +#endif + +void CSharpLanguage::init() { + + gdmono = memnew(GDMono); + gdmono->initialize(); + +#ifdef MONO_GLUE_DISABLED + WARN_PRINT("This binary is built with `mono_glue=no` and cannot be used for scripting"); +#endif + +#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) + if (gdmono->get_editor_tools_assembly() != NULL) { + List cmdline_args = OS::get_singleton()->get_cmdline_args(); + BindingsGenerator::handle_cmdline_args(cmdline_args); + } +#endif + +#ifdef TOOLS_ENABLED + EditorNode::add_init_callback(&gdsharp_editor_init_callback); +#endif +} + +void CSharpLanguage::finish() { + + if (gdmono) { + memdelete(gdmono); + gdmono = NULL; + } +} + +void CSharpLanguage::get_reserved_words(List *p_words) const { + + static const char *_reserved_words[] = { + // Reserved keywords + "abstract", + "as", + "base", + "bool", + "break", + "byte", + "case", + "catch", + "char", + "checked", + "class", + "const", + "continue", + "decimal", + "default", + "delegate", + "do", + "double", + "else", + "enum", + "event", + "explicit", + "extern", + "false", + "finally", + "fixed", + "float", + "for", + "forech", + "goto", + "if", + "implicit", + "in", + "int", + "interface", + "internal", + "is", + "lock", + "long", + "namespace", + "new", + "null", + "object", + "operator", + "out", + "override", + "params", + "private", + "protected", + "public", + "readonly", + "ref", + "return", + "sbyte", + "sealed", + "short", + "sizeof", + "stackalloc", + "static", + "string", + "struct", + "switch", + "this", + "throw", + "true", + "try", + "typeof", + "uint", + "ulong", + "unchecked", + "unsafe", + "ushort", + "using", + "virtual", + "volatile", + "void", + "while", + + // Contextual keywords. Not reserved words, but I guess we should include + // them because this seems to be used only for syntax highlighting. + "add", + "ascending", + "by", + "descending", + "dynamic", + "equals", + "from", + "get", + "global", + "group", + "in", + "into", + "join", + "let", + "on", + "orderby", + "partial", + "remove", + "select", + "set", + "value", + "var", + "where", + "yield", + 0 + }; + + const char **w = _reserved_words; + + while (*w) { + p_words->push_back(*w); + w++; + } +} + +void CSharpLanguage::get_comment_delimiters(List *p_delimiters) const { + + p_delimiters->push_back("//"); // single-line comment + p_delimiters->push_back("/* */"); // delimited comment +} + +void CSharpLanguage::get_string_delimiters(List *p_delimiters) const { + + p_delimiters->push_back("' '"); // character literal + p_delimiters->push_back("\" \""); // regular string literal + p_delimiters->push_back("@\" \""); // verbatim string literal +} + +Ref