From abbea4d945bbb1114570c3b6c7f649e01ca8ebb8 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 13 Nov 2014 00:53:12 -0300 Subject: UDP Fixes -=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did. --- modules/gdscript/register_types.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript/register_types.cpp') diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 543eecdf8..4470b7ca0 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -125,7 +125,7 @@ void register_gdscript_types() { ObjectTypeDB::register_virtual_type(); script_language_gd=memnew( GDScriptLanguage ); - script_language_gd->init(); + //script_language_gd->init(); ScriptServer::register_language(script_language_gd); resource_loader_gd=memnew( ResourceFormatLoaderGDScript ); ResourceLoader::add_resource_format_loader(resource_loader_gd); -- cgit v1.2.3-70-g09d2