From decf178033d4176b0955b8efa8a081f7bccd7ed1 Mon Sep 17 00:00:00 2001 From: George Marques Date: Tue, 1 May 2018 11:06:23 -0300 Subject: Enable autoload in editor - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality. --- modules/gdscript/gdscript.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'modules/gdscript/gdscript.cpp') diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 4e3ee4d22..14bdce50e 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1333,6 +1333,15 @@ void GDScriptLanguage::add_global_constant(const StringName &p_variable, const V _add_global(p_variable, p_value); } +void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) { + named_globals[p_name] = p_value; +} + +void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) { + ERR_FAIL_COND(!named_globals.has(p_name)); + named_globals.erase(p_name); +} + void GDScriptLanguage::init() { //populate global constants -- cgit v1.2.3-70-g09d2