From c79be979d47daae613d1b1bbc732a30a74f56543 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 7 Dec 2014 02:04:20 -0300 Subject: Batch of Bugfixes -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! --- modules/gdscript/gd_editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript/gd_editor.cpp') diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index b1db087fb..95bae2d32 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -66,7 +66,7 @@ bool GDScriptLanguage::validate(const String& p_script, int &r_line_error,int &r GDParser parser; - Error err = parser.parse(p_script,p_path.get_base_dir(),true); + Error err = parser.parse(p_script,p_path.get_base_dir(),true,p_path); if (err) { r_line_error=parser.get_error_line(); r_col_error=parser.get_error_column(); -- cgit v1.2.3-70-g09d2