From 72436956ddcdfdcb9edea5c447363391c23552c4 Mon Sep 17 00:00:00 2001 From: Andrii Doroshenko (Xrayez) Date: Thu, 20 Jul 2017 12:51:15 +0300 Subject: Update GDScript completion names for Pool*Arrays Notice: GDScript tokenizer used the old PoolFloatArray name. Renamed PoolFloatArray to PoolRealArray. Moved "project_settings.h" down one line to comply with the clang-format rules. Fixes #9638 Closed pull request #9714 because I messed up with commits, sorry! --- modules/gdscript/gd_editor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/gdscript/gd_editor.cpp') diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index 1e1327d72..c88889767 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -1334,8 +1334,8 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o static const char *_type_names[Variant::VARIANT_MAX] = { "null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform", - "Color", "NodePath", "RID", "Object", "Dictionary", "Array", "RawArray", "IntArray", "FloatArray", "StringArray", - "Vector2Array", "Vector3Array", "ColorArray" + "Color", "NodePath", "RID", "Object", "Dictionary", "Array", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray", + "PoolVector2Array", "PoolVector3Array", "PoolColorArray" }; for (int i = 0; i < Variant::VARIANT_MAX; i++) { -- cgit v1.2.3-70-g09d2