From 2af2a84a03fd707cfa4c682aff34d722343d8985 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 27 Jun 2014 23:21:45 -0300 Subject: Misc Fixes ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo --- modules/gdscript/gd_editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript/gd_editor.cpp') diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index 5f5de8b5d..a98b07ab9 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -65,7 +65,7 @@ bool GDScriptLanguage::validate(const String& p_script, int &r_line_error,int &r GDParser parser; - Error err = parser.parse(p_script,p_path.get_base_dir()); + Error err = parser.parse(p_script,p_path.get_base_dir(),true); if (err) { r_line_error=parser.get_error_line(); r_col_error=parser.get_error_column(); -- cgit v1.2.3-70-g09d2