From e715be0f0a307e36cd34dbee6ba3dfe83b72fead Mon Sep 17 00:00:00 2001 From: Emmanuel Leblond Date: Sun, 8 Oct 2017 23:47:38 +0200 Subject: [GDnative] add pluginscript \o/ --- .../gdnative/pluginscript/pluginscript_script.h | 130 +++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 modules/gdnative/pluginscript/pluginscript_script.h (limited to 'modules/gdnative/pluginscript/pluginscript_script.h') diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h new file mode 100644 index 000000000..051ef46ba --- /dev/null +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -0,0 +1,130 @@ +/*************************************************************************/ +/* pluginscript_script.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PLUGINSCRIPT_SCRIPT_H +#define PLUGINSCRIPT_SCRIPT_H + +#include +// Godot imports +#include "core/script_language.h" +// PluginScript imports +#include "pluginscript_language.h" +#include + +class PyInstance; + +class PluginScript : public Script { + + GDCLASS(PluginScript, Script); + + friend class PluginScriptInstance; + friend class PluginScriptLanguage; + +private: + godot_pluginscript_script_data *_data; + const godot_pluginscript_script_desc *_desc; + PluginScriptLanguage *_language; + bool _tool; + bool _valid; + + Ref _ref_base_parent; + StringName _native_parent; + SelfList _script_list; + + Map _member_lines; + Map _properties_default_values; + Map _properties_info; + Map _signals_info; + Map _methods_info; + Map _variables_rset_mode; + Map _methods_rpc_mode; + + Set _instances; + //exported members + String _source; + String _path; + StringName _name; + +protected: + static void _bind_methods(); + +#ifdef TOOLS_ENABLED + Set placeholders; + //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); +#endif +public: + virtual bool can_instance() const; + + virtual Ref