From cacced7e507f7603bacc03ae2616e58f0ede122a Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Thu, 24 Aug 2017 22:58:51 +0200 Subject: Convert Object::cast_to() to the static version Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ --- main/performance.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'main/performance.cpp') diff --git a/main/performance.cpp b/main/performance.cpp index 091c52118..3fb76c22f 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -125,9 +125,7 @@ float Performance::get_monitor(Monitor p_monitor) const { case OBJECT_NODE_COUNT: { MainLoop *ml = OS::get_singleton()->get_main_loop(); - if (!ml) - return 0; - SceneTree *sml = ml->cast_to(); + SceneTree *sml = Object::cast_to(ml); if (!sml) return 0; return sml->get_node_count(); -- cgit v1.2.3-70-g09d2