From f5004b78d0468641cd03619ecfecb42429621a70 Mon Sep 17 00:00:00 2001 From: Pedro J. Estébanez Date: Wed, 22 Mar 2017 21:18:47 +0100 Subject: Implement warped mouse panning for 2D & 3D editors Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future --- main/input_default.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'main/input_default.cpp') diff --git a/main/input_default.cpp b/main/input_default.cpp index bc409960d..8e352ca8e 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -478,6 +478,17 @@ void InputDefault::warp_mouse_pos(const Vector2 &p_to) { OS::get_singleton()->warp_mouse_pos(p_to); } +Point2i InputDefault::warp_mouse_motion(const InputEventMouseMotion &p_motion, const Rect2 &p_rect) { + + const Point2i rel_warped(Math::fmod(p_motion.relative_x, p_rect.size.x), Math::fmod(p_motion.relative_y, p_rect.size.y)); + const Point2i pos_local = Point2i(p_motion.global_x, p_motion.global_y) - p_rect.pos; + const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y)); + if (pos_warped != pos_local) { + OS::get_singleton()->warp_mouse_pos(pos_warped + p_rect.pos); + } + return rel_warped; +} + void InputDefault::iteration(float p_step) { } -- cgit v1.3.1