From 04edfc090b0e78f4f820977da8cb4eb2d015c5f7 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 14 Nov 2017 15:44:51 -0300 Subject: Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 --- editor/plugins/material_editor_plugin.cpp | 38 +++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) (limited to 'editor/plugins/material_editor_plugin.cpp') diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index bd4891ccb..1fc112896 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -503,3 +503,41 @@ Ref ParticlesMaterialConversionPlugin::convert(const Ref &p_ smat->set_render_priority(mat->get_render_priority()); return smat; } + +String CanvasItemMaterialConversionPlugin::converts_to() const { + + return "ShaderMaterial"; +} +bool CanvasItemMaterialConversionPlugin::handles(const Ref &p_resource) const { + + Ref mat = p_resource; + return mat.is_valid(); +} +Ref CanvasItemMaterialConversionPlugin::convert(const Ref &p_resource) { + + Ref mat = p_resource; + ERR_FAIL_COND_V(!mat.is_valid(), Ref()); + + Ref smat; + smat.instance(); + + Ref shader; + shader.instance(); + + String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid()); + + shader->set_code(code); + + smat->set_shader(shader); + + List params; + VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + + for (List::Element *E = params.front(); E; E = E->next()) { + Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name); + smat->set_shader_param(E->get().name, value); + } + + smat->set_render_priority(mat->get_render_priority()); + return smat; +} -- cgit v1.2.3-70-g09d2