From f5004b78d0468641cd03619ecfecb42429621a70 Mon Sep 17 00:00:00 2001 From: Pedro J. Estébanez Date: Wed, 22 Mar 2017 21:18:47 +0100 Subject: Implement warped mouse panning for 2D & 3D editors Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future --- editor/plugins/canvas_item_editor_plugin.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'editor/plugins/canvas_item_editor_plugin.cpp') diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 7b015e484..7f2daae42 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1471,8 +1471,16 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent &p_event) { if (drag == DRAG_NONE) { if ((m.button_mask & BUTTON_MASK_LEFT && tool == TOOL_PAN) || m.button_mask & BUTTON_MASK_MIDDLE || (m.button_mask & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) { - h_scroll->set_value(h_scroll->get_value() - m.relative_x / zoom); - v_scroll->set_value(v_scroll->get_value() - m.relative_y / zoom); + + Point2i relative; + if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) { + relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect()); + } else { + relative = Point2i(m.relative_x, m.relative_y); + } + + h_scroll->set_value(h_scroll->get_value() - relative.x / zoom); + v_scroll->set_value(v_scroll->get_value() - relative.y / zoom); } return; -- cgit v1.3.1