From 2c2c48ffb3bd381d09d1e0e4389a2b86255fe20f Mon Sep 17 00:00:00 2001 From: Pedro J. Estébanez Date: Wed, 22 Mar 2017 21:18:47 +0100 Subject: Implement warped mouse panning for 2D & 3D editors Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future --- editor/plugins/canvas_item_editor_plugin.cpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'editor/plugins/canvas_item_editor_plugin.cpp') diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index e7189b0f4..f86f53168 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1462,8 +1462,15 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) { if ((m.button_mask & BUTTON_MASK_LEFT && tool == TOOL_PAN) || m.button_mask & BUTTON_MASK_MIDDLE || (m.button_mask & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) { - h_scroll->set_val(h_scroll->get_val() - m.relative_x / zoom); - v_scroll->set_val(v_scroll->get_val() - m.relative_y / zoom); + Point2i relative; + if (bool(EditorSettings::get_singleton()->get("2d_editor/warped_mouse_panning"))) { + relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect()); + } else { + relative = Point2i(m.relative_x, m.relative_y); + } + + h_scroll->set_val(h_scroll->get_val() - relative.x / zoom); + v_scroll->set_val(v_scroll->get_val() - relative.y / zoom); } return; -- cgit v1.2.3-70-g09d2