From 59c2c21b152aad4a9b925aab98ecdb85fee6867d Mon Sep 17 00:00:00 2001 From: Rémi Verschelde Date: Wed, 30 May 2018 15:59:42 +0200 Subject: Move NavigationMeshEditorPlugin to Recast module as should be Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules. --- editor/editor_node.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'editor/editor_node.cpp') diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 4b068f100..7e3af2b75 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -88,7 +88,6 @@ #include "editor/plugins/mesh_editor_plugin.h" #include "editor/plugins/mesh_instance_editor_plugin.h" #include "editor/plugins/multimesh_editor_plugin.h" -#include "editor/plugins/navigation_mesh_editor_plugin.h" #include "editor/plugins/navigation_polygon_editor_plugin.h" #include "editor/plugins/particles_2d_editor_plugin.h" #include "editor/plugins/particles_editor_plugin.h" @@ -5365,7 +5364,6 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TextureEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); - add_editor_plugin(memnew(NavigationMeshEditorPlugin(this))); add_editor_plugin(memnew(SkeletonEditorPlugin(this))); add_editor_plugin(memnew(PhysicalBonePlugin(this))); -- cgit v1.2.3-70-g09d2