From 1ff7aa4c9b046a39fd454a50062476455974e7a8 Mon Sep 17 00:00:00 2001 From: Thomas Herzog Date: Fri, 22 Jun 2018 15:17:54 +0200 Subject: rename BlendSpace to BlendSpace2D --- editor/editor_node.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'editor/editor_node.cpp') diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 53e5ae73c..0cf5e94f4 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -66,7 +66,7 @@ #include "editor/import/resource_importer_scene.h" #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_wav.h" -#include "editor/plugins/animation_blend_space_editor.h" +#include "editor/plugins/animation_blend_space2d_editor.h" #include "editor/plugins/animation_blend_tree_editor_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/animation_state_machine_editor.h" @@ -5401,7 +5401,7 @@ EditorNode::EditorNode() { // FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API. //add_editor_plugin(memnew(ShaderGraphEditorPlugin(this))); add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this))); - add_editor_plugin(memnew(AnimationNodeBlendSpaceEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this))); add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this))); add_editor_plugin(memnew(CameraEditorPlugin(this))); -- cgit v1.2.3-70-g09d2