From fba2d121b4f590d2c4f4ee1dd0eb4e2d712181d2 Mon Sep 17 00:00:00 2001 From: Bil Bas (Spooner) Date: Mon, 16 Feb 2015 20:59:16 +0000 Subject: Corrected behaviour of File.READ_WRITE mode (fixes #378) --- drivers/unix/file_access_unix.cpp | 2 +- drivers/windows/file_access_windows.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'drivers') diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 7f8552685..2f91eee90 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -74,7 +74,7 @@ Error FileAccessUnix::_open(const String& p_path, int p_mode_flags) { else if (p_mode_flags==WRITE) mode_string="wb"; else if (p_mode_flags==READ_WRITE) - mode_string="wb+"; + mode_string="rb+"; else return ERR_INVALID_PARAMETER; diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index a6073cbb2..50e2b1d9e 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -65,7 +65,7 @@ Error FileAccessWindows::_open(const String& p_filename, int p_mode_flags) { else if (p_mode_flags==WRITE) mode_string=L"wb"; else if (p_mode_flags==READ_WRITE) - mode_string=L"wb+"; + mode_string=L"rb+"; else return ERR_INVALID_PARAMETER; -- cgit v1.2.3-70-g09d2 From 0e1f34b49da3066bed94b316f22e6dd805509bf3 Mon Sep 17 00:00:00 2001 From: ElectricSolstice Date: Mon, 16 Feb 2015 18:58:41 -0800 Subject: Changed code to remove gcc -Wparentheses warnings. --- core/math/geometry.h | 4 ++-- drivers/etc1/rg_etc1.cpp | 2 +- drivers/trex/trex.c | 2 +- drivers/vorbis/codebook.c | 2 +- drivers/vorbis/floor1.c | 2 +- servers/visual/rasterizer.cpp | 2 +- tools/editor/plugins/script_editor_plugin.cpp | 8 +++++--- 7 files changed, 12 insertions(+), 10 deletions(-) (limited to 'drivers') diff --git a/core/math/geometry.h b/core/math/geometry.h index 7e0cc01a2..4ad4db852 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -519,9 +519,9 @@ public: bool s_ab = (b.x-a.x)*as_y-(b.y-a.y)*as_x > 0; - if((c.x-a.x)*as_y-(c.y-a.y)*as_x > 0 == s_ab) return false; + if(((c.x-a.x)*as_y-(c.y-a.y)*as_x > 0) == s_ab) return false; - if((c.x-b.x)*(s.y-b.y)-(c.y-b.y)*(s.x-b.x) > 0 != s_ab) return false; + if(((c.x-b.x)*(s.y-b.y)-(c.y-b.y)*(s.x-b.x) > 0) != s_ab) return false; return true; } diff --git a/drivers/etc1/rg_etc1.cpp b/drivers/etc1/rg_etc1.cpp index cad9af883..63877e6d1 100644 --- a/drivers/etc1/rg_etc1.cpp +++ b/drivers/etc1/rg_etc1.cpp @@ -2367,7 +2367,7 @@ found_perfect_match: int dr = best_results[1].m_block_color_unscaled.r - best_results[0].m_block_color_unscaled.r; int dg = best_results[1].m_block_color_unscaled.g - best_results[0].m_block_color_unscaled.g; int db = best_results[1].m_block_color_unscaled.b - best_results[0].m_block_color_unscaled.b; - RG_ETC1_ASSERT(best_use_color4 || (rg_etc1::minimum(dr, dg, db) >= cETC1ColorDeltaMin) && (rg_etc1::maximum(dr, dg, db) <= cETC1ColorDeltaMax)); + RG_ETC1_ASSERT(best_use_color4 || ((rg_etc1::minimum(dr, dg, db) >= cETC1ColorDeltaMin) && (rg_etc1::maximum(dr, dg, db) <= cETC1ColorDeltaMax))); if (best_use_color4) { diff --git a/drivers/trex/trex.c b/drivers/trex/trex.c index e63a248e9..b3668c3a1 100644 --- a/drivers/trex/trex.c +++ b/drivers/trex/trex.c @@ -489,7 +489,7 @@ static const TRexChar *trex_matchnode(TRex* exp,TRexNode *node,const TRexChar *s return cur; } case OP_WB: - if(str == exp->_bol && !isspace(*str) + if((str == exp->_bol && !isspace(*str)) || (str == exp->_eol && !isspace(*(str-1))) || (!isspace(*str) && isspace(*(str+1))) || (isspace(*str) && !isspace(*(str+1))) ) { diff --git a/drivers/vorbis/codebook.c b/drivers/vorbis/codebook.c index 759d7b425..8a928cebb 100644 --- a/drivers/vorbis/codebook.c +++ b/drivers/vorbis/codebook.c @@ -248,7 +248,7 @@ static_codebook *vorbis_staticbook_unpack(oggpack_buffer *opb){ } /* quantized values */ - if((quantvals*s->q_quant+7>>3)>opb->storage-oggpack_bytes(opb)) + if(((quantvals*s->q_quant+7)>>3)>opb->storage-oggpack_bytes(opb)) goto _eofout; s->quantlist=_ogg_malloc(sizeof(*s->quantlist)*quantvals); for(i=0;iloneighbor[i-2]]&=0x7fff; fit_value[look->hineighbor[i-2]]&=0x7fff; diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index c3dcd83a3..508800002 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -91,7 +91,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) { scode+="uniform float fmp_normal;\n"; scode+="uniform texture fmp_normal_tex;\n"; String uv_str; - if ((p_key.texcoord_mask>>(VS::FIXED_MATERIAL_PARAM_NORMAL*2))&0x3==VS::FIXED_MATERIAL_TEXCOORD_SPHERE) { + if (((p_key.texcoord_mask>>(VS::FIXED_MATERIAL_PARAM_NORMAL*2))&0x3)==VS::FIXED_MATERIAL_TEXCOORD_SPHERE) { uv_str="uv"; //sorry not supported } else { uv_str=_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL); diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index 1349d5cca..a6ce6d3ef 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -630,11 +630,13 @@ bool ScriptEditor::_test_script_times_on_disk() { - if (!all_ok) - if (bool(EDITOR_DEF("text_editor/auto_reload_changed_scripts",false))) + if (!all_ok) { + if (bool(EDITOR_DEF("text_editor/auto_reload_changed_scripts",false))) { script_editor->_reload_scripts(); - else + } else { disk_changed->call_deferred("popup_centered_ratio",0.5); + } + } return all_ok; } -- cgit v1.2.3-70-g09d2 From 2ac767b1f52f2d5d9d6b2dc00e8c3d065b9fc9bb Mon Sep 17 00:00:00 2001 From: romulox_x Date: Sat, 21 Feb 2015 13:57:12 -0800 Subject: changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 --- drivers/gles2/rasterizer_gles2.cpp | 2 +- servers/visual/visual_server_raster.cpp | 7 ++++++- 2 files changed, 7 insertions(+), 2 deletions(-) (limited to 'drivers') diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index fe42b67d2..b6a48652c 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4280,7 +4280,7 @@ void RasterizerGLES2::clear_viewport(const Color& p_color) { } glEnable(GL_SCISSOR_TEST); - glClearColor(p_color.r,p_color.g,p_color.b,1.0); + glClearColor(p_color.r,p_color.g,p_color.b,p_color.a); glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared.. glDisable(GL_SCISSOR_TEST); }; diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 764a969e7..feb14d8a9 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -6641,7 +6641,12 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ //clear the viewport black because of no camera? i seriously should.. if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) { - rasterizer->clear_viewport(clear_color); + if (p_viewport->transparent_bg) { + rasterizer->clear_viewport(Color(0,0,0,0)); + } + else { + rasterizer->clear_viewport(clear_color); + } p_viewport->render_target_clear=false; } } -- cgit v1.2.3-70-g09d2 From 320700fc92f48c4c9d01c69f36cad1affc58b535 Mon Sep 17 00:00:00 2001 From: romulox_x Date: Sun, 1 Mar 2015 15:44:02 -0800 Subject: changed the blending function when using a transparent render target so that it blends properly --- drivers/gles2/rasterizer_gles2.cpp | 63 ++++++++++++++++++++++++++++++++------ 1 file changed, 54 insertions(+), 9 deletions(-) (limited to 'drivers') diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index b6a48652c..aba0b5ca9 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -6398,7 +6398,12 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans case VS::MATERIAL_BLEND_MODE_MIX: { glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + if (current_rt && current_rt_transparent) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } } break; case VS::MATERIAL_BLEND_MODE_ADD: { @@ -6414,7 +6419,12 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans } break; case VS::MATERIAL_BLEND_MODE_MUL: { glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + if (current_rt && current_rt_transparent) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } } break; @@ -6681,7 +6691,12 @@ void RasterizerGLES2::_copy_to_texscreen() { #endif glDisable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (current_rt && current_rt_transparent) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } //glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); glBindBuffer(GL_ARRAY_BUFFER,0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); @@ -7155,7 +7170,12 @@ void RasterizerGLES2::end_scene() { current_depth_mask=true; texscreen_copied=false; glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (current_rt && current_rt_transparent) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } glDisable(GL_BLEND); current_blend_mode=VS::MATERIAL_BLEND_MODE_MIX; @@ -7172,7 +7192,12 @@ void RasterizerGLES2::end_scene() { } glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (current_rt && current_rt_transparent) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } glDisable(GL_BLEND); current_blend_mode=VS::MATERIAL_BLEND_MODE_MIX; material_shader.set_conditional(MaterialShaderGLES2::USE_GLOW,false); @@ -7809,7 +7834,12 @@ void RasterizerGLES2::canvas_begin() { #endif glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (current_rt && current_rt_transparent) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } //glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); glLineWidth(1.0); glBindBuffer(GL_ARRAY_BUFFER,0); @@ -7866,7 +7896,12 @@ void RasterizerGLES2::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) { case VS::MATERIAL_BLEND_MODE_MIX: { glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + if (current_rt && current_rt_transparent) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } } break; case VS::MATERIAL_BLEND_MODE_ADD: { @@ -8675,7 +8710,12 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const case VS::MATERIAL_BLEND_MODE_MIX: { glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + if (current_rt && current_rt_transparent) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } } break; case VS::MATERIAL_BLEND_MODE_ADD: { @@ -8805,7 +8845,12 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,canvas_modulate); glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + if (current_rt && current_rt_transparent) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } } -- cgit v1.2.3-70-g09d2 From a1f715a4da71fbc2b7d6fad68624bf8b22c6da17 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 2 Mar 2015 00:54:10 -0300 Subject: support for 2D shadow casters Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. --- core/io/resource_format_binary.cpp | 10 + core/io/resource_format_xml.cpp | 5 + core/math/camera_matrix.cpp | 19 +- core/variant_op.cpp | 3 + demos/3d/kinematic_char/cubelib.res | Bin 11431 -> 11530 bytes demos/3d/kinematic_char/level.scn | Bin 15323 -> 15556 bytes drivers/SCsub | 1 - drivers/gles2/rasterizer_gles2.cpp | 598 ++++++++++++++++++++- drivers/gles2/rasterizer_gles2.h | 62 ++- drivers/gles2/shaders/SCsub | 1 + drivers/gles2/shaders/canvas.glsl | 123 ++++- drivers/gles2/shaders/canvas_shadow.glsl | 62 +++ drivers/windows/file_access_windows.cpp | 20 +- modules/gdscript/gd_script.cpp | 5 +- platform/android/audio_driver_opensl.cpp | 8 + platform/android/os_android.cpp | 2 +- platform/windows/detect.py | 4 +- scene/2d/canvas_item.cpp | 309 +++++++---- scene/2d/canvas_item.h | 59 +- scene/2d/light_2d.cpp | 49 +- scene/2d/light_2d.h | 8 + scene/2d/light_occluder_2d.cpp | 201 +++++++ scene/2d/light_occluder_2d.h | 73 +++ scene/3d/camera.cpp | 6 +- scene/3d/visual_instance.cpp | 15 + scene/3d/visual_instance.h | 4 + scene/register_scene_types.cpp | 4 + scene/scene_string_names.cpp | 1 + scene/scene_string_names.h | 1 + servers/visual/rasterizer.h | 67 ++- servers/visual/visual_server_raster.cpp | 377 +++++++++++-- servers/visual/visual_server_raster.h | 61 ++- servers/visual/visual_server_wrap_mt.h | 30 +- servers/visual_server.h | 33 +- tools/editor/editor_node.cpp | 2 + tools/editor/icons/icon_canvas_item_material.png | Bin 0 -> 835 bytes tools/editor/icons/icon_canvas_modulate.png | Bin 0 -> 441 bytes tools/editor/icons/icon_light_occluder_2d.png | Bin 0 -> 516 bytes tools/editor/icons/icon_occluder_polygon_2d.png | Bin 0 -> 581 bytes .../plugins/collision_polygon_2d_editor_plugin.cpp | 1 + .../plugins/light_occluder_2d_editor_plugin.cpp | 500 +++++++++++++++++ .../plugins/light_occluder_2d_editor_plugin.h | 87 +++ tools/editor/property_editor.cpp | 40 +- 43 files changed, 2583 insertions(+), 268 deletions(-) create mode 100644 drivers/gles2/shaders/canvas_shadow.glsl create mode 100644 scene/2d/light_occluder_2d.cpp create mode 100644 scene/2d/light_occluder_2d.h create mode 100644 tools/editor/icons/icon_canvas_item_material.png create mode 100644 tools/editor/icons/icon_canvas_modulate.png create mode 100644 tools/editor/icons/icon_light_occluder_2d.png create mode 100644 tools/editor/icons/icon_occluder_polygon_2d.png create mode 100644 tools/editor/plugins/light_occluder_2d_editor_plugin.cpp create mode 100644 tools/editor/plugins/light_occluder_2d_editor_plugin.h (limited to 'drivers') diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index e2371fe24..ead698465 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -1778,6 +1778,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_ f->store_32(VERSION_MINOR); f->store_32(FORMAT_VERSION); + if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) { + f->close(); + return ERR_CANT_CREATE; + } + //f->store_32(saved_resources.size()+external_resources.size()); // load steps -not needed save_unicode_string(p_resource->get_type()); uint64_t md_at = f->get_pos(); @@ -1910,6 +1915,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_ f->store_buffer((const uint8_t*)"RSRC",4); //magic at end + if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) { + f->close(); + return ERR_CANT_CREATE; + } + f->close(); diff --git a/core/io/resource_format_xml.cpp b/core/io/resource_format_xml.cpp index 75384d4ab..033b4d5e5 100644 --- a/core/io/resource_format_xml.cpp +++ b/core/io/resource_format_xml.cpp @@ -2592,6 +2592,11 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res } exit_tag("resource_file"); + if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) { + f->close(); + return ERR_CANT_CREATE; + } + f->close(); //memdelete(f); diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index a60dea737..fbe5f8c74 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -121,7 +121,7 @@ void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, f void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, float p_top, float p_near, float p_far) { - +#if 0 ///@TODO, give a check to this. I'm not sure if it's working. set_identity(); @@ -133,10 +133,27 @@ void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, floa matrix[2][3]=-(2*p_far*p_near) / (p_far-p_near); matrix[3][2]=-1; matrix[3][3]=0; +#else + float *te = &matrix[0][0]; + float x = 2 * p_near / ( p_right - p_left ); + float y = 2 * p_near / ( p_top - p_bottom ); + + float a = ( p_right + p_left ) / ( p_right - p_left ); + float b = ( p_top + p_bottom ) / ( p_top - p_bottom ); + float c = - ( p_far + p_near ) / ( p_far - p_near ); + float d = - 2 * p_far * p_near / ( p_far - p_near ); + + te[0] = x; te[4] = 0; te[8] = a; te[12] = 0; + te[1] = 0; te[5] = y; te[9] = b; te[13] = 0; + te[2] = 0; te[6] = 0; te[10] = c; te[14] = d; + te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0; + +#endif } + float CameraMatrix::get_z_far() const { const float * matrix = (const float*)this->matrix; diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 21bbc8c7e..d6129e150 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -552,6 +552,9 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant& if (p_b.type==MATRIX32) { _RETURN( *p_a._data._matrix32 * *p_b._data._matrix32 ); }; + if (p_b.type==VECTOR2) { + _RETURN( p_a._data._matrix32->xform( *(const Vector2*)p_b._data._mem) ); + }; r_valid=false; return; } break; diff --git a/demos/3d/kinematic_char/cubelib.res b/demos/3d/kinematic_char/cubelib.res index 66b999d78..27f2b9b3b 100644 Binary files a/demos/3d/kinematic_char/cubelib.res and b/demos/3d/kinematic_char/cubelib.res differ diff --git a/demos/3d/kinematic_char/level.scn b/demos/3d/kinematic_char/level.scn index a276fe22e..7ccb2430c 100644 Binary files a/demos/3d/kinematic_char/level.scn and b/demos/3d/kinematic_char/level.scn differ diff --git a/drivers/SCsub b/drivers/SCsub index 46334468b..a1a2191cb 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -10,7 +10,6 @@ SConscript('alsa/SCsub'); SConscript('pulseaudio/SCsub'); SConscript('windows/SCsub'); SConscript('gles2/SCsub'); -SConscript('gles1/SCsub'); SConscript('gl_context/SCsub'); SConscript('openssl/SCsub'); diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index aba0b5ca9..aa7bad0b8 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -971,7 +971,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu - if ((!texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && img.detect_alpha()==Image::ALPHA_BLEND) { + if (!(texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && img.detect_alpha()==Image::ALPHA_BLEND) { texture->has_alpha=true; } @@ -2525,7 +2525,7 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui void RasterizerGLES2::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { ERR_EXPLAIN("OpenGL Rasterizer does not support custom surfaces. Running on wrong platform?"); - ERR_FAIL_V(); + ERR_FAIL(); } Array RasterizerGLES2::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { @@ -4116,6 +4116,10 @@ void RasterizerGLES2::begin_frame() { shadow_filter=ShadowFilterTechnique(int(Globals::get_singleton()->get("rasterizer/shadow_filter"))); #endif + canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_PCF5,shadow_filter==SHADOW_FILTER_PCF5); + canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_PCF13,shadow_filter==SHADOW_FILTER_PCF13); + canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_ESM,shadow_filter==SHADOW_FILTER_ESM); + window_size = Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); double time = (OS::get_singleton()->get_ticks_usec()/1000); // get msec @@ -7874,7 +7878,8 @@ void RasterizerGLES2::canvas_begin() { canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX; canvas_texscreen_used=false; uses_texpixel_size=false; - canvas_last_shader=RID(); + + canvas_last_material=NULL; } @@ -8364,6 +8369,476 @@ void RasterizerGLES2::canvas_set_transform(const Matrix32& p_transform) { //canvas_transform = Variant(p_transform); } +RID RasterizerGLES2::canvas_light_occluder_create() { + + CanvasOccluder *co = memnew( CanvasOccluder ); + co->index_id=0; + co->vertex_id=0; + co->len=0; + + return canvas_occluder_owner.make_rid(co); +} + +void RasterizerGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const DVector& p_lines) { + + CanvasOccluder *co = canvas_occluder_owner.get(p_occluder); + ERR_FAIL_COND(!co); + + co->lines=p_lines; + + if (p_lines.size()!=co->len) { + + if (co->index_id) + glDeleteBuffers(1,&co->index_id); + if (co->vertex_id) + glDeleteBuffers(1,&co->vertex_id); + + co->index_id=0; + co->vertex_id=0; + co->len=0; + + } + + if (p_lines.size()) { + + + + DVector geometry; + DVector indices; + int lc = p_lines.size(); + + geometry.resize(lc*6); + indices.resize(lc*3); + + DVector::Write vw=geometry.write(); + DVector::Write iw=indices.write(); + + + DVector::Read lr=p_lines.read(); + + const int POLY_HEIGHT = 16384; + + for(int i=0;ivertex_id) { + glGenBuffers(1,&co->vertex_id); + glBindBuffer(GL_ARRAY_BUFFER,co->vertex_id); + glBufferData(GL_ARRAY_BUFFER,lc*6*sizeof(real_t),vw.ptr(),GL_STATIC_DRAW); + } else { + + glBindBuffer(GL_ARRAY_BUFFER,co->vertex_id); + glBufferSubData(GL_ARRAY_BUFFER,0,lc*6*sizeof(real_t),vw.ptr()); + + } + + glBindBuffer(GL_ARRAY_BUFFER,0); //unbind + + if (!co->index_id) { + + glGenBuffers(1,&co->index_id); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,co->index_id); + glBufferData(GL_ELEMENT_ARRAY_BUFFER,lc*3*sizeof(uint16_t),iw.ptr(),GL_STATIC_DRAW); + } else { + + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,co->index_id); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,0,lc*3*sizeof(uint16_t),iw.ptr()); + } + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind + + co->len=lc; + + } + + + +} + +RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) { + + CanvasLightShadow *cls = memnew( CanvasLightShadow ); + if (p_width>max_texture_size) + p_width=max_texture_size; + + cls->size=p_width; + glActiveTexture(GL_TEXTURE0); + + glGenFramebuffers(1, &cls->fbo); + glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); + + // Create a render buffer + glGenRenderbuffers(1, &cls->rbo); + glBindRenderbuffer(GL_RENDERBUFFER, cls->rbo); + + // Create a texture for storing the depth + glGenTextures(1, &cls->depth); + glBindTexture(GL_TEXTURE_2D, cls->depth); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + // Remove artifact on the edges of the shadowmap + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + cls->height=16; + + //print_line("ERROR? "+itos(glGetError())); + if ( read_depth_supported ) { + + // We'll use a depth texture to store the depths in the shadow map + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, cls->size, cls->height, 0, + GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + +#ifdef GLEW_ENABLED + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +#endif + + // Attach the depth texture to FBO depth attachment point + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_TEXTURE_2D, cls->depth, 0); + +#ifdef GLEW_ENABLED + glDrawBuffer(GL_NONE); +#endif + } else { + // We'll use a RGBA texture into which we pack the depth info + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + // Attach the RGBA texture to FBO color attachment point + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, cls->depth, 0); + + // Allocate 16-bit depth buffer + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height); + + // Attach the render buffer as depth buffer - will be ignored + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_RENDERBUFFER, cls->rbo); + + + } + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + //printf("errnum: %x\n",status); +#ifdef GLEW_ENABLED + if (read_depth_supported) { + glDrawBuffer(GL_BACK); + } +#endif + glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); + DEBUG_TEST_ERROR("2D Shadow Buffer Init"); + ERR_FAIL_COND_V( status != GL_FRAMEBUFFER_COMPLETE, RID() ); + +#ifdef GLEW_ENABLED + if (read_depth_supported) { + glDrawBuffer(GL_BACK); + } +#endif + + return canvas_light_shadow_owner.make_rid(cls); +} + +void RasterizerGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache) { + + CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_buffer); + ERR_FAIL_COND(!cls); + + + glDisable(GL_BLEND); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_DITHER); + glDisable(GL_CULL_FACE); + glDepthFunc(GL_LEQUAL); + glEnable(GL_DEPTH_TEST); + glDepthMask(true); + + glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); + + if (!use_rgba_shadowmaps) + glColorMask(0, 0, 0, 0); + + glEnableVertexAttribArray(VS::ARRAY_VERTEX); + canvas_shadow_shader.bind(); + + const int vp_height = 10; + + glViewport(0, 0, cls->size,cls->height); + _glClearDepth(1.0f); + glClearColor(1,1,1,1); + glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + + VS::CanvasOccluderPolygonCullMode cull=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; + + + for(int i=0;i<4;i++) { + + //make sure it remains orthogonal, makes easy to read angle later + + Transform light; + light.origin[0]=p_light_xform[2][0]; + light.origin[1]=p_light_xform[2][1]; + light.basis[0][0]=p_light_xform[0][0]; + light.basis[0][1]=p_light_xform[1][0]; + light.basis[1][0]=p_light_xform[0][1]; + light.basis[1][1]=p_light_xform[1][1]; + + //light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1)); + + /// p_near=1; + CameraMatrix projection; + { + real_t fov = 90; + real_t near = p_near; + real_t far = p_far; + real_t aspect = 1.0; + + real_t ymax = near * Math::tan( Math::deg2rad( fov * 0.5 ) ); + real_t ymin = - ymax; + real_t xmin = ymin * aspect; + real_t xmax = ymax * aspect; + + projection.set_frustum( xmin, xmax, ymin, ymax, near, far ); + } + + Vector3 cam_target=Matrix3(Vector3(0,0,Math_PI*2*(i/4.0))).xform(Vector3(0,1,0)); + projection = projection * CameraMatrix(Transform().looking_at(cam_target,Vector3(0,0,-1)).affine_inverse()); + + //print_line("near: "+rtos(p_near)); + //print_line("far: "+rtos(p_far)); + //projection.set_perspective(60,size/float(vp_height),p_near,p_far); + + // CameraMatrix light_mat = projection * CameraMatrix(camera); + + canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::PROJECTION_MATRIX,projection); + canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::LIGHT_MATRIX,light); + + if (i==0) + *p_xform_cache=projection; + + glViewport(0, (cls->height/4)*i, cls->size,cls->height/4); + + CanvasLightOccluderInstance *instance=p_occluders; + + while(instance) { + + CanvasOccluder *cc = canvas_occluder_owner.get(instance->polygon_buffer); + if (!cc || cc->len==0 || !(p_light_mask&instance->light_mask)) { + + instance=instance->next; + continue; + } + + canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::WORLD_MATRIX,instance->xform_cache); + if (cull!=instance->cull_cache) { + + cull=instance->cull_cache; + switch(cull) { + case VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED: { + + glDisable(GL_CULL_FACE); + + } break; + case VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE: { + + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + } break; + case VS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE: { + + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + + } break; + } + } +/* + if (i==0) { + for(int i=0;ilines.size();i++) { + Vector2 p = instance->xform_cache.xform(cc->lines.get(i)); + Plane pp(Vector3(p.x,p.y,0),1); + pp.normal = light.xform(pp.normal); + pp = projection.xform4(pp); + print_line(itos(i)+": "+pp.normal/pp.d); + //pp=light_mat.xform4(pp); + //print_line(itos(i)+": "+pp.normal/pp.d); + } + } +*/ + glBindBuffer(GL_ARRAY_BUFFER,cc->vertex_id); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,cc->index_id); + glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, 0, 0); + glDrawElements(GL_TRIANGLES,cc->len*3,GL_UNSIGNED_SHORT,0); + + + instance=instance->next; + } + + + } + + glDisableVertexAttribArray(VS::ARRAY_VERTEX); + glBindBuffer(GL_ARRAY_BUFFER,0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); + + if (shadow_filter==SHADOW_FILTER_ESM) { + //blur the buffer +#if 0 + //this is ignord, it did not make any difference.. + if (read_depth_supported) { + glDepthFunc(GL_ALWAYS); + } else { + glDisable(GL_DEPTH_TEST); + glDepthMask(false); + } + glDisable(GL_CULL_FACE); + glViewport(0, 0, cls->size,cls->height); + + int passes=1; + CanvasLightShadow *blur = canvas_light_shadow_owner.get(canvas_shadow_blur); + + copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS,true); + copy_shader.bind(); + copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,1); + copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,1); + glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); + + for(int i=0;ifbo); + glActiveTexture(GL_TEXTURE0); + + if (read_depth_supported) + glBindTexture(GL_TEXTURE_2D,cls->depth); + else + glBindTexture(GL_TEXTURE_2D,cls->rgba); + + + { + Vector2 src_sb_uv[4]={ + Vector2( 0, 1), + Vector2( 1, 1), + Vector2( 1, 0), + Vector2( 0, 0) + }; + static const Vector2 dst_pos[4]={ + Vector2(-1, 1), + Vector2( 1, 1), + Vector2( 1,-1), + Vector2(-1,-1) + }; + + + + copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,Vector2(1.0,1.0)/cls->size); + _draw_gui_primitive(4,dst_pos,NULL,src_sb_uv); + } + + glActiveTexture(GL_TEXTURE0); + if (read_depth_supported) + glBindTexture(GL_TEXTURE_2D,blur->depth); + else + glBindTexture(GL_TEXTURE_2D,blur->rgba); + + glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); + + { + float hlimit = float(cls->size) / blur->size; + //hlimit*=2.0; + Vector2 src_sb_uv[4]={ + Vector2( 0, 1), + Vector2( hlimit, 1), + Vector2( hlimit, 0), + Vector2( 0, 0) + }; + static const Vector2 dst_pos[4]={ + Vector2(-1, 1), + Vector2( 1, 1), + Vector2( 1,-1), + Vector2(-1,-1) + }; + + + copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,Vector2(1.0,1.0)/blur->size); + _draw_gui_primitive(4,dst_pos,NULL,src_sb_uv); + } + + } + copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS,false); + glDepthFunc(GL_LEQUAL); +#endif + } + + glBindFramebuffer(GL_FRAMEBUFFER, current_rt?current_rt->fbo:base_framebuffer); + glColorMask(1, 1, 1, 1); + + + +} + + +void RasterizerGLES2::canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow) { + + CanvasLight* light=p_lights_with_shadow; + + canvas_begin(); //reset + + int h = 10; + int w = viewport.width; + int ofs = h; + while(light) { + + if (light->shadow_buffer.is_valid()) { + + CanvasLightShadow * sb = canvas_light_shadow_owner.get(light->shadow_buffer); + if (sb) { + glActiveTexture(GL_TEXTURE0); + if (read_depth_supported) + glBindTexture(GL_TEXTURE_2D,sb->depth); + else + glBindTexture(GL_TEXTURE_2D,sb->rgba); + _draw_textured_quad(Rect2(h,ofs,w-h*2,h),Rect2(0,0,sb->size,10),Size2(sb->size,10),false,false); + ofs+=h*2; + + } + } + + light=light->shadows_next_ptr; + } + +} + void RasterizerGLES2::_canvas_normal_set_flip(const Vector2& p_flip) { if (p_flip==normal_flip) @@ -8508,14 +8983,14 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem } -void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItem *shader_owner,Shader* shader) { +void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *material,Shader* shader) { if (canvas_shader.bind()) rebind_texpixel_size=true; - if (shader_owner->shader_version!=shader->version) { + if (material->shader_version!=shader->version) { //todo optimize uniforms - shader_owner->shader_version=shader->version; + material->shader_version=shader->version; } if (shader->has_texscreen && framebuffer.active) { @@ -8558,14 +9033,14 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItem *shader_owner, } -void RasterizerGLES2::_canvas_item_setup_shader_uniforms(CanvasItem *shader_owner,Shader* shader) { +void RasterizerGLES2::_canvas_item_setup_shader_uniforms(CanvasItemMaterial *material,Shader* shader) { //this can be optimized.. int tex_id=1; int idx=0; for(Map::Element *E=shader->uniforms.front();E;E=E->next()) { - Map::Element *F=shader_owner->shader_param.find(E->key()); + Map::Element *F=material->shader_param.find(E->key()); if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) { @@ -8623,6 +9098,8 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_modulate=p_modulate; canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate); + bool reset_modulate=false; + while(p_item_list) { CanvasItem *ci=p_item_list; @@ -8632,12 +9109,13 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect); } memdelete(ci->vp_render); - ci->vp_render=NULL; - canvas_last_shader=RID(); + ci->vp_render=NULL; + canvas_last_material=NULL; canvas_use_modulate=p_modulate!=Color(1,1,1,1); canvas_modulate=p_modulate; canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate); rebind_shader=true; + reset_modulate=true; } @@ -8660,13 +9138,14 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const //begin rect - CanvasItem *shader_owner = ci->shader_owner?ci->shader_owner:ci; + CanvasItem *material_owner = ci->material_owner?ci->material_owner:ci; + CanvasItemMaterial *material = material_owner->material; - if (shader_owner->shader!=canvas_last_shader || rebind_shader) { + if (material!=canvas_last_material || rebind_shader) { Shader *shader = NULL; - if (shader_owner->shader.is_valid()) { - shader = this->shader_owner.get(shader_owner->shader); + if (material && material->shader.is_valid()) { + shader = shader_owner.get(material->shader); if (shader && !shader->valid) { shader=NULL; } @@ -8676,7 +9155,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const if (shader) { canvas_shader.set_custom_shader(shader->custom_code_id); - _canvas_item_setup_shader_params(shader_owner,shader); + _canvas_item_setup_shader_params(material,shader); } else { shader_cache=NULL; canvas_shader.set_custom_shader(0); @@ -8688,16 +9167,26 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform); if (canvas_use_modulate) - canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,canvas_modulate); - canvas_last_shader=shader_owner->shader; + reset_modulate=true; + canvas_last_material=material; rebind_shader=false; } - if (shader_cache) { + if (material && shader_cache) { + + _canvas_item_setup_shader_uniforms(material,shader_cache); + } - _canvas_item_setup_shader_uniforms(shader_owner,shader_cache); + if (material && material->unshaded) { + canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,Color(1,1,1,1)); + reset_modulate=true; + } else if (reset_modulate) { + canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,canvas_modulate); + reset_modulate=false; } + + canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32()); @@ -8747,7 +9236,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const _canvas_item_render_commands(ci,current_clip,reclip); - if (canvas_blend_mode==VS::MATERIAL_BLEND_MODE_MIX && p_light) { + if (canvas_blend_mode==VS::MATERIAL_BLEND_MODE_MIX && p_light && (!material || !material->unshaded)) { CanvasLight *light = p_light; bool light_used=false; @@ -8785,13 +9274,15 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const normal_flip=Vector2(1,1); } + canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS,light->shadow_buffer.is_valid()); + bool light_rebind = canvas_shader.bind(); if (light_rebind) { - if (shader_owner && shader_cache) { - _canvas_item_setup_shader_params(shader_owner,shader_cache); - _canvas_item_setup_shader_uniforms(shader_owner,shader_cache); + if (material && shader_cache) { + _canvas_item_setup_shader_params(material,shader_cache); + _canvas_item_setup_shader_uniforms(material,shader_cache); } canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); @@ -8800,6 +9291,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const if (canvas_use_modulate) canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,canvas_modulate); canvas_shader.set_uniform(CanvasShaderGLES2::NORMAL_FLIP,Vector2(1,1)); + canvas_shader.set_uniform(CanvasShaderGLES2::SHADOWPIXEL_SIZE,1.0/light->shadow_buffer_size); } @@ -8808,6 +9300,23 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_POS,light->light_shader_pos); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR,light->color); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT,light->height); + if (light->shadow_buffer.is_valid()) { + + CanvasLightShadow *cls = canvas_light_shadow_owner.get(light->shadow_buffer); + glActiveTexture(GL_TEXTURE0+max_texture_units-3); + if (read_depth_supported) + glBindTexture(GL_TEXTURE_2D,cls->depth); + else + glBindTexture(GL_TEXTURE_2D,cls->rgba); + + canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_TEXTURE,max_texture_units-3); + canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX,light->shadow_matrix_cache); + canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX,light->xform_cache.affine_inverse()); + canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_ESM_MULTIPLIER,light->shadow_esm_mult); + + } + + glActiveTexture(GL_TEXTURE0+max_texture_units-2); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_TEXTURE,max_texture_units-2); Texture *t = texture_owner.get(light->texture); @@ -8831,12 +9340,13 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_conditional(CanvasShaderGLES2::USE_LIGHTING,false); canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate); + canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS,false); canvas_shader.bind(); - if (shader_owner && shader_cache) { - _canvas_item_setup_shader_params(shader_owner,shader_cache); - _canvas_item_setup_shader_uniforms(shader_owner,shader_cache); + if (material && shader_cache) { + _canvas_item_setup_shader_params(material,shader_cache); + _canvas_item_setup_shader_uniforms(material,shader_cache); } canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); @@ -9067,6 +9577,11 @@ bool RasterizerGLES2::is_environment(const RID& p_rid) const { } bool RasterizerGLES2::is_shader(const RID& p_rid) const { + return shader_owner.owns(p_rid); +} + +bool RasterizerGLES2::is_canvas_light_occluder(const RID& p_rid) const { + return false; } @@ -9244,7 +9759,30 @@ void RasterizerGLES2::free(const RID& p_rid) { glDeleteTextures(1,&sampled_light->texture); sampled_light_owner.free(p_rid); memdelete( sampled_light ); + } else if (canvas_occluder_owner.owns(p_rid)) { + + CanvasOccluder *co = canvas_occluder_owner.get(p_rid); + if (co->index_id) + glDeleteBuffers(1,&co->index_id); + if (co->vertex_id) + glDeleteBuffers(1,&co->vertex_id); + + canvas_occluder_owner.free(p_rid); + memdelete(co); + + } else if (canvas_light_shadow_owner.owns(p_rid)) { + + CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid); + glDeleteFramebuffers(1,&cls->fbo); + glDeleteRenderbuffers(1,&cls->rbo); + glDeleteTextures(1,&cls->depth); + if (!read_depth_supported) { + glDeleteTextures(1,&cls->rgba); + } + + canvas_light_shadow_owner.free(p_rid); + memdelete(cls); }; } @@ -9779,10 +10317,12 @@ void RasterizerGLES2::init() { material_shader.init(); canvas_shader.init(); copy_shader.init(); + canvas_shadow_shader.init(); #ifdef GLEW_ENABLED material_shader.set_conditional(MaterialShaderGLES2::USE_GLES_OVER_GL,true); canvas_shader.set_conditional(CanvasShaderGLES2::USE_GLES_OVER_GL,true); + canvas_shadow_shader.set_conditional(CanvasShadowShaderGLES2::USE_GLES_OVER_GL,true); copy_shader.set_conditional(CopyShaderGLES2::USE_GLES_OVER_GL,true); #endif @@ -9923,8 +10463,11 @@ void RasterizerGLES2::init() { glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units); + glGetIntegerv(GL_MAX_TEXTURE_SIZE,&max_texture_size); //read_depth_supported=false; + canvas_shadow_blur = canvas_light_shadow_buffer_create(max_texture_size); + { //shadowmaps OS::VideoMode vm=OS::get_singleton()->get_video_mode(); @@ -9946,6 +10489,7 @@ void RasterizerGLES2::init() { //material_shader material_shader.set_conditional(MaterialShaderGLES2::USE_DEPTH_SHADOWS,!use_rgba_shadowmaps); + canvas_shadow_shader.set_conditional(CanvasShadowShaderGLES2::USE_DEPTH_SHADOWS,!use_rgba_shadowmaps); } @@ -9978,7 +10522,7 @@ void RasterizerGLES2::init() { void RasterizerGLES2::finish() { - + free(canvas_shadow_blur); } int RasterizerGLES2::get_render_info(VS::RenderInfo p_info) { diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 173ca1418..f09714f50 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -51,6 +51,7 @@ #include "drivers/gles2/shaders/material.glsl.h" #include "drivers/gles2/shaders/canvas.glsl.h" +#include "drivers/gles2/shaders/canvas_shadow.glsl.h" #include "drivers/gles2/shaders/blur.glsl.h" #include "drivers/gles2/shaders/copy.glsl.h" #include "drivers/gles2/shader_compiler_gles2.h" @@ -816,6 +817,7 @@ class RasterizerGLES2 : public Rasterizer { bool current_depth_mask; VS::MaterialBlendMode current_blend_mode; bool use_fast_texture_filter; + int max_texture_size; bool fragment_lighting; RID shadow_material; @@ -1160,6 +1162,7 @@ class RasterizerGLES2 : public Rasterizer { void _process_glow_and_bloom(); //void _update_blur_buffer(); + /*********/ /* FRAME */ /*********/ @@ -1178,6 +1181,45 @@ class RasterizerGLES2 : public Rasterizer { } _rinfo; + /*******************/ + /* CANVAS OCCLUDER */ + /*******************/ + + + struct CanvasOccluder { + + GLuint vertex_id; // 0 means, unconfigured + GLuint index_id; // 0 means, unconfigured + DVector lines; + int len; + }; + + RID_Owner canvas_occluder_owner; + + /***********************/ + /* CANVAS LIGHT SHADOW */ + /***********************/ + + + struct CanvasLightShadow { + + int size; + int height; + GLuint fbo; + GLuint rbo; + GLuint depth; + GLuint rgba; //for older devices + + GLuint blur; + + }; + + RID_Owner canvas_light_shadow_owner; + + RID canvas_shadow_blur; + + /* ETC */ + RenderTarget *current_rt; bool current_rt_transparent; bool current_rt_vflip; @@ -1192,7 +1234,7 @@ class RasterizerGLES2 : public Rasterizer { bool uses_texpixel_size; bool rebind_texpixel_size; Transform canvas_transform; - RID canvas_last_shader; + CanvasItemMaterial *canvas_last_material; bool canvas_texscreen_used; Vector2 normal_flip; _FORCE_INLINE_ void _canvas_normal_set_flip(const Vector2& p_flip); @@ -1227,10 +1269,12 @@ class RasterizerGLES2 : public Rasterizer { VS::ScenarioDebugMode current_debug; RID overdraw_material; + mutable MaterialShaderGLES2 material_shader; mutable CanvasShaderGLES2 canvas_shader; BlurShaderGLES2 blur_shader; CopyShaderGLES2 copy_shader; + mutable CanvasShadowShaderGLES2 canvas_shadow_shader; mutable ShaderCompilerGLES2 shader_precompiler; @@ -1254,8 +1298,8 @@ class RasterizerGLES2 : public Rasterizer { template _FORCE_INLINE_ void _canvas_item_render_commands(CanvasItem *p_item,CanvasItem *current_clip,bool &reclip); - _FORCE_INLINE_ void _canvas_item_setup_shader_params(CanvasItem *shader_owner,Shader* p_shader); - _FORCE_INLINE_ void _canvas_item_setup_shader_uniforms(CanvasItem *shader_owner,Shader* p_shader); + _FORCE_INLINE_ void _canvas_item_setup_shader_params(CanvasItemMaterial *material,Shader* p_shader); + _FORCE_INLINE_ void _canvas_item_setup_shader_uniforms(CanvasItemMaterial *material,Shader* p_shader); public: /* TEXTURE API */ @@ -1572,7 +1616,17 @@ public: virtual void canvas_set_transform(const Matrix32& p_transform); virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light); + virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow); + /* CANVAS LIGHT SHADOW */ + + //buffer + virtual RID canvas_light_shadow_buffer_create(int p_width); + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache); + + //occluder + virtual RID canvas_light_occluder_create(); + virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector& p_lines); /* ENVIRONMENT */ @@ -1611,6 +1665,8 @@ public: virtual bool is_environment(const RID& p_rid) const; virtual bool is_shader(const RID& p_rid) const; + virtual bool is_canvas_light_occluder(const RID& p_rid) const; + virtual void free(const RID& p_rid); virtual void init(); diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub index c665cf903..9679223b1 100644 --- a/drivers/gles2/shaders/SCsub +++ b/drivers/gles2/shaders/SCsub @@ -3,6 +3,7 @@ Import('env') if env['BUILDERS'].has_key('GLSL120GLES'): env.GLSL120GLES('material.glsl'); env.GLSL120GLES('canvas.glsl'); + env.GLSL120GLES('canvas_shadow.glsl'); env.GLSL120GLES('blur.glsl'); env.GLSL120GLES('copy.glsl'); diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 227a8b7bd..9022f30d7 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -34,6 +34,10 @@ varying vec4 local_rot; uniform vec2 normal_flip; #endif +#ifdef USE_SHADOWS +highp varying vec2 pos; +#endif + #endif #if defined(ENABLE_VAR1_INTERP) @@ -63,6 +67,8 @@ VERTEX_SHADER_CODE outvec = modelview_matrix * outvec; #endif + + #ifdef USE_PIXEL_SNAP outvec.xy=floor(outvec.xy+0.5); @@ -75,6 +81,9 @@ VERTEX_SHADER_CODE light_uv_interp.xy = (light_matrix * outvec).xy; light_uv_interp.zw = outvec.xy-light_pos; +#ifdef USE_SHADOWS + pos=outvec.xy; +#endif #if defined(NORMAL_USED) local_rot.xy=normalize( (modelview_matrix * ( extra_matrix * vec4(1.0,0.0,0.0,0.0) )).xy )*normal_flip.x; @@ -154,6 +163,15 @@ varying vec4 local_rot; uniform sampler2D shadow_texture; uniform float shadow_attenuation; +uniform highp mat4 shadow_matrix; +uniform highp mat4 light_local_matrix; +highp varying vec2 pos; +uniform float shadowpixel_size; + +#ifdef SHADOW_ESM +uniform float shadow_esm_multiplier; +#endif + #endif #endif @@ -173,10 +191,6 @@ void main() { vec3 normal = vec3(0,0,1); #endif -#ifdef USE_MODULATE - - color*=modulate; -#endif color *= texture2D( texture, uv_interp ); #if defined(ENABLE_SCREEN_UV) @@ -191,6 +205,12 @@ FRAGMENT_SHADER_CODE color = vec4(vec3(enc32),1.0); #endif +#ifdef USE_MODULATE + + color*=modulate; +#endif + + #ifdef USE_LIGHTING #if defined(NORMAL_USED) @@ -201,13 +221,96 @@ FRAGMENT_SHADER_CODE vec4 light = texture2D(light_texture,light_uv_interp.xy) * light_color; #ifdef USE_SHADOWS - //this might not be that great on mobile? - float light_dist = length(light_texture.zw); - float light_angle = atan2(light_texture.x,light_texture.z) + 1.0 * 0.5; - float shadow_dist = texture2D(shadow_texture,vec2(light_angle,0)); - if (light_dist>shadow_dist) { - light*=shadow_attenuation; + + + vec2 lpos = (light_local_matrix * vec4(pos,0.0,1.0)).xy; + float angle_to_light = -atan(lpos.x,lpos.y); + float PI = 3.14159265358979323846264; + /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays + float ang*/ + + float su,sz; + + float abs_angle = abs(angle_to_light); + vec2 point; + float sh; + if (abs_angle<45.0*PI/180.0) { + point = lpos; + sh=0+(1.0/8.0); + } else if (abs_angle>135.0*PI/180.0) { + point = -lpos; + sh = 0.5+(1.0/8.0); + } else if (angle_to_light>0) { + + point = vec2(lpos.y,-lpos.x); + sh = 0.25+(1.0/8.0); + } else { + + point = vec2(-lpos.y,lpos.x); + sh = 0.75+(1.0/8.0); + + } + + + vec4 s = shadow_matrix * vec4(point,0.0,1.0); + s.xyz/=s.w; + su=s.x*0.5+0.5; + sz=s.z*0.5+0.5; + + float shadow_attenuation; + +#ifdef SHADOW_PCF5 + + shadow_attenuation=0.0; + shadow_attenuation += texture2D(shadow_texture,vec2(su,sh)).z +#include "Shlwapi.h" #include "file_access_windows.h" + #include #include #include #include #include "print_string.h" + #ifdef _MSC_VER #define S_ISREG(m) ((m)&_S_IFREG) #endif @@ -111,10 +115,20 @@ void FileAccessWindows::close() { //unlink(save_path.utf8().get_data()); //print_line("renaming.."); - _wunlink(save_path.c_str()); //unlink if exists - int rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str()); + //_wunlink(save_path.c_str()); //unlink if exists + //int rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str()); + + + bool rename_error; + if (!PathFileExistsW(save_path.c_str())) { + //creating new file + rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str())!=0; + } else { + //atomic replace for existing file + rename_error = !ReplaceFileW(save_path.c_str(), (save_path+".tmp").c_str(), NULL, 2|4, NULL, NULL); + } save_path=""; - ERR_FAIL_COND( rename_error != 0); + ERR_FAIL_COND( rename_error ); } diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index 0aa115ffb..d3a9abf4b 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -2696,7 +2696,10 @@ Error ResourceFormatSaverGDScript::save(const String &p_path,const RES& p_resour } file->store_string(source); - + if (file->get_error()!=OK && file->get_error()!=ERR_FILE_EOF) { + memdelete(file); + return ERR_CANT_CREATE; + } file->close(); memdelete(file); return OK; diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index 857d1a4a5..4c0c095e1 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -396,6 +396,14 @@ void AudioDriverOpenSL::finish(){ void AudioDriverOpenSL::set_pause(bool p_pause) { pause=p_pause; + + if (active) { + if (pause) { + (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED); + } else { + (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING); + } + } } diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 6f1c03b59..6b91c01df 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -151,7 +151,7 @@ void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_ sample_manager = memnew( SampleManagerMallocSW ); audio_server = memnew( AudioServerSW(sample_manager) ); - audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false); + audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,true); audio_server->init(); spatial_sound_server = memnew( SpatialSoundServerSW ); diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 16dd695c5..62bab00f7 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -115,7 +115,7 @@ def configure(env): env.Append(CCFLAGS=['/DGLES2_ENABLED']) env.Append(CCFLAGS=['/DGLEW_ENABLED']) - LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'] + LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32'] env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS]) env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"]) @@ -229,7 +229,7 @@ def configure(env): env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows']) env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED']) - env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','wsock32','kernel32']) + env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32']) if (env["bits"]=="32" and env["mingw64_for_32"]!="yes"): # env.Append(LIBS=['gcc_s']) diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 223adaf9b..4a1842100 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -36,6 +36,192 @@ #include "scene/resources/texture.h" #include "scene/resources/style_box.h" + +bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) { + + if (p_name==SceneStringNames::get_singleton()->shader_shader) { + set_shader(p_value); + return true; + } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) { + set_unshaded(p_value); + print_line("set unshaded"); + return true; + } else { + + if (shader.is_valid()) { + + + StringName pr = shader->remap_param(p_name); + if (!pr) { + String n = p_name; + if (n.find("param/")==0) { //backwards compatibility + pr = n.substr(6,n.length()); + } + } + if (pr) { + VisualServer::get_singleton()->canvas_item_material_set_shader_param(material,pr,p_value); + return true; + } + } + } + + return false; +} + +bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const { + + + if (p_name==SceneStringNames::get_singleton()->shader_shader) { + + r_ret=get_shader(); + return true; + } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) { + + + r_ret=unshaded; + return true; + } else { + + if (shader.is_valid()) { + + StringName pr = shader->remap_param(p_name); + if (pr) { + r_ret=VisualServer::get_singleton()->canvas_item_material_get_shader_param(material,pr); + return true; + } + } + + } + + + return false; +} + + +void CanvasItemMaterial::_get_property_list( List *p_list) const { + + p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) ); + p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") ); + + if (!shader.is_null()) { + + shader->get_param_list(p_list); + } + +} + +void CanvasItemMaterial::set_shader(const Ref& p_shader) { + + ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM); +#ifdef TOOLS_ENABLED + + if (shader.is_valid()) { + shader->disconnect("changed",this,"_shader_changed"); + } +#endif + shader=p_shader; + +#ifdef TOOLS_ENABLED + + if (shader.is_valid()) { + shader->connect("changed",this,"_shader_changed"); + } +#endif + + RID rid; + if (shader.is_valid()) + rid=shader->get_rid(); + + VS::get_singleton()->canvas_item_material_set_shader(material,rid); + _change_notify(); //properties for shader exposed + emit_changed(); +} + +Ref CanvasItemMaterial::get_shader() const{ + + return shader; +} + +void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){ + + VS::get_singleton()->canvas_item_material_set_shader_param(material,p_param,p_value); +} + +Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{ + + return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param); +} + +void CanvasItemMaterial::_shader_changed() { + + +} + +RID CanvasItemMaterial::get_rid() const { + + return material; +} + +void CanvasItemMaterial::set_unshaded(bool p_unshaded) { + + unshaded=p_unshaded; + VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded); +} + +bool CanvasItemMaterial::is_unshaded() const{ + + return unshaded; +} + +void CanvasItemMaterial::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader); + ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader); + ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param); + ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param); + ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded); + ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded); + +} + +void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p_idx,List*r_options) const { + + String f = p_function.operator String(); + if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) { + + if (shader.is_valid()) { + List pl; + shader->get_param_list(&pl); + for (List::Element *E=pl.front();E;E=E->next()) { + r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\""); + } + } + } + Resource::get_argument_options(p_function,p_idx,r_options); +} + +CanvasItemMaterial::CanvasItemMaterial() { + + material=VS::get_singleton()->canvas_item_material_create(); + unshaded=false; +} + +CanvasItemMaterial::~CanvasItemMaterial(){ + + VS::get_singleton()->free(material); +} + + + + + + + + +/////////////////////////////////////////////////////////////////// + + + bool CanvasItem::is_visible() const { if (!is_inside_tree()) @@ -730,111 +916,35 @@ bool CanvasItem::is_draw_behind_parent_enabled() const{ return behind; } -void CanvasItem::set_shader(const Ref& p_shader) { - - ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM); - -#ifdef TOOLS_ENABLED - - if (shader.is_valid()) { - shader->disconnect("changed",this,"_shader_changed"); - } -#endif - shader=p_shader; - -#ifdef TOOLS_ENABLED +void CanvasItem::set_material(const Ref& p_material) { - if (shader.is_valid()) { - shader->connect("changed",this,"_shader_changed"); - } -#endif + material=p_material; RID rid; - if (shader.is_valid()) - rid=shader->get_rid(); - VS::get_singleton()->canvas_item_set_shader(canvas_item,rid); - _change_notify(); //properties for shader exposed -} - -void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) { - - use_parent_shader=p_use_parent_shader; - VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader); + if (material.is_valid()) + rid=material->get_rid(); + VS::get_singleton()->canvas_item_set_material(canvas_item,rid); + _change_notify(); //properties for material exposed } -bool CanvasItem::get_use_parent_shader() const{ +void CanvasItem::set_use_parent_material(bool p_use_parent_material) { - return use_parent_shader; + use_parent_material=p_use_parent_material; + VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item,p_use_parent_material); } -Ref CanvasItem::get_shader() const{ +bool CanvasItem::get_use_parent_material() const{ - return shader; + return use_parent_material; } -void CanvasItem::set_shader_param(const StringName& p_param,const Variant& p_value) { +Ref CanvasItem::get_material() const{ - VS::get_singleton()->canvas_item_set_shader_param(canvas_item,p_param,p_value); + return material; } -Variant CanvasItem::get_shader_param(const StringName& p_param) const { - - return VS::get_singleton()->canvas_item_get_shader_param(canvas_item,p_param); -} - -bool CanvasItem::_set(const StringName& p_name, const Variant& p_value) { - - if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); - if (pr) { - set_shader_param(pr,p_value); - return true; - } - } - return false; -} -bool CanvasItem::_get(const StringName& p_name,Variant &r_ret) const{ - if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); - if (pr) { - r_ret=get_shader_param(pr); - return true; - } - } - return false; - -} -void CanvasItem::_get_property_list( List *p_list) const{ - - if (shader.is_valid()) { - shader->get_param_list(p_list); - } -} - -#ifdef TOOLS_ENABLED -void CanvasItem::_shader_changed() { - - _change_notify(); -} -#endif - -void CanvasItem::get_argument_options(const StringName& p_function,int p_idx,List*r_options) const { - - if (p_idx==0 && shader.is_valid() && (p_function.operator String()=="get_shader_param" || p_function.operator String()=="set_shader_param")) { - - List pl; - shader->get_param_list(&pl); - for(List::Element *E=pl.front();E;E=E->next()) { - r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\""); - } - - return; - } - - Node::get_argument_options(p_function,p_idx,r_options); -} void CanvasItem::_bind_methods() { @@ -880,9 +990,6 @@ void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top); ObjectTypeDB::bind_method(_MD("_is_on_top"),&CanvasItem::_is_on_top); -#ifdef TOOLS_ENABLED - ObjectTypeDB::bind_method(_MD("_shader_changed"),&CanvasItem::_shader_changed); -#endif //ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform); ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0)); @@ -901,20 +1008,18 @@ void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform); ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform); ObjectTypeDB::bind_method(_MD("get_global_transform"),&CanvasItem::get_global_transform); + ObjectTypeDB::bind_method(_MD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas); ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform); ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect); ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas); ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d); //ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport); - ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader); - ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader); - ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader); - ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader); - - ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItem::set_shader_param); - ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItem::get_shader_param); + ObjectTypeDB::bind_method(_MD("set_material","material:CanvasItemMaterial"),&CanvasItem::set_material); + ObjectTypeDB::bind_method(_MD("get_material:CanvasItemMaterial"),&CanvasItem::get_material); + ObjectTypeDB::bind_method(_MD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material); + ObjectTypeDB::bind_method(_MD("get_use_parent_material"),&CanvasItem::get_use_parent_material); BIND_VMETHOD(MethodInfo("_draw")); @@ -926,8 +1031,8 @@ void CanvasItem::_bind_methods() { ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") ); ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") ); - ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") ); - ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") ); + ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") ); + ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") ); //exporting these two things doesn't really make much sense i think //ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") ); //ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled")); @@ -1004,7 +1109,7 @@ CanvasItem::CanvasItem() : xform_change(this) { block_transform_notify=false; // viewport=NULL; canvas_layer=NULL; - use_parent_shader=false; + use_parent_material=false; global_invalid=true; light_mask=1; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 2441d205c..0c7be261a 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -40,6 +40,41 @@ class Font; class StyleBox; +class CanvasItemMaterial : public Resource{ + + OBJ_TYPE(CanvasItemMaterial,Resource); + RID material; + Ref shader; + bool unshaded; + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List *p_list) const; + + void _shader_changed(); + static void _bind_methods(); + + void get_argument_options(const StringName& p_function,int p_idx,List*r_options) const; + +public: + + void set_shader(const Ref& p_shader); + Ref get_shader() const; + + void set_shader_param(const StringName& p_param,const Variant& p_value); + Variant get_shader_param(const StringName& p_param) const; + + void set_unshaded(bool p_unshaded); + bool is_unshaded() const; + + virtual RID get_rid() const; + CanvasItemMaterial(); + ~CanvasItemMaterial(); +}; + + class CanvasItem : public Node { OBJ_TYPE( CanvasItem, Node ); @@ -81,9 +116,9 @@ private: bool drawing; bool block_transform_notify; bool behind; - bool use_parent_shader; + bool use_parent_material; - Ref shader; + Ref material; mutable Matrix32 global_transform; mutable bool global_invalid; @@ -104,9 +139,6 @@ private: void _queue_sort_children(); void _sort_children(); -#ifdef TOOLS_ENABLED - void _shader_changed(); -#endif void _notify_transform(CanvasItem *p_node); void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); } @@ -114,11 +146,6 @@ private: protected: - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List *p_list) const; - - _FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } void item_rect_changed(); @@ -216,16 +243,12 @@ public: RID get_canvas() const; Ref get_world_2d() const; - void set_shader(const Ref& p_shader); - Ref get_shader() const; + void set_material(const Ref& p_material); + Ref get_material() const; - void set_use_parent_shader(bool p_use_parent_shader); - bool get_use_parent_shader() const; + void set_use_parent_material(bool p_use_parent_material); + bool get_use_parent_material() const; - void set_shader_param(const StringName& p_param,const Variant& p_value); - Variant get_shader_param(const StringName& p_param) const; - - void get_argument_options(const StringName& p_function,int p_idx,List*r_options) const; CanvasItem(); ~CanvasItem(); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index cea8c06d3..93be0c397 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -170,6 +170,29 @@ bool Light2D::is_shadow_enabled() const { return shadow; } +void Light2D::set_shadow_buffer_size( int p_size ) { + + shadow_buffer_size=p_size; + VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size); +} + +int Light2D::get_shadow_buffer_size() const { + + return shadow_buffer_size; +} + +void Light2D::set_shadow_esm_multiplier( float p_multiplier) { + + shadow_esm_multiplier=p_multiplier; + VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier); +} + +float Light2D::get_shadow_esm_multiplier() const{ + + return shadow_esm_multiplier; +} + + void Light2D::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_TREE) { @@ -229,18 +252,26 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled); ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled); + ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size); + ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size); + + ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier); + ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); - ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); } @@ -258,6 +289,8 @@ Light2D::Light2D() { layer_max=0; item_mask=1; subtract_mode=false; + shadow_buffer_size=2048; + shadow_esm_multiplier=80; } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index dbfd233d3..89f351c3c 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -17,6 +17,8 @@ private: int layer_min; int layer_max; int item_mask; + int shadow_buffer_size; + float shadow_esm_multiplier; bool subtract_mode; Ref texture; Vector2 texture_offset; @@ -68,6 +70,12 @@ public: void set_shadow_enabled( bool p_enabled); bool is_shadow_enabled() const; + void set_shadow_buffer_size( int p_size ); + int get_shadow_buffer_size() const; + + void set_shadow_esm_multiplier( float p_multiplier); + float get_shadow_esm_multiplier() const; + virtual Rect2 get_item_rect() const; Light2D(); diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp new file mode 100644 index 000000000..186ea2e24 --- /dev/null +++ b/scene/2d/light_occluder_2d.cpp @@ -0,0 +1,201 @@ +#include "light_occluder_2d.h" + + +void OccluderPolygon2D::set_polygon(const DVector& p_polygon) { + + polygon=p_polygon; + VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,p_polygon,closed); + emit_changed(); +} + +DVector OccluderPolygon2D::get_polygon() const{ + + return polygon; +} + +void OccluderPolygon2D::set_closed(bool p_closed) { + + if (closed==p_closed) + return; + closed=p_closed; + VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed); + emit_changed(); +} + +bool OccluderPolygon2D::is_closed() const{ + + return closed; +} + +void OccluderPolygon2D::set_cull_mode(CullMode p_mode){ + + cull=p_mode; + VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon,VS::CanvasOccluderPolygonCullMode(p_mode)); +} + +OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const{ + + return cull; +} + + +RID OccluderPolygon2D::get_rid() const { + + return occ_polygon; +} + +void OccluderPolygon2D::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_closed","closed"),&OccluderPolygon2D::set_closed); + ObjectTypeDB::bind_method(_MD("is_closed"),&OccluderPolygon2D::is_closed); + + ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&OccluderPolygon2D::set_cull_mode); + ObjectTypeDB::bind_method(_MD("get_cull_mode"),&OccluderPolygon2D::get_cull_mode); + + ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&OccluderPolygon2D::set_polygon); + ObjectTypeDB::bind_method(_MD("get_polygon"),&OccluderPolygon2D::get_polygon); + + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode")); + + BIND_CONSTANT(CULL_DISABLED); + BIND_CONSTANT(CULL_CLOCKWISE); + BIND_CONSTANT(CULL_COUNTER_CLOCKWISE); +} + + +OccluderPolygon2D::OccluderPolygon2D() { + + occ_polygon=VS::get_singleton()->canvas_occluder_polygon_create(); + closed=true; + cull=CULL_DISABLED; +} + +OccluderPolygon2D::~OccluderPolygon2D() { + + VS::get_singleton()->free(occ_polygon); +} + +#ifdef DEBUG_ENABLED +void LightOccluder2D::_poly_changed() { + + update(); +} +#endif + + +void LightOccluder2D::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_CANVAS) { + + VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,get_canvas()); + VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform()); + + } + if (p_what==NOTIFICATION_TRANSFORM_CHANGED) { + + VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform()); + } + + if (p_what==NOTIFICATION_DRAW) { + + if (get_tree()->is_editor_hint()) { + + if (occluder_polygon.is_valid()) { + + DVector poly = occluder_polygon->get_polygon(); + + if (poly.size()) { + if (occluder_polygon->is_closed()) { + Vector color; + color.push_back(Color(0,0,0,0.6)); + draw_polygon(Variant(poly),color); + } else { + + int ps=poly.size(); + DVector::Read r = poly.read(); + for(int i=0;icanvas_light_occluder_attach_to_canvas(occluder,RID()); + } + + +} + +void LightOccluder2D::set_occluder_polygon(const Ref& p_polygon) { + +#ifdef DEBUG_ENABLED + if (occluder_polygon.is_valid()) + occluder_polygon->disconnect("changed",this,"_poly_changed"); +#endif + occluder_polygon=p_polygon; + + if (occluder_polygon.is_valid()) + VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,occluder_polygon->get_rid()); + else + VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,RID()); + +#ifdef DEBUG_ENABLED + if (occluder_polygon.is_valid()) + occluder_polygon->connect("changed",this,"_poly_changed"); + update(); +#endif + +} + +Ref LightOccluder2D::get_occluder_polygon() const { + + return occluder_polygon; +} + +void LightOccluder2D::set_occluder_light_mask(int p_mask) { + + mask=p_mask; + VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder,mask); +} + +int LightOccluder2D::get_occluder_light_mask() const{ + + return mask; +} + +void LightOccluder2D::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_occluder_polygon","polygon:OccluderPolygon2D"),&LightOccluder2D::set_occluder_polygon); + ObjectTypeDB::bind_method(_MD("get_occluder_polygon:OccluderPolygon2D"),&LightOccluder2D::get_occluder_polygon); + + ObjectTypeDB::bind_method(_MD("set_occluder_light_mask","mask"),&LightOccluder2D::set_occluder_light_mask); + ObjectTypeDB::bind_method(_MD("get_occluder_light_mask"),&LightOccluder2D::get_occluder_light_mask); + +#ifdef DEBUG_ENABLED + ObjectTypeDB::bind_method("_poly_changed",&LightOccluder2D::_poly_changed); +#endif + + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask")); +} + +LightOccluder2D::LightOccluder2D() { + + occluder=VS::get_singleton()->canvas_light_occluder_create(); + mask=1; +} + +LightOccluder2D::~LightOccluder2D() { + + VS::get_singleton()->free(occluder); +} + diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h new file mode 100644 index 000000000..0343e3697 --- /dev/null +++ b/scene/2d/light_occluder_2d.h @@ -0,0 +1,73 @@ +#ifndef LIGHTOCCLUDER2D_H +#define LIGHTOCCLUDER2D_H + +#include "scene/2d/node_2d.h" + +class OccluderPolygon2D : public Resource { + + OBJ_TYPE(OccluderPolygon2D,Resource); +public: + + enum CullMode { + CULL_DISABLED, + CULL_CLOCKWISE, + CULL_COUNTER_CLOCKWISE + }; +private: + + + RID occ_polygon; + DVector polygon; + bool closed; + CullMode cull; + +protected: + + static void _bind_methods(); +public: + + void set_polygon(const DVector& p_polygon); + DVector get_polygon() const; + + void set_closed(bool p_closed); + bool is_closed() const; + + void set_cull_mode(CullMode p_mode); + CullMode get_cull_mode() const; + + virtual RID get_rid() const; + OccluderPolygon2D(); + ~OccluderPolygon2D(); + +}; + +VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode); + +class LightOccluder2D : public Node2D { + OBJ_TYPE(LightOccluder2D,Node2D); + + RID occluder; + bool enabled; + int mask; + Ref occluder_polygon; + +#ifdef DEBUG_ENABLED + void _poly_changed(); +#endif + +protected: + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_occluder_polygon(const Ref& p_polygon); + Ref get_occluder_polygon() const; + + void set_occluder_light_mask(int p_mask); + int get_occluder_light_mask() const; + + LightOccluder2D(); + ~LightOccluder2D(); +}; + +#endif // LIGHTOCCLUDER2D_H diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 95eafa0df..110913918 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -152,11 +152,11 @@ void Camera::_get_property_list( List *p_list) const { case PROJECTION_PERSPECTIVE: { - p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) ); + p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) ); if (keep_aspect==KEEP_WIDTH) - p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) ); + p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); else - p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) ); + p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); } break; diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index a82c69e67..45c7fa912 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -310,6 +310,17 @@ int GeometryInstance::get_baked_light_texture_id() const{ return baked_light_texture_id; } +void GeometryInstance::set_extra_cull_margin(float p_margin) { + + ERR_FAIL_COND(p_margin<0); + extra_cull_margin=p_margin; + VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin); +} + +float GeometryInstance::get_extra_cull_margin() const{ + + return extra_cull_margin; +} void GeometryInstance::_bind_methods() { @@ -328,6 +339,9 @@ void GeometryInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id); ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id); + ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin); + ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin); + ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE); @@ -336,6 +350,7 @@ void GeometryInstance::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin")); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end")); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin")); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE); diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index e9fefe1ba..e08acbe9a 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -108,6 +108,7 @@ private: void _find_baked_light(); BakedLightInstance *baked_light_instance; int baked_light_texture_id; + float extra_cull_margin; void _baked_light_changed(); void _update_visibility(); @@ -132,6 +133,9 @@ public: void set_baked_light_texture_id(int p_id); int get_baked_light_texture_id() const; + void set_extra_cull_margin(float p_margin); + float get_extra_cull_margin() const; + GeometryInstance(); }; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index ff525203b..f90db4261 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -80,6 +80,7 @@ #include "scene/2d/particles_2d.h" #include "scene/2d/path_2d.h" #include "scene/2d/light_2d.h" +#include "scene/2d/light_occluder_2d.h" #include "scene/2d/canvas_item.h" #include "scene/2d/sprite.h" @@ -454,6 +455,7 @@ void register_scene_types() { //ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false); //ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false); + ObjectTypeDB::register_type(); ObjectTypeDB::register_virtual_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); @@ -476,6 +478,8 @@ void register_scene_types() { ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); + ObjectTypeDB::register_type(); + ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::set_type_enabled("CollisionShape2D",false); diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index af5e6d416..c30ff0044 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -41,6 +41,7 @@ SceneStringNames::SceneStringNames() { visibility_changed=StaticCString::create("visibility_changed"); input_event=StaticCString::create("input_event"); shader_shader=StaticCString::create("shader/shader"); + shader_unshaded=StaticCString::create("shader/unshaded"); enter_tree=StaticCString::create("enter_tree"); exit_tree=StaticCString::create("exit_tree"); item_rect_changed=StaticCString::create("item_rect_changed"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 14e5e83b8..184cbe347 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -56,6 +56,7 @@ public: StringName _input_event; StringName item_rect_changed; StringName shader_shader; + StringName shader_unshaded; StringName enter_tree; StringName exit_tree; StringName size_flags_changed; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 4c9d0491b..62ab8b3c5 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -572,8 +572,8 @@ public: struct CanvasLight { + bool enabled; - bool shadow; Color color; Matrix32 xform; float height; @@ -586,21 +586,26 @@ public: RID texture; Vector2 texture_offset; RID canvas; + RID shadow_buffer; + int shadow_buffer_size; + float shadow_esm_mult; void *texture_cache; // implementation dependent Rect2 rect_cache; Matrix32 xform_cache; + float radius_cache; //used for shadow far plane + CameraMatrix shadow_matrix_cache; Matrix32 light_shader_xform; Vector2 light_shader_pos; + CanvasLight *shadows_next_ptr; CanvasLight *filter_next_ptr; CanvasLight *next_ptr; CanvasLight() { - enabled=true; - shadow=false; + enabled=true; color=Color(1,1,1); height=0; z_min=-1024; @@ -612,9 +617,24 @@ public: texture_cache=NULL; next_ptr=NULL; filter_next_ptr=NULL; + shadow_buffer_size=2048; + shadow_esm_mult=80; + } }; + struct CanvasItem; + + struct CanvasItemMaterial { + + RID shader; + Map shader_param; + uint32_t shader_version; + Set owners; + bool unshaded; + + CanvasItemMaterial() {unshaded=false; shader_version=0; } + }; struct CanvasItem { @@ -744,16 +764,14 @@ public: mutable bool rect_dirty; mutable Rect2 rect; CanvasItem*next; - RID shader; - Map shader_param; - uint32_t shader_version; + CanvasItemMaterial* material; float final_opacity; Matrix32 final_transform; Rect2 final_clip_rect; CanvasItem* final_clip_owner; - CanvasItem* shader_owner; + CanvasItem* material_owner; ViewportRender *vp_render; Rect2 global_rect_cache; @@ -881,8 +899,8 @@ public: return rect; } - void clear() { for (int i=0;i& p_lines)=0; + + + virtual RID canvas_light_shadow_buffer_create(int p_width)=0; + struct CanvasLightOccluderInstance { + + + bool enabled; + RID canvas; + RID polygon; + RID polygon_buffer; + Rect2 aabb_cache; + Matrix32 xform; + Matrix32 xform_cache; + int light_mask; + VS::CanvasOccluderPolygonCullMode cull_cache; + + CanvasLightOccluderInstance *next; + + CanvasLightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } + }; + + + + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0; /* ENVIRONMENT */ @@ -945,6 +992,8 @@ public: virtual bool is_environment(const RID& p_rid) const=0; virtual bool is_shader(const RID& p_rid) const=0; + virtual bool is_canvas_light_occluder(const RID& p_rid) const=0; + virtual void free(const RID& p_rid)=0; virtual void init()=0; diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index feb14d8a9..3bcf0b8a3 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -3765,55 +3765,32 @@ void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, boo } -void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) { +void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { VS_CHANGED; CanvasItem *canvas_item = canvas_item_owner.get( p_item ); ERR_FAIL_COND(!canvas_item); - canvas_item->use_parent_shader=p_enable; + canvas_item->use_parent_material=p_enable; } -void VisualServerRaster::canvas_item_set_shader(RID p_item, RID p_shader) { +void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) { VS_CHANGED; CanvasItem *canvas_item = canvas_item_owner.get( p_item ); ERR_FAIL_COND(!canvas_item); - canvas_item->shader=p_shader; -} - -RID VisualServerRaster::canvas_item_get_shader(RID p_item) const{ - - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,RID()); - return canvas_item->shader; -} + if (canvas_item->material) + canvas_item->material->owners.erase(canvas_item); -void VisualServerRaster::canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value){ + canvas_item->material=NULL; - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); - ERR_FAIL_COND(!canvas_item); - if (p_value.get_type()==Variant::NIL) - canvas_item->shader_param.erase(p_param); - else - canvas_item->shader_param[p_param]=p_value; - -} -Variant VisualServerRaster::canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const{ - - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); - ERR_FAIL_COND_V(!canvas_item,Variant()); - if (!canvas_item->shader_param.has(p_param)) { - ERR_FAIL_COND_V(!canvas_item->shader.is_valid(),Variant()); - return rasterizer->shader_get_default_param(canvas_item->shader,p_param); + if (canvas_item_material_owner.owns(p_material)) { + canvas_item->material=canvas_item_material_owner.get(p_material); + canvas_item->material->owners.insert(canvas_item); } - - return canvas_item->shader_param[p_param]; } - void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { VS_CHANGED; @@ -3989,19 +3966,41 @@ void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_ena Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->shadow=p_enabled; + + if (clight->shadow_buffer.is_valid()==p_enabled) + return; + if (p_enabled) { + clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); + } else { + rasterizer->free(clight->shadow_buffer); + clight->shadow_buffer=RID(); + + } } + void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); + ERR_FAIL_COND(p_size<32 || p_size>16384); + + clight->shadow_buffer_size=nearest_power_of_2(p_size); + + + if (clight->shadow_buffer.is_valid()) { + rasterizer->free(clight->shadow_buffer); + clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); + } + } -void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){ + +void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); + clight->shadow_esm_mult=p_multiplier; } @@ -4009,26 +4008,217 @@ void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size) RID VisualServerRaster::canvas_light_occluder_create() { - return RID(); + Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance ); + + return canvas_light_occluder_owner.make_rid( occluder ); + } void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) { + Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); + ERR_FAIL_COND(!occluder); + + if (occluder->canvas.is_valid()) { + + Canvas *canvas = canvas_owner.get(occluder->canvas); + canvas->occluders.erase(occluder); + } + + if (!canvas_owner.owns(p_canvas)) + p_canvas=RID(); + + occluder->canvas=p_canvas; + if (occluder->canvas.is_valid()) { + + Canvas *canvas = canvas_owner.get(occluder->canvas); + canvas->occluders.insert(occluder); + } } void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){ + Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); + ERR_FAIL_COND(!occluder); + + occluder->enabled=p_enabled; } -void VisualServerRaster::canvas_light_occluder_set_shape(RID p_occluder,const DVector& p_shape){ +void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) { + + Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); + ERR_FAIL_COND(!occluder); + + if (occluder->polygon.is_valid()) { + CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon); + if (occluder_poly) { + occluder_poly->owners.erase(occluder); + } + } + occluder->polygon=p_polygon; + occluder->polygon_buffer=RID(); + + if (occluder->polygon.is_valid()) { + CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon); + if (!occluder_poly) + occluder->polygon=RID(); + ERR_FAIL_COND(!occluder_poly); + occluder_poly->owners.insert(occluder); + occluder->polygon_buffer=occluder_poly->occluder; + occluder->aabb_cache=occluder_poly->aabb; + occluder->cull_cache=occluder_poly->cull_mode; + } } + +void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) { + + Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); + ERR_FAIL_COND(!occluder); + + occluder->xform=p_xform; + +} + +void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) { + + Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); + ERR_FAIL_COND(!occluder); + + occluder->light_mask=p_mask; + +} + + +RID VisualServerRaster::canvas_occluder_polygon_create() { + + CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon ); + occluder_poly->occluder=rasterizer->canvas_light_occluder_create(); + return canvas_light_occluder_polygon_owner.make_rid(occluder_poly); + +} + +void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector& p_shape, bool p_close){ + + if (p_shape.size()<3) { + canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape); + return; + } + + DVector lines; + int lc = p_shape.size()*2; + + lines.resize(lc-(p_close?0:2)); + { + DVector::Write w = lines.write(); + DVector::Read r = p_shape.read(); + + int max=lc/2; + if (!p_close) { + max--; + } + for(int i=0;i& p_shape) { + + CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); + ERR_FAIL_COND(!occluder_poly); + ERR_FAIL_COND(p_shape.size()&1); + + int lc = p_shape.size(); + occluder_poly->aabb=Rect2(); + { + DVector::Read r = p_shape.read(); + for(int i=0;iaabb.pos=r[i]; + else + occluder_poly->aabb.expand_to(r[i]); + } + } + + rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape); + for( Set::Element *E=occluder_poly->owners.front();E;E=E->next()) { + E->get()->aabb_cache=occluder_poly->aabb; + } +} + +void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) { + + CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); + ERR_FAIL_COND(!occluder_poly); + occluder_poly->cull_mode=p_mode; + for( Set::Element *E=occluder_poly->owners.front();E;E=E->next()) { + E->get()->cull_cache=p_mode; + } + +} + +RID VisualServerRaster::canvas_item_material_create() { + + Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial ); + return canvas_item_material_owner.make_rid(material); + +} + +void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){ + + VS_CHANGED; + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + ERR_FAIL_COND(!material); + material->shader=p_shader; + +} +void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){ + + VS_CHANGED; + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + ERR_FAIL_COND(!material); + if (p_value.get_type()==Variant::NIL) + material->shader_param.erase(p_param); + else + material->shader_param[p_param]=p_value; + + +} +Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{ + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + ERR_FAIL_COND_V(!material,Variant()); + if (!material->shader_param.has(p_param)) { + ERR_FAIL_COND_V(!material->shader.is_valid(),Variant()); + return rasterizer->shader_get_default_param(material->shader,p_param); + } + + return material->shader_param[p_param]; +} + +void VisualServerRaster::canvas_item_material_set_unshaded(RID p_material, bool p_unshaded){ + + VS_CHANGED; + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + ERR_FAIL_COND(!material); + material->unshaded=p_unshaded; + +} + + /******** CANVAS *********/ @@ -4285,6 +4475,10 @@ void VisualServerRaster::free( RID p_rid ) { E->get()->canvas=RID(); } + for (Set::Element *E=canvas->occluders.front();E;E=E->next()) { + + E->get()->canvas=RID(); + } canvas_owner.free( p_rid ); @@ -4314,10 +4508,26 @@ void VisualServerRaster::free( RID p_rid ) { canvas_item->child_items[i]->parent=RID(); } + if (canvas_item->material) { + canvas_item->material->owners.erase(canvas_item); + } + canvas_item_owner.free( p_rid ); memdelete( canvas_item ); + } else if (canvas_item_material_owner.owns(p_rid)) { + + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid); + ERR_FAIL_COND(!material); + for(Set::Element *E=material->owners.front();E;E=E->next()) { + + E->get()->material=NULL; + } + + canvas_item_material_owner.free(p_rid); + memdelete(material); + } else if (canvas_light_owner.owns(p_rid)) { Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid); @@ -4329,9 +4539,44 @@ void VisualServerRaster::free( RID p_rid ) { canvas->lights.erase(canvas_light); } + if (canvas_light->shadow_buffer.is_valid()) + rasterizer->free(canvas_light->shadow_buffer); + canvas_light_owner.free( p_rid ); memdelete( canvas_light ); + } else if (canvas_light_occluder_owner.owns(p_rid)) { + + Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid); + ERR_FAIL_COND(!occluder); + + if (occluder->polygon.is_valid()) { + + CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon); + if (occluder_poly) { + occluder_poly->owners.erase(occluder); + } + + } + + canvas_light_occluder_owner.free( p_rid ); + memdelete(occluder); + + } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) { + + CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid); + ERR_FAIL_COND(!occluder_poly); + rasterizer->free(occluder_poly->occluder); + + while(occluder_poly->owners.size()) { + + occluder_poly->owners.front()->get()->polygon=RID(); + occluder_poly->owners.erase( occluder_poly->owners.front() ); + } + + canvas_light_occluder_polygon_owner.free( p_rid ); + memdelete(occluder_poly); + } else if (scenario_owner.owns(p_rid)) { Scenario *scenario=scenario_owner.get(p_rid); @@ -6410,7 +6655,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void } -void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) { +void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) { CanvasItem *ci = p_canvas_item; @@ -6455,11 +6700,11 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat ci->vp_render=NULL; } - if (ci->use_parent_shader && p_shader_owner) - ci->shader_owner=p_shader_owner; + if (ci->use_parent_material && p_material_owner) + ci->material_owner=p_material_owner; else { - p_shader_owner=ci; - ci->shader_owner=NULL; + p_material_owner=ci; + ci->material_owner=NULL; } @@ -6493,7 +6738,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat if (child_items[i]->ontop) continue; - _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner); + _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner); } @@ -6524,7 +6769,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat if (!child_items[i]->ontop) continue; - _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner); + _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner); } } @@ -6658,6 +6903,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height); Rasterizer::CanvasLight *lights=NULL; + Rasterizer::CanvasLight *lights_with_shadow=NULL; + Rect2 shadow_rect; for (Map::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { @@ -6676,6 +6923,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize); cl->xform_cache=xf * cl->xform; + if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) { cl->filter_next_ptr=lights; lights=cl; @@ -6685,16 +6933,55 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ scale.elements[2]=cl->rect_cache.pos; cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse(); cl->light_shader_pos=cl->xform_cache[2]; + if (cl->shadow_buffer.is_valid()) { + cl->shadows_next_ptr=lights_with_shadow; + if (lights_with_shadow==NULL) { + shadow_rect = cl->xform_cache.xform(cl->rect_cache); + } else { + shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) ); + } + lights_with_shadow=cl; + cl->radius_cache=cl->rect_cache.size.length(); + + } } + } + } + + canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get(); + } + + if (lights_with_shadow) { + //update shadows if any + + Rasterizer::CanvasLightOccluderInstance * occluders=NULL; + + //make list of occluders + for (Map::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { + + Matrix32 xf = p_viewport->global_transform * E->get().transform; + for(Set::Element *F=E->get().canvas->occluders.front();F;F=F->next()) { + F->get()->xform_cache = xf * F->get()->xform; + if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) { + F->get()->next=occluders; + occluders=F->get(); + + } } } + //update the light shadowmaps with them + Rasterizer::CanvasLight *light=lights_with_shadow; + while(light) { - canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get(); + rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache); + light=light->shadows_next_ptr; + } + rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards } for (Map::Element *E=canvas_map.front();E;E=E->next()) { @@ -6719,6 +7006,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ i++; } + + rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); } //capture diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 9b2b0c9c1..b9a3f8336 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -371,7 +371,7 @@ class VisualServerRaster : public VisualServer { - + mutable RID_Owner canvas_item_material_owner; struct CanvasItem : public Rasterizer::CanvasItem { @@ -384,7 +384,7 @@ class VisualServerRaster : public VisualServer { bool sort_y; float opacity; float self_opacity; - bool use_parent_shader; + bool use_parent_material; Vector child_items; @@ -396,7 +396,7 @@ class VisualServerRaster : public VisualServer { opacity=1; self_opacity=1; sort_y=false; - use_parent_shader=false; + use_parent_material=false; z_relative=true; } }; @@ -410,6 +410,24 @@ class VisualServerRaster : public VisualServer { } }; + struct CanvasLightOccluder; + + struct CanvasLightOccluderPolygon { + + bool active; + Rect2 aabb; + CanvasOccluderPolygonCullMode cull_mode; + RID occluder; + Set owners; + + CanvasLightOccluderPolygon() { active=false; cull_mode=CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } + }; + + + RID_Owner canvas_light_occluder_polygon_owner; + + RID_Owner canvas_light_occluder_owner; + struct CanvasLight; struct Canvas { @@ -422,6 +440,7 @@ class VisualServerRaster : public VisualServer { }; Set lights; + Set occluders; Vector child_items; Color modulate; @@ -610,7 +629,7 @@ class VisualServerRaster : public VisualServer { void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect); void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights); - void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner); + void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner); void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights); Vector _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); Vector _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); @@ -1131,15 +1150,8 @@ public: virtual void canvas_item_set_z(RID p_item, int p_z); virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); - virtual void canvas_item_set_shader(RID p_item, RID p_shader); - virtual RID canvas_item_get_shader(RID p_item) const; - - virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable); - - - - virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value); - virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const; + virtual void canvas_item_set_material(RID p_item, RID p_material); + virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable); virtual RID canvas_light_create(); virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); @@ -1156,17 +1168,36 @@ public: virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable); virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); - virtual void canvas_light_set_shadow_filter(RID p_light, int p_size); + virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); virtual RID canvas_light_occluder_create(); virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas); virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled); - virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector& p_shape); + virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon); + virtual void canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform); + virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask); + + + virtual RID canvas_occluder_polygon_create(); + virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector& p_shape,bool p_close); + virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector& p_shape); + virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode); + + virtual void canvas_item_clear(RID p_item); virtual void canvas_item_raise(RID p_item); + /* CANVAS ITEM MATERIAL */ + + virtual RID canvas_item_material_create(); + virtual void canvas_item_material_set_shader(RID p_material, RID p_shader); + virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value); + virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const; + virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded); + + /* CURSOR */ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 6c95b6ed5..1890f7b76 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -1139,14 +1139,9 @@ public: FUNC2(canvas_item_set_z,RID,int); FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool); - FUNC2(canvas_item_set_shader,RID, RID ); - FUNC1RC(RID,canvas_item_get_shader,RID ); + FUNC2(canvas_item_set_material,RID, RID ); - FUNC2(canvas_item_set_use_parent_shader,RID, bool ); - - - FUNC3(canvas_item_set_shader_param,RID,const StringName&,const Variant&); - FUNC2RC(Variant,canvas_item_get_shader_param,RID,const StringName&); + FUNC2(canvas_item_set_use_parent_material,RID, bool ); FUNC1(canvas_item_clear,RID); FUNC1(canvas_item_raise,RID); @@ -1167,14 +1162,31 @@ public: FUNC2(canvas_light_set_subtract_mode,RID,bool); FUNC2(canvas_light_set_shadow_enabled,RID,bool); FUNC2(canvas_light_set_shadow_buffer_size,RID,int); - FUNC2(canvas_light_set_shadow_filter,RID,int); + FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float); + /* CANVAS OCCLUDER */ FUNC0R(RID,canvas_light_occluder_create); FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID); FUNC2(canvas_light_occluder_set_enabled,RID,bool); - FUNC2(canvas_light_occluder_set_shape,RID,const DVector&); + FUNC2(canvas_light_occluder_set_polygon,RID,RID); + FUNC2(canvas_light_occluder_set_transform,RID,const Matrix32&); + FUNC2(canvas_light_occluder_set_light_mask,RID,int); + + + FUNC0R(RID,canvas_occluder_polygon_create); + FUNC3(canvas_occluder_polygon_set_shape,RID,const DVector&,bool); + FUNC2(canvas_occluder_polygon_set_shape_as_lines,RID,const DVector&); + FUNC2(canvas_occluder_polygon_set_cull_mode,RID,CanvasOccluderPolygonCullMode); + + /* CANVAS MATERIAL */ + + FUNC0R(RID,canvas_item_material_create); + FUNC2(canvas_item_material_set_shader,RID,RID); + FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&); + FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&); + FUNC2(canvas_item_material_set_unshaded,RID,bool); /* CURSOR */ FUNC2(cursor_set_rotation,float , int ); // radians diff --git a/servers/visual_server.h b/servers/visual_server.h index 37368e32f..ccf6978ae 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -998,13 +998,9 @@ public: virtual void canvas_item_clear(RID p_item)=0; virtual void canvas_item_raise(RID p_item)=0; - virtual void canvas_item_set_shader(RID p_item, RID p_shader)=0; - virtual RID canvas_item_get_shader(RID p_item) const=0; + virtual void canvas_item_set_material(RID p_item, RID p_material)=0; - virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable)=0; - - virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0; - virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0; + virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable)=0; virtual RID canvas_light_create()=0; virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0; @@ -1021,13 +1017,34 @@ public: virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0; virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; - virtual void canvas_light_set_shadow_filter(RID p_light, int p_size)=0; + virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0; + virtual RID canvas_light_occluder_create()=0; virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0; virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0; - virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector& p_shape)=0; + virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon)=0; + virtual void canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform)=0; + virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask)=0; + + virtual RID canvas_occluder_polygon_create()=0; + virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector& p_shape,bool p_closed)=0; + virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector& p_shape)=0; + enum CanvasOccluderPolygonCullMode { + CANVAS_OCCLUDER_POLYGON_CULL_DISABLED, + CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE, + CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE, + }; + virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode)=0; + + /* CANVAS ITEM MATERIAL */ + + virtual RID canvas_item_material_create()=0; + virtual void canvas_item_material_set_shader(RID p_material, RID p_shader)=0; + virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; + virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const=0; + virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded)=0; /* CURSOR */ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index cc1a05f7d..3d42867d9 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -90,6 +90,7 @@ #include "plugins/baked_light_editor_plugin.h" #include "plugins/polygon_2d_editor_plugin.h" #include "plugins/navigation_polygon_editor_plugin.h" +#include "plugins/light_occluder_2d_editor_plugin.h" // end #include "tools/editor/io_plugins/editor_texture_import_plugin.h" #include "tools/editor/io_plugins/editor_scene_import_plugin.h" @@ -4115,6 +4116,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( PathEditorPlugin(this) ) ); add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) ); add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) ); + add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) ); add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) ); for(int i=0;iset_icon( get_icon("Edit","EditorIcons")); + button_edit->set_icon( get_icon("MovePoint","EditorIcons")); + button_edit->set_pressed(true); + get_tree()->connect("node_removed",this,"_node_removed"); + create_poly->connect("confirmed",this,"_create_poly"); + + } break; + case NOTIFICATION_FIXED_PROCESS: { + + + } break; + } + +} +void LightOccluder2DEditor::_node_removed(Node *p_node) { + + if(p_node==node) { + node=NULL; + hide(); + canvas_item_editor->get_viewport_control()->update(); + } + +} + + +Vector2 LightOccluder2DEditor::snap_point(const Vector2& p_point) const { + + if (canvas_item_editor->is_snap_active()) { + + return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap()); + + } else { + return p_point; + } +} + +void LightOccluder2DEditor::_menu_option(int p_option) { + + switch(p_option) { + + case MODE_CREATE: { + + mode=MODE_CREATE; + button_create->set_pressed(true); + button_edit->set_pressed(false); + } break; + case MODE_EDIT: { + + mode=MODE_EDIT; + button_create->set_pressed(false); + button_edit->set_pressed(true); + } break; + + } +} + +void LightOccluder2DEditor::_wip_close(bool p_closed) { + + undo_redo->create_action("Create Poly"); + undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",node->get_occluder_polygon()->get_polygon()); + undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",wip); + undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_closed",node->get_occluder_polygon()->is_closed()); + undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_closed",p_closed); + + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + wip.clear(); + wip_active=false; + mode=MODE_EDIT; + button_edit->set_pressed(true); + button_create->set_pressed(false); + edited_point=-1; +} + +bool LightOccluder2DEditor::forward_input_event(const InputEvent& p_event) { + + + if (!node) + return false; + + if (node->get_occluder_polygon().is_null()) { + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { + create_poly->set_text("No OccluderPolygon2D resource on this node.\nCreate and assign one?"); + create_poly->popup_centered_minsize(); + } + return false; + } + switch(p_event.type) { + + case InputEvent::MOUSE_BUTTON: { + + const InputEventMouseButton &mb=p_event.mouse_button; + + Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + + + Vector2 gpoint = Point2(mb.x,mb.y); + Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint=snap_point(cpoint); + cpoint = node->get_global_transform().affine_inverse().xform(cpoint); + + Vector poly = Variant(node->get_occluder_polygon()->get_polygon()); + + //first check if a point is to be added (segment split) + real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8); + + switch(mode) { + + + case MODE_CREATE: { + + if (mb.button_index==BUTTON_LEFT && mb.pressed) { + + + if (!wip_active) { + + wip.clear(); + wip.push_back( cpoint ); + wip_active=true; + edited_point_pos=cpoint; + canvas_item_editor->get_viewport_control()->update(); + edited_point=1; + return true; + } else { + + + if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)1 && xform.xform(wip[wip.size()-1]).distance_to(gpoint)get_viewport_control()->update(); + return true; + + //add wip point + } + } + } else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) { + _wip_close(true); + } + + + + } break; + + case MODE_EDIT: { + + if (mb.button_index==BUTTON_LEFT) { + if (mb.pressed) { + + if (mb.mod.control) { + + + if (poly.size() < 3) { + + undo_redo->create_action("Edit Poly"); + undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",poly); + poly.push_back(cpoint); + undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",poly); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + return true; + } + + //search edges + int closest_idx=-1; + Vector2 closest_pos; + real_t closest_dist=1e10; + for(int i=0;i=0) { + + pre_move_edit=poly; + poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos)); + edited_point=closest_idx+1; + edited_point_pos=xform.affine_inverse().xform(closest_pos); + node->get_occluder_polygon()->set_polygon(Variant(poly)); + canvas_item_editor->get_viewport_control()->update(); + return true; + } + } else { + + //look for points to move + + int closest_idx=-1; + Vector2 closest_pos; + real_t closest_dist=1e10; + for(int i=0;i=0) { + + pre_move_edit=poly; + edited_point=closest_idx; + edited_point_pos=xform.affine_inverse().xform(closest_pos); + canvas_item_editor->get_viewport_control()->update(); + return true; + } + } + } else { + + if (edited_point!=-1) { + + //apply + + ERR_FAIL_INDEX_V(edited_point,poly.size(),false); + poly[edited_point]=edited_point_pos; + undo_redo->create_action("Edit Poly"); + undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",poly); + undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",pre_move_edit); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + + edited_point=-1; + return true; + } + } + } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) { + + + + int closest_idx=-1; + Vector2 closest_pos; + real_t closest_dist=1e10; + for(int i=0;i=0) { + + + undo_redo->create_action("Edit Poly (Remove Point)"); + undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",poly); + poly.remove(closest_idx); + undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",poly); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + return true; + } + + } + + + + } break; + } + + + + } break; + case InputEvent::MOUSE_MOTION: { + + const InputEventMouseMotion &mm=p_event.mouse_motion; + + if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) { + + Vector2 gpoint = Point2(mm.x,mm.y); + Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint=snap_point(cpoint); + edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint); + + canvas_item_editor->get_viewport_control()->update(); + + } + + } break; + } + + return false; +} +void LightOccluder2DEditor::_canvas_draw() { + + if (!node || !node->get_occluder_polygon().is_valid()) + return; + + Control *vpc = canvas_item_editor->get_viewport_control(); + + Vector poly; + + if (wip_active) + poly=wip; + else + poly=Variant(node->get_occluder_polygon()->get_polygon()); + + + Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + Ref handle= get_icon("EditorHandle","EditorIcons"); + + int len = poly.size(); + + for(int i=0;iget_occluder_polygon()->is_closed() || wip_active)) { + + } else { + vpc->draw_line(point,next_point,col,2); + } + vpc->draw_texture(handle,point-handle->get_size()*0.5); + } +} + + + +void LightOccluder2DEditor::edit(Node *p_collision_polygon) { + + if (!canvas_item_editor) { + canvas_item_editor=CanvasItemEditor::get_singleton(); + } + + if (p_collision_polygon) { + + node=p_collision_polygon->cast_to(); + if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw"); + wip.clear(); + wip_active=false; + edited_point=-1; + + } else { + node=NULL; + + if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw"); + + } + +} + +void LightOccluder2DEditor::_create_poly() { + + undo_redo->create_action("Create Occluder Polygon"); + undo_redo->add_do_method(node,"set_occluder_polygon",Ref(memnew( OccluderPolygon2D))); + undo_redo->add_undo_method(node,"set_occluder_polygon",Variant(REF())); + undo_redo->commit_action(); +} + +void LightOccluder2DEditor::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("_menu_option"),&LightOccluder2DEditor::_menu_option); + ObjectTypeDB::bind_method(_MD("_canvas_draw"),&LightOccluder2DEditor::_canvas_draw); + ObjectTypeDB::bind_method(_MD("_node_removed"),&LightOccluder2DEditor::_node_removed); + ObjectTypeDB::bind_method(_MD("_create_poly"),&LightOccluder2DEditor::_create_poly); + +} + + +LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) { + + canvas_item_editor=NULL; + editor=p_editor; + undo_redo = editor->get_undo_redo(); + + add_child( memnew( VSeparator )); + button_create = memnew( ToolButton ); + add_child(button_create); + button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE)); + button_create->set_toggle_mode(true); + button_create->set_tooltip("Create a new polygon from scratch"); + + button_edit = memnew( ToolButton ); + add_child(button_edit); + button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT)); + button_edit->set_toggle_mode(true); + button_edit->set_tooltip("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point."); + + create_poly = memnew( ConfirmationDialog ); + add_child(create_poly); + create_poly->get_ok()->set_text("Create"); + + + //add_constant_override("separation",0); + +#if 0 + options = memnew( MenuButton ); + add_child(options); + options->set_area_as_parent_rect(); + options->set_text("Polygon"); + //options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE); + options->get_popup()->connect("item_pressed", this,"_menu_option"); +#endif + + mode = MODE_EDIT; + wip_active=false; + +} + + +void LightOccluder2DEditorPlugin::edit(Object *p_object) { + + collision_polygon_editor->edit(p_object->cast_to()); +} + +bool LightOccluder2DEditorPlugin::handles(Object *p_object) const { + + return p_object->is_type("LightOccluder2D"); +} + +void LightOccluder2DEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + collision_polygon_editor->show(); + } else { + + collision_polygon_editor->hide(); + collision_polygon_editor->edit(NULL); + } + +} + +LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin(EditorNode *p_node) { + + editor=p_node; + collision_polygon_editor = memnew( LightOccluder2DEditor(p_node) ); + CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor); + + collision_polygon_editor->hide(); + + + +} + + +LightOccluder2DEditorPlugin::~LightOccluder2DEditorPlugin() +{ +} + diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.h b/tools/editor/plugins/light_occluder_2d_editor_plugin.h new file mode 100644 index 000000000..5fb5631d0 --- /dev/null +++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.h @@ -0,0 +1,87 @@ +#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H +#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H + + + +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +#include "scene/2d/light_occluder_2d.h" +#include "scene/gui/tool_button.h" +#include "scene/gui/button_group.h" + +/** + @author Juan Linietsky +*/ +class CanvasItemEditor; + +class LightOccluder2DEditor : public HBoxContainer { + + OBJ_TYPE(LightOccluder2DEditor, HBoxContainer ); + + UndoRedo *undo_redo; + enum Mode { + + MODE_CREATE, + MODE_EDIT, + + }; + + Mode mode; + + ToolButton *button_create; + ToolButton *button_edit; + + CanvasItemEditor *canvas_item_editor; + EditorNode *editor; + Panel *panel; + LightOccluder2D *node; + MenuButton *options; + + int edited_point; + Vector2 edited_point_pos; + Vector pre_move_edit; + Vector wip; + bool wip_active; + + ConfirmationDialog *create_poly; + + void _wip_close(bool p_closed); + void _canvas_draw(); + void _menu_option(int p_option); + void _create_poly(); + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + static void _bind_methods(); +public: + + Vector2 snap_point(const Vector2& p_point) const; + bool forward_input_event(const InputEvent& p_event); + void edit(Node *p_collision_polygon); + LightOccluder2DEditor(EditorNode *p_editor); +}; + +class LightOccluder2DEditorPlugin : public EditorPlugin { + + OBJ_TYPE( LightOccluder2DEditorPlugin, EditorPlugin ); + + LightOccluder2DEditor *collision_polygon_editor; + EditorNode *editor; + +public: + + virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } + + virtual String get_name() const { return "LightOccluder2D"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + LightOccluder2DEditorPlugin(EditorNode *p_node); + ~LightOccluder2DEditorPlugin(); + +}; + +#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index a60068309..25c39b317 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -1857,8 +1857,33 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p } else { p_item->set_text(1,"<"+res->get_type()+">"); }; + + if (has_icon(res->get_type(),"EditorIcons")) { + + p_item->set_icon(1,get_icon(res->get_type(),"EditorIcons")); + } else { + + Dictionary d = p_item->get_metadata(0); + int hint=d.has("hint")?d["hint"].operator int():-1; + String hint_text=d.has("hint_text")?d["hint_text"]:""; + if (hint==PROPERTY_HINT_RESOURCE_TYPE) { + + if (has_icon(hint_text,"EditorIcons")) { + + p_item->set_icon(1,get_icon(hint_text,"EditorIcons")); + + } else { + p_item->set_icon(1,get_icon("Object","EditorIcons")); + + } + } + } + + + } + } break; default: {}; } @@ -2529,7 +2554,10 @@ void PropertyEditor::update_tree() { item->set_editable( 1, !read_only ); item->add_button(1,get_icon("EditResource","EditorIcons")); String type; + if (p.hint==PROPERTY_HINT_RESOURCE_TYPE) + type=p.hint_string; bool notnil=false; + if (obj->get( p.name ).get_type() == Variant::NIL || obj->get( p.name ).operator RefPtr().is_null()) { item->set_text(1,""); @@ -2553,12 +2581,18 @@ void PropertyEditor::update_tree() { }; notnil=true; + if (has_icon(res->get_type(),"EditorIcons")) { + type=res->get_type(); + } } - if (p.hint==PROPERTY_HINT_RESOURCE_TYPE) { + + if (type!=String()) { + if (type.find(",")!=-1) + type=type.get_slice(",",0); //printf("prop %s , type %s\n",p.name.ascii().get_data(),p.hint_string.ascii().get_data()); - if (has_icon(p.hint_string,"EditorIcons")) - item->set_icon( 0, get_icon(p.hint_string,"EditorIcons") ); + if (has_icon(type,"EditorIcons")) + item->set_icon( 0, get_icon(type,"EditorIcons") ); else item->set_icon( 0, get_icon("Object","EditorIcons") ); } -- cgit v1.2.3-70-g09d2 From a0ee5cc3531786a652ee43d3a57cb69dff34bd70 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 2 Mar 2015 19:21:19 -0300 Subject: time was not being set properly with the rest of the uniforms. --- drivers/gles2/rasterizer_gles2.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'drivers') diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index aa7bad0b8..e167b647e 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -9023,11 +9023,6 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *mater canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height)); } - if (shader->uses_time) { - canvas_shader.set_uniform(CanvasShaderGLES2::TIME,Math::fmod(last_time,300.0)); - draw_next_frame=true; - } - //if uses TIME - draw_next_frame=true uses_texpixel_size=shader->uses_texpixel_size; @@ -9083,6 +9078,13 @@ void RasterizerGLES2::_canvas_item_setup_shader_uniforms(CanvasItemMaterial *mat glActiveTexture(GL_TEXTURE0); } + if (shader->uses_time) { + canvas_shader.set_uniform(CanvasShaderGLES2::TIME,Math::fmod(last_time,300.0)); + draw_next_frame=true; + } + //if uses TIME - draw_next_frame=true + + } void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light) { -- cgit v1.2.3-70-g09d2 From 09489e3a78de39bb4d8690f3c65f8a5e7a56a95e Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 9 Mar 2015 02:34:56 -0300 Subject: lot of work on 2D lighting and isometric maps added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. --- LICENSE.md | 4 + demos/2d/isometric_light/character_shder.res | Bin 0 -> 1150 bytes demos/2d/isometric_light/column.scn | Bin 0 -> 1909 bytes demos/2d/isometric_light/cubio.gd | 96 +++++++ demos/2d/isometric_light/cubio.scn | Bin 0 -> 6878 bytes demos/2d/isometric_light/cubio/idle0001.png | Bin 0 -> 7163 bytes demos/2d/isometric_light/cubio/idle0002.png | Bin 0 -> 7182 bytes demos/2d/isometric_light/cubio/idle0003.png | Bin 0 -> 7173 bytes demos/2d/isometric_light/cubio/idle0004.png | Bin 0 -> 7174 bytes demos/2d/isometric_light/cubio/idle0005.png | Bin 0 -> 7207 bytes demos/2d/isometric_light/cubio/idle0006.png | Bin 0 -> 7302 bytes demos/2d/isometric_light/cubio/idle0007.png | Bin 0 -> 7296 bytes demos/2d/isometric_light/cubio/idle0008.png | Bin 0 -> 7332 bytes demos/2d/isometric_light/cubio/idle0009.png | Bin 0 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demos/2d/isometric_light/map.scn | Bin 0 -> 8520 bytes demos/2d/isometric_light/shadow_blob.png | Bin 0 -> 884 bytes demos/2d/isometric_light/shoot.gd | 27 ++ demos/2d/isometric_light/shoot.scn | Bin 0 -> 4561 bytes demos/2d/isometric_light/shoot_halo.png | Bin 0 -> 91312 bytes demos/2d/isometric_light/tileset.res | Bin 0 -> 2775 bytes demos/2d/isometric_light/tileset_scene.scn | Bin 0 -> 4813 bytes demos/2d/isometric_light/torch.scn | Bin 0 -> 4232 bytes demos/2d/isometric_light/torch_light.png | Bin 0 -> 28516 bytes demos/2d/isometric_light/torch_shader.res | Bin 0 -> 741 bytes demos/2d/isometric_light/wall_shader.res | Bin 0 -> 1628 bytes drivers/gles2/rasterizer_gles2.cpp | 10 +- drivers/gles2/shader_compiler_gles2.cpp | 17 +- drivers/gles2/shaders/canvas.glsl | 180 ++++++------ scene/2d/canvas_item.cpp | 1 + scene/2d/light_2d.cpp | 17 ++ scene/2d/light_2d.h | 4 + scene/2d/light_occluder_2d.cpp | 5 +- scene/2d/tile_map.cpp | 308 ++++++++++++++++++--- scene/2d/tile_map.h | 41 ++- scene/2d/visibility_notifier_2d.cpp | 22 ++ scene/2d/visibility_notifier_2d.h | 1 + scene/gui/control.cpp | 84 +++--- scene/resources/tile_set.cpp | 106 ++++++- scene/resources/tile_set.h | 22 ++ servers/visual/rasterizer.h | 2 + servers/visual/shader_language.cpp | 16 +- servers/visual/visual_server_raster.cpp | 23 +- servers/visual/visual_server_raster.h | 1 + servers/visual/visual_server_wrap_mt.h | 1 + servers/visual_server.h | 1 + tools/editor/plugins/canvas_item_editor_plugin.cpp | 101 ++++++- tools/editor/plugins/canvas_item_editor_plugin.h | 11 +- .../plugins/collision_polygon_2d_editor_plugin.cpp | 1 + .../plugins/light_occluder_2d_editor_plugin.cpp | 6 +- .../plugins/navigation_polygon_editor_plugin.cpp | 6 +- tools/editor/plugins/tile_map_editor_plugin.cpp | 40 ++- tools/editor/plugins/tile_set_editor_plugin.cpp | 170 +++++++----- tools/editor/plugins/tile_set_editor_plugin.h | 2 +- tools/editor/property_editor.cpp | 6 +- 214 files changed, 1074 insertions(+), 290 deletions(-) create mode 100644 demos/2d/isometric_light/character_shder.res create mode 100644 demos/2d/isometric_light/column.scn create mode 100644 demos/2d/isometric_light/cubio.gd create mode 100644 demos/2d/isometric_light/cubio.scn create mode 100644 demos/2d/isometric_light/cubio/idle0001.png create mode 100644 demos/2d/isometric_light/cubio/idle0002.png create mode 100644 demos/2d/isometric_light/cubio/idle0003.png create mode 100644 demos/2d/isometric_light/cubio/idle0004.png create mode 100644 demos/2d/isometric_light/cubio/idle0005.png create mode 100644 demos/2d/isometric_light/cubio/idle0006.png create mode 100644 demos/2d/isometric_light/cubio/idle0007.png create mode 100644 demos/2d/isometric_light/cubio/idle0008.png create mode 100644 demos/2d/isometric_light/cubio/idle0009.png create mode 100644 demos/2d/isometric_light/cubio/idle0010.png create mode 100644 demos/2d/isometric_light/cubio/idle0011.png create mode 100644 demos/2d/isometric_light/cubio/idle0012.png 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demos/2d/isometric_light/faceNormal.png create mode 100644 demos/2d/isometric_light/fire.png create mode 100644 demos/2d/isometric_light/floor_shader.res create mode 100644 demos/2d/isometric_light/light2.png create mode 100644 demos/2d/isometric_light/map.gd create mode 100644 demos/2d/isometric_light/map.scn create mode 100644 demos/2d/isometric_light/shadow_blob.png create mode 100644 demos/2d/isometric_light/shoot.gd create mode 100644 demos/2d/isometric_light/shoot.scn create mode 100644 demos/2d/isometric_light/shoot_halo.png create mode 100644 demos/2d/isometric_light/tileset.res create mode 100644 demos/2d/isometric_light/tileset_scene.scn create mode 100644 demos/2d/isometric_light/torch.scn create mode 100644 demos/2d/isometric_light/torch_light.png create mode 100644 demos/2d/isometric_light/torch_shader.res create mode 100644 demos/2d/isometric_light/wall_shader.res (limited to 'drivers') diff --git a/LICENSE.md b/LICENSE.md index 122736f5f..ca0a9702f 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -21,3 +21,7 @@ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +********************************************************************** + diff --git a/demos/2d/isometric_light/character_shder.res b/demos/2d/isometric_light/character_shder.res new file mode 100644 index 000000000..ca221f766 Binary files /dev/null and b/demos/2d/isometric_light/character_shder.res differ diff --git a/demos/2d/isometric_light/column.scn b/demos/2d/isometric_light/column.scn new file mode 100644 index 000000000..f0b768388 Binary files /dev/null and b/demos/2d/isometric_light/column.scn differ diff --git a/demos/2d/isometric_light/cubio.gd b/demos/2d/isometric_light/cubio.gd new file mode 100644 index 000000000..30c766936 --- /dev/null +++ b/demos/2d/isometric_light/cubio.gd @@ -0,0 +1,96 @@ + +extends KinematicBody2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +const MAX_SPEED = 300.0 +const IDLE_SPEED = 10.0 +const ACCEL=5.0 +const VSCALE=0.5 +const SHOOT_INTERVAL=0.3 + +var speed=Vector2() +var current_anim="" +var current_mirror=false + +var shoot_countdown=0 + +func _input(ev): + if (ev.type==InputEvent.MOUSE_BUTTON and ev.button_index==1 and ev.pressed and shoot_countdown<=0): + var pos = get_canvas_transform().affine_inverse() * ev.pos + var dir = (pos-get_global_pos()).normalized() + var bullet = preload("res://shoot.scn").instance() + bullet.advance_dir=dir + bullet.set_pos( get_global_pos() + dir * 60 ) + get_parent().add_child(bullet) + shoot_countdown=SHOOT_INTERVAL + + + + +func _fixed_process(delta): + + shoot_countdown-=delta + var dir = Vector2() + if (Input.is_action_pressed("up")): + dir+=Vector2(0,-1) + if (Input.is_action_pressed("down")): + dir+=Vector2(0,1) + if (Input.is_action_pressed("left")): + dir+=Vector2(-1,0) + if (Input.is_action_pressed("right")): + dir+=Vector2(1,0) + + if (dir!=Vector2()): + dir=dir.normalized() + speed = speed.linear_interpolate(dir*MAX_SPEED,delta*ACCEL) + var motion = speed * delta + motion.y*=VSCALE + motion=move(motion) + + if (is_colliding()): + var n = get_collision_normal() + motion=n.slide(motion) + move(motion) + + var next_anim="" + var next_mirror=false + + if (dir==Vector2() and speed.length()IDLE_SPEED*0.1): + var angle = atan2(abs(speed.x),speed.y) + + next_mirror = speed.x>0 + if (angleshadow_buffer.is_valid()); + + bool has_shadow = light->shadow_buffer.is_valid() && ci->light_mask&light->item_shadow_mask; + + canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS,has_shadow); bool light_rebind = canvas_shader.bind(); @@ -9302,7 +9305,9 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_POS,light->light_shader_pos); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR,light->color); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT,light->height); - if (light->shadow_buffer.is_valid()) { + canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX,light->xform_cache.affine_inverse()); + + if (has_shadow) { CanvasLightShadow *cls = canvas_light_shadow_owner.get(light->shadow_buffer); glActiveTexture(GL_TEXTURE0+max_texture_units-3); @@ -9313,7 +9318,6 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_TEXTURE,max_texture_units-3); canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX,light->shadow_matrix_cache); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX,light->xform_cache.affine_inverse()); canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_ESM_MULTIPLIER,light->shadow_esm_mult); } diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index b2052c7cb..be4004357 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -808,12 +808,19 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[4]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[4]["TIME"]="time"; - mode_replace_table[5]["SRC_COLOR"]="color"; - mode_replace_table[5]["COLOR"]="color"; + mode_replace_table[5]["POSITION"]="gl_Position"; mode_replace_table[5]["NORMAL"]="normal"; - mode_replace_table[5]["LIGHT_DIR"]="light_dir"; - mode_replace_table[5]["LIGHT_DISTANCE"]="light_distance"; - mode_replace_table[5]["LIGHT"]="light"; + mode_replace_table[5]["UV"]="uv_interp"; + mode_replace_table[5]["COLOR"]="color"; + mode_replace_table[5]["TEXTURE"]="texture"; + mode_replace_table[5]["TEXTURE_PIXEL_SIZE"]="texpixel_size"; + mode_replace_table[5]["VAR1"]="var1_interp"; + mode_replace_table[5]["VAR2"]="var2_interp"; + mode_replace_table[5]["LIGHT_VEC"]="light_vec"; + mode_replace_table[5]["LIGHT_HEIGHT"]="light_height"; + mode_replace_table[5]["LIGHT_COLOR"]="light"; + mode_replace_table[5]["LIGHT"]="light_out"; + mode_replace_table[5]["SCREEN_UV"]="screen_uv"; mode_replace_table[5]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[5]["TIME"]="time"; diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 9022f30d7..0e19736fd 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -26,6 +26,7 @@ uniform float time; #ifdef USE_LIGHTING uniform highp mat4 light_matrix; +uniform highp mat4 light_local_matrix; uniform vec2 light_pos; varying vec4 light_uv_interp; @@ -80,7 +81,7 @@ VERTEX_SHADER_CODE #ifdef USE_LIGHTING light_uv_interp.xy = (light_matrix * outvec).xy; - light_uv_interp.zw = outvec.xy-light_pos; + light_uv_interp.zw =(light_local_matrix * outvec).xy; #ifdef USE_SHADOWS pos=outvec.xy; #endif @@ -164,7 +165,6 @@ uniform sampler2D shadow_texture; uniform float shadow_attenuation; uniform highp mat4 shadow_matrix; -uniform highp mat4 light_local_matrix; highp varying vec2 pos; uniform float shadowpixel_size; @@ -188,7 +188,7 @@ void main() { vec4 color = color_interp; #if defined(NORMAL_USED) - vec3 normal = vec3(0,0,1); + vec3 normal = vec3(0.0,0.0,1.0); #endif @@ -197,6 +197,7 @@ void main() { vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult; #endif + { FRAGMENT_SHADER_CODE } @@ -213,79 +214,110 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTING + vec2 light_vec = light_uv_interp.zw;; //for shadow and normal mapping + #if defined(NORMAL_USED) normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy; #endif float att=1.0; - vec4 light = texture2D(light_texture,light_uv_interp.xy) * light_color; -#ifdef USE_SHADOWS + vec4 light = texture2D(light_texture,light_uv_interp.xy) * light_color; + +#if defined(USE_LIGHT_SHADER_CODE) +//light is written by the light shader +{ + vec4 light_out=vec4(0.0,0.0,0.0,0.0); +LIGHT_SHADER_CODE + color=light_out; +} +#else - vec2 lpos = (light_local_matrix * vec4(pos,0.0,1.0)).xy; - float angle_to_light = -atan(lpos.x,lpos.y); - float PI = 3.14159265358979323846264; - /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays - float ang*/ +#if defined(NORMAL_USED) + vec3 light_normal = normalize(vec3(light_vec,-light_height)); + light*=max(dot(-light_normal,normal),0.0); +#endif - float su,sz; + color*=light; +/* +#ifdef USE_NORMAL + color.xy=local_rot.xy;//normal.xy; + color.zw=vec2(0.0,1.0); +#endif +*/ - float abs_angle = abs(angle_to_light); - vec2 point; - float sh; - if (abs_angle<45.0*PI/180.0) { - point = lpos; - sh=0+(1.0/8.0); - } else if (abs_angle>135.0*PI/180.0) { - point = -lpos; - sh = 0.5+(1.0/8.0); - } else if (angle_to_light>0) { +//light shader code +#endif - point = vec2(lpos.y,-lpos.x); - sh = 0.25+(1.0/8.0); + if (any(lessThan(light_uv_interp.xy,vec2(0.0,0.0))) || any(greaterThanEqual(light_uv_interp.xy,vec2(1.0,1.0)))) { + color.a=0.0; //invisible } else { - point = vec2(-lpos.y,lpos.x); - sh = 0.75+(1.0/8.0); +#ifdef USE_SHADOWS - } + float angle_to_light = -atan(light_vec.x,light_vec.y); + float PI = 3.14159265358979323846264; + /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays + float ang*/ + + float su,sz; + float abs_angle = abs(angle_to_light); + vec2 point; + float sh; + if (abs_angle<45.0*PI/180.0) { + point = light_vec; + sh=0.0+(1.0/8.0); + } else if (abs_angle>135.0*PI/180.0) { + point = -light_vec; + sh = 0.5+(1.0/8.0); + } else if (angle_to_light>0.0) { - vec4 s = shadow_matrix * vec4(point,0.0,1.0); - s.xyz/=s.w; - su=s.x*0.5+0.5; - sz=s.z*0.5+0.5; + point = vec2(light_vec.y,-light_vec.x); + sh = 0.25+(1.0/8.0); + } else { - float shadow_attenuation; + point = vec2(-light_vec.y,light_vec.x); + sh = 0.75+(1.0/8.0); + + } + + + vec4 s = shadow_matrix * vec4(point,0.0,1.0); + s.xyz/=s.w; + su=s.x*0.5+0.5; + sz=s.z*0.5+0.5; + + float shadow_attenuation; #ifdef SHADOW_PCF5 - shadow_attenuation=0.0; - shadow_attenuation += texture2D(shadow_texture,vec2(su,sh)).zcanvas_light_set_item_shadow_mask(canvas_light,item_shadow_mask); + +} + +int Light2D::get_item_shadow_mask() const { + + return item_shadow_mask; +} + void Light2D::set_subtract_mode( bool p_enable ) { subtract_mode=p_enable; @@ -246,6 +258,9 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask); ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask); + ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask); + ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask); + ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode); ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode); @@ -272,6 +287,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask")); } @@ -288,6 +304,7 @@ Light2D::Light2D() { layer_min=0; layer_max=0; item_mask=1; + item_shadow_mask=1; subtract_mode=false; shadow_buffer_size=2048; shadow_esm_multiplier=80; diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 89f351c3c..26dc1f4d4 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -17,6 +17,7 @@ private: int layer_min; int layer_max; int item_mask; + int item_shadow_mask; int shadow_buffer_size; float shadow_esm_multiplier; bool subtract_mode; @@ -64,6 +65,9 @@ public: void set_item_mask( int p_mask); int get_item_mask() const; + void set_item_shadow_mask( int p_mask); + int get_item_shadow_mask() const; + void set_subtract_mode( bool p_enable ); bool get_subtract_mode() const; diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 186ea2e24..6ebd499f7 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -18,7 +18,8 @@ void OccluderPolygon2D::set_closed(bool p_closed) { if (closed==p_closed) return; closed=p_closed; - VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed); + if (polygon.size()) + VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed); emit_changed(); } @@ -56,9 +57,9 @@ void OccluderPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&OccluderPolygon2D::set_polygon); ObjectTypeDB::bind_method(_MD("get_polygon"),&OccluderPolygon2D::get_polygon); - ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); BIND_CONSTANT(CULL_DISABLED); BIND_CONSTANT(CULL_CLOCKWISE); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 75e7957cb..b9d87c122 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -30,12 +30,32 @@ #include "io/marshalls.h" #include "servers/physics_2d_server.h" #include "method_bind_ext.inc" + +int TileMap::_get_quadrant_size() const { + + if (y_sort_mode) + return 1; + else + return quadrant_size; +} + void TileMap::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { + Node2D *c=this; + while(c) { + + navigation=c->cast_to(); + if (navigation) { + break; + } + + c=c->get_parent()->cast_to(); + } + pending_update=true; _update_dirty_quadrants(); RID space = get_world_2d()->get_space(); @@ -47,6 +67,25 @@ void TileMap::_notification(int p_what) { case NOTIFICATION_EXIT_TREE: { _update_quadrant_space(RID()); + for (Map::Element *E=quadrant_map.front();E;E=E->next()) { + + Quadrant &q=E->get(); + if (navigation) { + for(Map::Element *E=q.navpoly_ids.front();E;E=E->next()) { + + navigation->navpoly_remove(E->get().id); + } + q.navpoly_ids.clear(); + } + + for(Map::Element *E=q.occluder_instances.front();E;E=E->next()) { + VS::get_singleton()->free(E->get().id); + } + q.occluder_instances.clear(); + } + + navigation=NULL; + } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -74,6 +113,10 @@ void TileMap::_update_quadrant_transform() { Matrix32 global_transform = get_global_transform(); + Matrix32 nav_rel; + if (navigation) + nav_rel = get_relative_transform(navigation); + for (Map::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); @@ -81,6 +124,17 @@ void TileMap::_update_quadrant_transform() { xform.set_origin( q.pos ); xform = global_transform * xform; Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform); + + if (navigation) { + for(Map::Element *E=q.navpoly_ids.front();E;E=E->next()) { + + navigation->navpoly_set_transform(E->get().id,nav_rel * E->get().xform); + } + } + + for(Map::Element *E=q.occluder_instances.front();E;E=E->next()) { + VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id,global_transform * E->get().xform); + } } } @@ -161,6 +215,33 @@ bool TileMap::get_center_y() const { return center_y; } +void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& c,Vector2& offset,const Size2 &sc) { + + Size2 s=sc; + + if (c.transpose) { + SWAP(xform.elements[0].x, xform.elements[0].y); + SWAP(xform.elements[1].x, xform.elements[1].y); + SWAP(offset.x, offset.y); + SWAP(s.x, s.y); + } + if (c.flip_h) { + xform.elements[0].x=-xform.elements[0].x; + xform.elements[1].x=-xform.elements[1].x; + if (tile_origin==TILE_ORIGIN_TOP_LEFT) + offset.x=s.x-offset.x; + } + if (c.flip_v) { + xform.elements[0].y=-xform.elements[0].y; + xform.elements[1].y=-xform.elements[1].y; + if (tile_origin==TILE_ORIGIN_TOP_LEFT) + offset.y=s.y-offset.y; + } + xform.elements[2].x+=offset.x; + xform.elements[2].y+=offset.y; + +} + void TileMap::_update_dirty_quadrants() { if (!pending_update) @@ -173,15 +254,42 @@ void TileMap::_update_dirty_quadrants() { VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); Vector2 tofs = get_cell_draw_offset(); + Vector2 tcenter = cell_size/2; + Matrix32 nav_rel; + if (navigation) + nav_rel = get_relative_transform(navigation); + + Vector2 qofs; while (dirty_quadrant_list.first()) { Quadrant &q = *dirty_quadrant_list.first()->self(); - vs->canvas_item_clear(q.canvas_item); + for (List::Element *E=q.canvas_items.front();E;E=E->next()) { + + vs->free(E->get()); + } + + q.canvas_items.clear(); + ps->body_clear_shapes(q.body); int shape_idx=0; + if (navigation) { + for(Map::Element *E=q.navpoly_ids.front();E;E=E->next()) { + + navigation->navpoly_remove(E->get().id); + } + q.navpoly_ids.clear(); + } + + for(Map::Element *E=q.occluder_instances.front();E;E=E->next()) { + VS::get_singleton()->free(E->get().id); + } + q.occluder_instances.clear(); + Ref prev_material; + RID prev_canvas_item; + for(int i=0;i::Element *E=tile_map.find( q.cells[i] ); @@ -192,11 +300,35 @@ void TileMap::_update_dirty_quadrants() { Ref tex = tile_set->tile_get_texture(c.id); Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id); - Vector2 offset = _map_to_world(E->key().x, E->key().y) - q.pos + tofs; + Vector2 wofs = _map_to_world(E->key().x, E->key().y); + Vector2 offset = wofs - q.pos + tofs; if (!tex.is_valid()) continue; + Ref mat = tile_set->tile_get_material(c.id); + + RID canvas_item; + + if (prev_canvas_item==RID() || prev_material!=mat) { + + canvas_item=vs->canvas_item_create(); + if (mat.is_valid()) + vs->canvas_item_set_material(canvas_item,mat->get_rid()); + vs->canvas_item_set_parent( canvas_item, get_canvas_item() ); + Matrix32 xform; + xform.set_origin( q.pos ); + vs->canvas_item_set_transform( canvas_item, xform ); + q.canvas_items.push_back(canvas_item); + + prev_canvas_item=canvas_item; + prev_material=mat; + + } else { + canvas_item=prev_canvas_item; + } + + Rect2 r = tile_set->tile_get_region(c.id); Size2 s = tex->get_size(); @@ -223,12 +355,32 @@ void TileMap::_update_dirty_quadrants() { if (c.flip_v) rect.size.y=-rect.size.y; + Vector2 center_ofs; + + if (tile_origin==TILE_ORIGIN_TOP_LEFT) { + rect.pos+=tile_ofs; + } else if (tile_origin==TILE_ORIGIN_CENTER) { + rect.pos+=tcenter; + + Vector2 center = (s/2) - tile_ofs; + center_ofs=tcenter-(s/2); + + if (c.flip_h) + rect.pos.x-=s.x-center.x; + else + rect.pos.x-=center.x; + + if (c.flip_v) + rect.pos.y-=s.y-center.y; + else + rect.pos.y-=center.y; + } + - rect.pos+=tile_ofs; if (r==Rect2()) { - tex->draw_rect(q.canvas_item,rect,false,Color(1,1,1),c.transpose); + tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose); } else { - tex->draw_rect_region(q.canvas_item,rect,r,Color(1,1,1),c.transpose); + tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose); } Vector< Ref > shapes = tile_set->tile_get_shapes(c.id); @@ -242,32 +394,48 @@ void TileMap::_update_dirty_quadrants() { Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor()); - if (c.transpose) { - SWAP(xform.elements[0].x, xform.elements[0].y); - SWAP(xform.elements[1].x, xform.elements[1].y); - SWAP(shape_ofs.x, shape_ofs.y); - SWAP(s.x, s.y); - } - if (c.flip_h) { - xform.elements[0].x=-xform.elements[0].x; - xform.elements[1].x=-xform.elements[1].x; - shape_ofs.x=s.x-shape_ofs.x; - } - if (c.flip_v) { - xform.elements[0].y=-xform.elements[0].y; - xform.elements[1].y=-xform.elements[1].y; - shape_ofs.y=s.y-shape_ofs.y; - } - xform.elements[2].x+=shape_ofs.x; - xform.elements[2].y+=shape_ofs.y; - + _fix_cell_transform(xform,c,shape_ofs+center_ofs,s); ps->body_add_shape(q.body,shape->get_rid(),xform); ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y)); } } + + if (navigation) { + Ref navpoly = tile_set->tile_get_navigation_polygon(c.id); + Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id); + Matrix32 xform; + xform.set_origin(offset.floor()+q.pos); + _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s); + + int pid = navigation->navpoly_create(navpoly,nav_rel * xform); + + Quadrant::NavPoly np; + np.id=pid; + np.xform=xform; + q.navpoly_ids[E->key()]=np; + } + + + Ref occluder=tile_set->tile_get_light_occluder(c.id); + if (occluder.is_valid()) { + + Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); + Matrix32 xform; + xform.set_origin(offset.floor()+q.pos); + _fix_cell_transform(xform,c,occluder_ofs+center_ofs,s); + + RID orid = VS::get_singleton()->canvas_light_occluder_create(); + VS::get_singleton()->canvas_light_occluder_set_transform(orid,get_global_transform() * xform); + VS::get_singleton()->canvas_light_occluder_set_polygon(orid,occluder->get_rid()); + VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid,get_canvas()); + Quadrant::Occluder oc; + oc.xform=xform; + oc.id=orid; + q.occluder_instances[E->key()]=oc; + } } dirty_quadrant_list.remove( dirty_quadrant_list.first() ); @@ -282,10 +450,10 @@ void TileMap::_update_dirty_quadrants() { for (Map::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - if (q.canvas_item.is_valid()) { - VS::get_singleton()->canvas_item_raise(q.canvas_item); - } + for (List::Element *E=q.canvas_items.front();E;E=E->next()) { + VS::get_singleton()->canvas_item_raise(E->get()); + } } quadrant_order_dirty=false; @@ -308,10 +476,10 @@ void TileMap::_recompute_rect_cache() { Rect2 r; - r.pos=_map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size); - r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size) ); - r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size+quadrant_size) ); - r.expand_to( _map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size+quadrant_size) ); + r.pos=_map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size()); + r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()) ); + r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) ); + r.expand_to( _map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) ); if (E==quadrant_map.front()) r_total=r; else @@ -322,7 +490,7 @@ void TileMap::_recompute_rect_cache() { if (r_total==Rect2()) { rect_cache=Rect2(-10,-10,20,20); } else { - rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*quadrant_size); + rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*_get_quadrant_size()); } item_rect_changed(); @@ -338,11 +506,13 @@ Map::Element *TileMap::_create_quadrant(const Matrix32 xform; //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size); Quadrant q; - q.pos = _map_to_world(p_qk.x*quadrant_size,p_qk.y*quadrant_size); + q.pos = _map_to_world(p_qk.x*_get_quadrant_size(),p_qk.y*_get_quadrant_size()); + q.pos+=get_cell_draw_offset(); + if (tile_origin==TILE_ORIGIN_CENTER) + q.pos+=cell_size/2; + xform.set_origin( q.pos ); - q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); - VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() ); - VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform ); +// q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); @@ -366,10 +536,27 @@ void TileMap::_erase_quadrant(Map::Element *Q) { Quadrant &q=Q->get(); Physics2DServer::get_singleton()->free(q.body); - VisualServer::get_singleton()->free(q.canvas_item); + for (List::Element *E=q.canvas_items.front();E;E=E->next()) { + + VisualServer::get_singleton()->free(E->get()); + } + q.canvas_items.clear(); if (q.dirty_list.in_list()) dirty_quadrant_list.remove(&q.dirty_list); + if (navigation) { + for(Map::Element *E=q.navpoly_ids.front();E;E=E->next()) { + + navigation->navpoly_remove(E->get().id); + } + q.navpoly_ids.clear(); + } + + for(Map::Element *E=q.occluder_instances.front();E;E=E->next()) { + VS::get_singleton()->free(E->get().id); + } + q.occluder_instances.clear(); + quadrant_map.erase(Q); rect_cache_dirty=true; } @@ -397,7 +584,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bo if (!E && p_tile==INVALID_CELL) return; //nothing to do - PosKey qk(p_x/quadrant_size,p_y/quadrant_size); + PosKey qk(p_x/_get_quadrant_size(),p_y/_get_quadrant_size()); if (p_tile==INVALID_CELL) { //erase existing tile_map.erase(pk); @@ -495,7 +682,7 @@ void TileMap::_recreate_quadrants() { for (Map::Element *E=tile_map.front();E;E=E->next()) { - PosKey qk(E->key().x/quadrant_size,E->key().y/quadrant_size); + PosKey qk(E->key().x/_get_quadrant_size(),E->key().y/_get_quadrant_size()); Map::Element *Q=quadrant_map.find(qk); if (!Q) { @@ -511,6 +698,7 @@ void TileMap::_recreate_quadrants() { } + void TileMap::_clear_quadrants() { while (quadrant_map.size()) { @@ -678,6 +866,20 @@ void TileMap::set_half_offset(HalfOffset p_half_offset) { emit_signal("settings_changed"); } +void TileMap::set_tile_origin(TileOrigin p_tile_origin) { + + _clear_quadrants(); + tile_origin=p_tile_origin; + _recreate_quadrants(); + emit_signal("settings_changed"); +} + +TileMap::TileOrigin TileMap::get_tile_origin() const{ + + return tile_origin; +} + + Vector2 TileMap::get_cell_draw_offset() const { switch(mode) { @@ -804,6 +1006,21 @@ Vector2 TileMap::world_to_map(const Vector2& p_pos) const{ return ret.floor(); } +void TileMap::set_y_sort_mode(bool p_enable) { + + _clear_quadrants(); + y_sort_mode=p_enable; + VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),y_sort_mode); + _recreate_quadrants(); + emit_signal("settings_changed"); + +} + +bool TileMap::is_y_sort_mode_enabled() const { + + return y_sort_mode; +} + void TileMap::_bind_methods() { @@ -829,12 +1046,18 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_quadrant_size","size"),&TileMap::set_quadrant_size); ObjectTypeDB::bind_method(_MD("get_quadrant_size"),&TileMap::get_quadrant_size); + ObjectTypeDB::bind_method(_MD("set_tile_origin","origin"),&TileMap::set_tile_origin); + ObjectTypeDB::bind_method(_MD("get_tile_origin"),&TileMap::get_tile_origin); + ObjectTypeDB::bind_method(_MD("set_center_x","enable"),&TileMap::set_center_x); ObjectTypeDB::bind_method(_MD("get_center_x"),&TileMap::get_center_x); ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y); ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y); + ObjectTypeDB::bind_method(_MD("set_y_sort_mode","enable"),&TileMap::set_y_sort_mode); + ObjectTypeDB::bind_method(_MD("is_y_sort_mode_enabled"),&TileMap::is_y_sort_mode_enabled); + ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic); ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic); @@ -871,6 +1094,8 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size")); ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/tile_origin",PROPERTY_HINT_ENUM,"Top Left,Center"),_SCS("set_tile_origin"),_SCS("get_tile_origin")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"cell/y_sort"),_SCS("set_y_sort_mode"),_SCS("is_y_sort_mode_enabled")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); @@ -886,6 +1111,8 @@ void TileMap::_bind_methods() { BIND_CONSTANT( HALF_OFFSET_X ); BIND_CONSTANT( HALF_OFFSET_Y ); BIND_CONSTANT( HALF_OFFSET_DISABLED ); + BIND_CONSTANT( TILE_ORIGIN_TOP_LEFT ); + BIND_CONSTANT( TILE_ORIGIN_CENTER ); } @@ -906,9 +1133,12 @@ TileMap::TileMap() { mode=MODE_SQUARE; half_offset=HALF_OFFSET_DISABLED; use_kinematic=false; + navigation=NULL; + y_sort_mode=false; fp_adjust=0.01; fp_adjust=0.01; + tile_origin=TILE_ORIGIN_TOP_LEFT; } TileMap::~TileMap() { diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index fe1067fc1..3facc9e8b 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -30,6 +30,7 @@ #define TILE_MAP_H #include "scene/2d/node_2d.h" +#include "scene/2d/navigation2d.h" #include "scene/resources/tile_set.h" #include "self_list.h" #include "vset.h" @@ -51,6 +52,12 @@ public: HALF_OFFSET_DISABLED, }; + enum TileOrigin { + TILE_ORIGIN_TOP_LEFT, + TILE_ORIGIN_CENTER + }; + + private: Ref tile_set; @@ -61,6 +68,7 @@ private: Matrix32 custom_transform; HalfOffset half_offset; bool use_kinematic; + Navigation2D *navigation; union PosKey { @@ -98,15 +106,29 @@ private: struct Quadrant { Vector2 pos; - RID canvas_item; + List canvas_items; RID body; SelfList dirty_list; + struct NavPoly { + int id; + Matrix32 xform; + }; + + struct Occluder { + RID id; + Matrix32 xform; + }; + + + Map navpoly_ids; + Map occluder_instances; + VSet cells; - void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells; } - Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells;} + void operator=(const Quadrant& q) { pos=q.pos; canvas_items=q.canvas_items; body=q.body; cells=q.cells; navpoly_ids=q.navpoly_ids; occluder_instances=q.occluder_instances; } + Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_items=q.canvas_items; body=q.body; cells=q.cells; occluder_instances=q.occluder_instances; navpoly_ids=q.navpoly_ids;} Quadrant() : dirty_list(this) {} }; @@ -119,11 +141,14 @@ private: Rect2 rect_cache; bool rect_cache_dirty; bool quadrant_order_dirty; + bool y_sort_mode; float fp_adjust; float friction; float bounce; uint32_t collision_layer; + TileOrigin tile_origin; + void _fix_cell_transform(Matrix32& xform, const Cell& c, Vector2 &offset, const Size2 &s); Map::Element *_create_quadrant(const PosKey& p_qk); void _erase_quadrant(Map::Element *Q); @@ -135,6 +160,9 @@ private: void _update_quadrant_transform(); void _recompute_rect_cache(); + _FORCE_INLINE_ int _get_quadrant_size() const; + + void _set_tile_data(const DVector& p_data); DVector _get_tile_data() const; @@ -195,6 +223,9 @@ public: void set_half_offset(HalfOffset p_half_offset); HalfOffset get_half_offset() const; + void set_tile_origin(TileOrigin p_tile_origin); + TileOrigin get_tile_origin() const; + void set_custom_transform(const Matrix32& p_xform); Matrix32 get_custom_transform() const; @@ -204,6 +235,9 @@ public: Vector2 map_to_world(const Vector2& p_pos, bool p_ignore_ofs=false) const; Vector2 world_to_map(const Vector2& p_pos) const; + void set_y_sort_mode(bool p_enable); + bool is_y_sort_mode_enabled() const; + void clear(); TileMap(); @@ -212,5 +246,6 @@ public: VARIANT_ENUM_CAST(TileMap::Mode); VARIANT_ENUM_CAST(TileMap::HalfOffset); +VARIANT_ENUM_CAST(TileMap::TileOrigin); #endif // TILE_MAP_H diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 22534eeb0..cd3c788b6 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -32,6 +32,7 @@ #include "scene/2d/physics_body_2d.h" #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" +#include "particles_2d.h" void VisibilityNotifier2D::_enter_viewport(Viewport* p_viewport) { @@ -188,6 +189,15 @@ void VisibilityEnabler2D::_find_nodes(Node* p_node) { } + if (enabler[ENABLER_PAUSE_PARTICLES]) { + + Particles2D *ps = p_node->cast_to(); + if (ps) { + add=true; + } + + } + if (add) { p_node->connect(SceneStringNames::get_singleton()->exit_tree,this,"_node_removed",varray(p_node),CONNECT_ONESHOT); @@ -271,6 +281,15 @@ void VisibilityEnabler2D::_change_node_state(Node* p_node,bool p_enabled) { } } + { + Particles2D *ps=p_node->cast_to(); + + if (ps) { + + ps->set_emitting(p_enabled); + } + } + } @@ -292,9 +311,11 @@ void VisibilityEnabler2D::_bind_methods(){ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS ); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES); BIND_CONSTANT( ENABLER_FREEZE_BODIES ); BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS ); + BIND_CONSTANT( ENABLER_PAUSE_PARTICLES ); BIND_CONSTANT( ENABLER_MAX); } @@ -320,3 +341,4 @@ VisibilityEnabler2D::VisibilityEnabler2D() { } + diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index cdf52ecb2..621c470d5 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -73,6 +73,7 @@ public: enum Enabler { ENABLER_PAUSE_ANIMATIONS, ENABLER_FREEZE_BODIES, + ENABLER_PAUSE_PARTICLES, ENABLER_MAX }; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index a8070be91..86f442fd8 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -940,67 +940,67 @@ void Control::_window_input_event(InputEvent p_event) { case InputEvent::MOUSE_BUTTON: { - window->key_event_accepted=false; + window->key_event_accepted=false; - Point2 mpos =(get_canvas_transform()).affine_inverse().xform(Point2(p_event.mouse_button.x,p_event.mouse_button.y)); - if (p_event.mouse_button.pressed) { + Point2 mpos =(get_canvas_transform()).affine_inverse().xform(Point2(p_event.mouse_button.x,p_event.mouse_button.y)); + if (p_event.mouse_button.pressed) { - Size2 pos = mpos; - if (window->mouse_focus && p_event.mouse_button.button_index!=window->mouse_focus_button) { + Size2 pos = mpos; + if (window->mouse_focus && p_event.mouse_button.button_index!=window->mouse_focus_button) { - //do not steal mouse focus and stuff + //do not steal mouse focus and stuff - } else { + } else { - _window_sort_modal_stack(); - while (!window->modal_stack.empty()) { + _window_sort_modal_stack(); + while (!window->modal_stack.empty()) { - Control *top = window->modal_stack.back()->get(); - if (!top->has_point(top->get_global_transform().affine_inverse().xform(pos))) { + Control *top = window->modal_stack.back()->get(); + if (!top->has_point(top->get_global_transform().affine_inverse().xform(pos))) { - if (top->data.modal_exclusive) { - //cancel event, sorry, modal exclusive EATS UP ALL - get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID); - get_tree()->set_input_as_handled(); - return; // no one gets the event if exclusive NO ONE - } + if (top->data.modal_exclusive) { + //cancel event, sorry, modal exclusive EATS UP ALL + get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID); + get_tree()->set_input_as_handled(); + return; // no one gets the event if exclusive NO ONE + } - top->notification(NOTIFICATION_MODAL_CLOSE); - top->_modal_stack_remove(); - top->hide(); - } else { - break; + top->notification(NOTIFICATION_MODAL_CLOSE); + top->_modal_stack_remove(); + top->hide(); + } else { + break; + } } - } - Matrix32 parent_xform; + Matrix32 parent_xform; - if (data.parent_canvas_item) - parent_xform=data.parent_canvas_item->get_global_transform(); + if (data.parent_canvas_item) + parent_xform=data.parent_canvas_item->get_global_transform(); - window->mouse_focus = _find_control_at_pos(this,pos,parent_xform,window->focus_inv_xform); - //print_line("has mf "+itos(window->mouse_focus!=NULL)); - window->mouse_focus_button=p_event.mouse_button.button_index; + window->mouse_focus = _find_control_at_pos(this,pos,parent_xform,window->focus_inv_xform); + //print_line("has mf "+itos(window->mouse_focus!=NULL)); + window->mouse_focus_button=p_event.mouse_button.button_index; - if (!window->mouse_focus) { - break; - } + if (!window->mouse_focus) { + break; + } - if (p_event.mouse_button.button_index==BUTTON_LEFT) { - window->drag_accum=Vector2(); - window->drag_attempted=false; - window->drag_data=Variant(); - } + if (p_event.mouse_button.button_index==BUTTON_LEFT) { + window->drag_accum=Vector2(); + window->drag_attempted=false; + window->drag_data=Variant(); + } - } + } p_event.mouse_button.global_x = pos.x; p_event.mouse_button.global_y = pos.y; @@ -1020,8 +1020,8 @@ void Control::_window_input_event(InputEvent p_event) { /*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) { - print_line(String(window->mouse_focus->get_path())+" - "+pos); - }*/ + print_line(String(window->mouse_focus->get_path())+" - "+pos); + }*/ #endif if (window->mouse_focus->get_focus_mode()!=FOCUS_NONE && window->mouse_focus!=window->key_focus && p_event.mouse_button.button_index==BUTTON_LEFT) { @@ -1033,10 +1033,12 @@ void Control::_window_input_event(InputEvent p_event) { if (window->mouse_focus->can_process()) { _window_call_input(window->mouse_focus,p_event); } - + get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID); get_tree()->set_input_as_handled(); + window->tooltip_popup->hide(); + } else { if (window->drag_preview && p_event.mouse_button.button_index==BUTTON_LEFT) { diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 208ba5bb6..338804e0e 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -46,6 +46,8 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) { tile_set_texture(id,p_value); else if (what=="tex_offset") tile_set_texture_offset(id,p_value); + else if (what=="material") + tile_set_material(id,p_value); else if (what=="shape_offset") tile_set_shape_offset(id,p_value); else if (what=="region") @@ -54,6 +56,14 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) { tile_set_shape(id,p_value); else if (what=="shapes") _tile_set_shapes(id,p_value); + else if (what=="occluder") + tile_set_light_occluder(id,p_value); + else if (what=="occluder_offset") + tile_set_occluder_offset(id,p_value); + else if (what=="navigation") + tile_set_navigation_polygon(id,p_value); + else if (what=="navigation_offset") + tile_set_navigation_polygon_offset(id,p_value); else return false; @@ -79,6 +89,8 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{ r_ret=tile_get_texture(id); else if (what=="tex_offset") r_ret=tile_get_texture_offset(id); + else if (what=="material") + r_ret=tile_get_material(id); else if (what=="shape_offset") r_ret=tile_get_shape_offset(id); else if (what=="region") @@ -87,6 +99,14 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{ r_ret=tile_get_shape(id); else if (what=="shapes") r_ret=_tile_get_shapes(id); + else if (what=="occluder") + r_ret=tile_get_light_occluder(id); + else if (what=="occluder_offset") + r_ret=tile_get_occluder_offset(id); + else if (what=="navigation") + r_ret=tile_get_navigation_polygon(id); + else if (what=="navigation_offset") + r_ret=tile_get_navigation_polygon_offset(id); else return false; @@ -103,8 +123,13 @@ void TileSet::_get_property_list( List *p_list) const{ p_list->push_back(PropertyInfo(Variant::STRING,pre+"name")); p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture")); p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset")); - p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset")); + p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial")); p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region")); + p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset")); + p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D")); + p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"navigation_offset")); + p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"navigation",PROPERTY_HINT_RESOURCE_TYPE,"NavigationPolygon")); + p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); } @@ -134,6 +159,22 @@ Ref TileSet::tile_get_texture(int p_id) const { } + +void TileSet::tile_set_material(int p_id,const Ref &p_material) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].material=p_material; + emit_changed(); + +} + +Ref TileSet::tile_get_material(int p_id) const{ + + ERR_FAIL_COND_V(!tile_map.has(p_id),Ref()); + return tile_map[p_id].material; +} + + void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -210,6 +251,58 @@ Ref TileSet::tile_get_shape(int p_id) const { } +void TileSet::tile_set_light_occluder(int p_id,const Ref &p_light_occluder) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].occluder=p_light_occluder; + +} + +Ref TileSet::tile_get_light_occluder(int p_id) const{ + + ERR_FAIL_COND_V(!tile_map.has(p_id),Ref()); + return tile_map[p_id].occluder; + +} + +void TileSet::tile_set_navigation_polygon_offset(int p_id,const Vector2& p_offset) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].navigation_polygon_offset=p_offset; + +} + +Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const{ + ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2()); + return tile_map[p_id].navigation_polygon_offset; +} + +void TileSet::tile_set_navigation_polygon(int p_id,const Ref &p_navigation_polygon) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].navigation_polygon=p_navigation_polygon; + +} + +Ref TileSet::tile_get_navigation_polygon(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id),Ref()); + return tile_map[p_id].navigation_polygon; + +} + +void TileSet::tile_set_occluder_offset(int p_id,const Vector2& p_offset) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].occluder_offset=p_offset; + +} + +Vector2 TileSet::tile_get_occluder_offset(int p_id) const{ + ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2()); + return tile_map[p_id].occluder_offset; +} + void TileSet::tile_set_shapes(int p_id,const Vector > &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -319,6 +412,8 @@ void TileSet::_bind_methods() { ObjectTypeDB::bind_method(_MD("tile_get_name","id"),&TileSet::tile_get_name); ObjectTypeDB::bind_method(_MD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture); ObjectTypeDB::bind_method(_MD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture); + ObjectTypeDB::bind_method(_MD("tile_set_material","id","material:CanvasItemMaterial"),&TileSet::tile_set_material); + ObjectTypeDB::bind_method(_MD("tile_get_material:CanvasItemMaterial","id"),&TileSet::tile_get_material); ObjectTypeDB::bind_method(_MD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset); ObjectTypeDB::bind_method(_MD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset); ObjectTypeDB::bind_method(_MD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset); @@ -329,6 +424,15 @@ void TileSet::_bind_methods() { ObjectTypeDB::bind_method(_MD("tile_get_shape:Shape2D","id"),&TileSet::tile_get_shape); ObjectTypeDB::bind_method(_MD("tile_set_shapes","id","shapes"),&TileSet::_tile_set_shapes); ObjectTypeDB::bind_method(_MD("tile_get_shapes","id"),&TileSet::_tile_get_shapes); + ObjectTypeDB::bind_method(_MD("tile_set_navigation_polygon","id","navigation_polygon:NavigationPolygon"),&TileSet::tile_set_navigation_polygon); + ObjectTypeDB::bind_method(_MD("tile_get_navigation_polygon:NavigationPolygon","id"),&TileSet::tile_get_navigation_polygon); + ObjectTypeDB::bind_method(_MD("tile_set_navigation_polygon_offset","id","navigation_polygon_offset"),&TileSet::tile_set_navigation_polygon_offset); + ObjectTypeDB::bind_method(_MD("tile_get_navigation_polygon_offset","id"),&TileSet::tile_get_navigation_polygon_offset); + ObjectTypeDB::bind_method(_MD("tile_set_light_occluder","id","light_occluder:OccluderPolygon2D"),&TileSet::tile_set_light_occluder); + ObjectTypeDB::bind_method(_MD("tile_get_light_occluder:OccluderPolygon2D","id"),&TileSet::tile_get_light_occluder); + ObjectTypeDB::bind_method(_MD("tile_set_occluder_offset","id","occluder_offset"),&TileSet::tile_set_occluder_offset); + ObjectTypeDB::bind_method(_MD("tile_get_occluder_offset","id"),&TileSet::tile_get_occluder_offset); + ObjectTypeDB::bind_method(_MD("remove_tile","id"),&TileSet::remove_tile); ObjectTypeDB::bind_method(_MD("clear"),&TileSet::clear); ObjectTypeDB::bind_method(_MD("get_last_unused_tile_id"),&TileSet::get_last_unused_tile_id); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index ddbb1b59a..0234755a5 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -32,6 +32,8 @@ #include "resource.h" #include "scene/resources/shape_2d.h" #include "scene/resources/texture.h" +#include "scene/2d/light_occluder_2d.h" +#include "scene/2d/navigation_polygon.h" class TileSet : public Resource { @@ -45,6 +47,11 @@ class TileSet : public Resource { Vector2 shape_offset; Rect2i region; Vector > shapes; + Vector2 occluder_offset; + Ref occluder; + Vector2 navigation_polygon_offset; + Ref navigation_polygon; + Ref material; }; Map tile_map; @@ -84,6 +91,21 @@ public: void tile_set_shape(int p_id,const Ref &p_shape); Ref tile_get_shape(int p_id) const; + void tile_set_material(int p_id,const Ref &p_material); + Ref tile_get_material(int p_id) const; + + void tile_set_occluder_offset(int p_id,const Vector2& p_offset); + Vector2 tile_get_occluder_offset(int p_id) const; + + void tile_set_light_occluder(int p_id,const Ref &p_light_occluder); + Ref tile_get_light_occluder(int p_id) const; + + void tile_set_navigation_polygon_offset(int p_id,const Vector2& p_offset); + Vector2 tile_get_navigation_polygon_offset(int p_id) const; + + void tile_set_navigation_polygon(int p_id,const Ref &p_navigation_polygon); + Ref tile_get_navigation_polygon(int p_id) const; + void tile_set_shapes(int p_id,const Vector > &p_shapes); Vector > tile_get_shapes(int p_id) const; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 62ab8b3c5..d2a1c48c4 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -582,6 +582,7 @@ public: int layer_min; int layer_max; int item_mask; + int item_shadow_mask; bool subtract; RID texture; Vector2 texture_offset; @@ -613,6 +614,7 @@ public: layer_min=0; layer_max=0; item_mask=1; + item_shadow_mask=-1; subtract=false; texture_cache=NULL; next_ptr=NULL; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index f178c27ed..e53fe8f82 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1149,11 +1149,19 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={ - { "COLOR", TYPE_VEC4}, + { "POSITION", TYPE_VEC4}, { "NORMAL", TYPE_VEC3}, - { "LIGHT_DIR", TYPE_VEC2}, - { "LIGHT_DISTANCE", TYPE_FLOAT}, - { "LIGHT", TYPE_VEC3}, + { "UV", TYPE_VEC2}, + { "COLOR", TYPE_VEC4}, + { "TEXTURE", TYPE_TEXTURE}, + { "TEXTURE_PIXEL_SIZE", TYPE_VEC2}, + { "VAR1", TYPE_VEC4}, + { "VAR2", TYPE_VEC4}, + { "SCREEN_UV", TYPE_VEC2}, + { "LIGHT_VEC", TYPE_VEC2}, + { "LIGHT_HEIGHT", TYPE_FLOAT}, + { "LIGHT_COLOR", TYPE_VEC4}, + { "LIGHT", TYPE_VEC4}, { "POINT_COORD", TYPE_VEC2}, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 3bcf0b8a3..1c16f51e8 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -3954,6 +3954,15 @@ void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){ } +void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask){ + + Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); + ERR_FAIL_COND(!clight); + clight->item_shadow_mask=p_mask; + +} + + void VisualServerRaster::canvas_light_set_subtract_mode(RID p_light, bool p_enable) { @@ -4559,6 +4568,13 @@ void VisualServerRaster::free( RID p_rid ) { } + if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) { + + Canvas *canvas = canvas_owner.get(occluder->canvas); + canvas->occluders.erase(occluder); + + } + canvas_light_occluder_owner.free( p_rid ); memdelete(occluder); @@ -6906,6 +6922,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ Rasterizer::CanvasLight *lights_with_shadow=NULL; Rect2 shadow_rect; + int light_count=0; + for (Map::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { Matrix32 xf = p_viewport->global_transform * E->get().transform; @@ -6944,10 +6962,13 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ cl->radius_cache=cl->rect_cache.size.length(); } + + light_count++; } } } + //print_line("lights: "+itos(light_count)); canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get(); } @@ -7007,7 +7028,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ } - rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); + //rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); } //capture diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index b9a3f8336..7d7bbe1d7 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1164,6 +1164,7 @@ public: virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer); virtual void canvas_light_set_item_mask(RID p_light, int p_mask); + virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask); virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable); virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 1890f7b76..bccb096e1 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -1158,6 +1158,7 @@ public: FUNC3(canvas_light_set_layer_range,RID,int,int); FUNC3(canvas_light_set_z_range,RID,int,int); FUNC2(canvas_light_set_item_mask,RID,int); + FUNC2(canvas_light_set_item_shadow_mask,RID,int); FUNC2(canvas_light_set_subtract_mode,RID,bool); FUNC2(canvas_light_set_shadow_enabled,RID,bool); diff --git a/servers/visual_server.h b/servers/visual_server.h index ccf6978ae..9404ea040 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -1013,6 +1013,7 @@ public: virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0; virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0; + virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask)=0; virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0; virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 514f4b652..fdec72332 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -87,7 +87,7 @@ Dictionary CanvasItemEditor::get_state() const { state["ofs"]=Point2(h_scroll->get_val(),v_scroll->get_val()); // state["ofs"]=-transform.get_origin(); state["use_snap"]=is_snap_active(); - state["snap"]=snap; + state["snap_vec"]=Vector2(get_snap()); state["pixel_snap"]=pixel_snap; return state; } @@ -111,7 +111,15 @@ void CanvasItemEditor::set_state(const Dictionary& p_state){ } if (state.has("snap")) { - snap=state["snap"]; + snap_x->set_val(state["snap"]); + snap_y->set_val(state["snap"]); + } + + if (state.has("snap_vec")) { + Vector2 sv = state["snap_vec"]; + snap_x->set_val(sv.x); + snap_y->set_val(sv.y); + viewport->update(); } if (state.has("pixel_snap")) { @@ -300,7 +308,7 @@ void CanvasItemEditor::_key_move(const Vector2& p_dir, bool p_snap, KeyMoveMODE Vector2 drag = p_dir; if (p_snap) - drag*=snap; + drag*=get_snap(); undo_redo->add_undo_method(canvas_item,"edit_set_state",canvas_item->edit_get_state()); @@ -554,6 +562,13 @@ void CanvasItemEditor::_append_canvas_item(CanvasItem *c) { } +void CanvasItemEditor::_snap_changed(double) { + + viewport->update(); +} + + + void CanvasItemEditor::_dialog_value_changed(double) { if (updating_value_dialog) @@ -563,7 +578,7 @@ void CanvasItemEditor::_dialog_value_changed(double) { case SNAP_CONFIGURE: { - snap=dialog_val->get_val(); + // snap=dialog_val->get_val(); viewport->update(); } break; case ZOOM_SET: { @@ -1165,7 +1180,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) { continue; } - if (pixel_snap || (is_snap_active() && snap>0)) { + if (pixel_snap || (is_snap_active() && get_snap().x>0 && get_snap().y>0)) { if (drag!=DRAG_ALL) { dfrom=drag_point_from; @@ -1174,14 +1189,14 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) { Vector2 newpos = drag_point_from + (dto-dfrom); Vector2 disp; - if (!is_snap_active() || snap<1) { + if (!is_snap_active() || get_snap().x<1 || get_snap().y<1) { disp.x = Math::fposmod(newpos.x,1); disp.y = Math::fposmod(newpos.y,1); } else { - disp.x = Math::fposmod(newpos.x,snap); - disp.y = Math::fposmod(newpos.y,snap); + disp.x = Math::fposmod(newpos.x,get_snap().x); + disp.y = Math::fposmod(newpos.y,get_snap().y); } dto-=disp; } @@ -1477,7 +1492,7 @@ void CanvasItemEditor::_viewport_draw() { _update_scrollbars(); RID ci=viewport->get_canvas_item(); - if (snap>0 && is_snap_active() && true ) { + if (get_snap().x>0 && get_snap().y>0 && is_snap_active() && true ) { Size2 s = viewport->get_size(); @@ -1485,7 +1500,7 @@ void CanvasItemEditor::_viewport_draw() { Matrix32 xform = transform.affine_inverse(); for(int i=0;iset_icon(get_icon("Group","EditorIcons")); ungroup_button->set_icon(get_icon("Ungroup","EditorIcons")); key_insert_button->set_icon(get_icon("Key","EditorIcons")); + snap_x->connect("value_changed",this,"_snap_changed"); + snap_y->connect("value_changed",this,"_snap_changed"); } @@ -2002,7 +2019,7 @@ Point2 CanvasItemEditor::snapify(const Point2& p_pos) const { Vector2 pos = p_pos; - if (!active || snap<1) { + if (!active || get_snap().x<1 || get_snap().y<1) { if (pixel_snap) { @@ -2014,8 +2031,8 @@ Point2 CanvasItemEditor::snapify(const Point2& p_pos) const { } - pos.x=Math::stepify(pos.x,snap); - pos.y=Math::stepify(pos.y,snap); + pos.x=Math::stepify(pos.x,get_snap().x); + pos.y=Math::stepify(pos.y,get_snap().y); return pos; @@ -2038,15 +2055,46 @@ void CanvasItemEditor::_popup_callback(int p_op) { int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL); edit_menu->get_popup()->set_item_checked(idx,pixel_snap); } break; + case SNAP_OBJECT_CENTERS: { + + List &selection = editor_selection->get_selected_node_list(); + + undo_redo->create_action("Snap Object Centers"); + for(List::Element *E=selection.front();E;E=E->next()) { + + CanvasItem *canvas_item = E->get()->cast_to(); + if (!canvas_item) + continue; + if (!canvas_item->is_visible()) + continue; + Node2D* node = canvas_item->cast_to(); + if (!node) + continue; + + Matrix32 gtrans = node->get_global_transform(); + gtrans.elements[2]=snapify(gtrans.elements[2]); + + undo_redo->add_do_method(node,"set_global_transform",gtrans); + undo_redo->add_undo_method(node,"set_global_transform",node->get_global_transform()); + } + + undo_redo->add_do_method(viewport,"update"); + undo_redo->add_undo_method(viewport,"update"); + undo_redo->commit_action(); + + } break; case SNAP_CONFIGURE: { updating_value_dialog=true; + snap_dialog->popup_centered_minsize(); +/* dialog_label->set_text("Snap (Pixels):"); dialog_val->set_min(1); dialog_val->set_step(1); dialog_val->set_max(4096); dialog_val->set_val(snap); value_dialog->popup_centered(Size2(200,85)); + */ updating_value_dialog=false; } break; @@ -2604,6 +2652,7 @@ void CanvasItemEditor::_bind_methods() { ObjectTypeDB::bind_method("_unhandled_key_input",&CanvasItemEditor::_unhandled_key_input); ObjectTypeDB::bind_method("_viewport_draw",&CanvasItemEditor::_viewport_draw); ObjectTypeDB::bind_method("_viewport_input_event",&CanvasItemEditor::_viewport_input_event); + ObjectTypeDB::bind_method("_snap_changed",&CanvasItemEditor::_snap_changed); ADD_SIGNAL( MethodInfo("item_lock_status_changed") ); ADD_SIGNAL( MethodInfo("item_group_status_changed") ); @@ -2812,6 +2861,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_item("Configure Snap..",SNAP_CONFIGURE); p->add_separator(); p->add_check_item("Use Pixel Snap",SNAP_USE_PIXEL); + p->add_item("Snap Selected Object Centers",SNAP_OBJECT_CENTERS); p->add_separator(); p->add_item("Expand to Parent",EXPAND_TO_PARENT,KEY_MASK_CMD|KEY_P); p->add_separator(); @@ -2918,12 +2968,33 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { dialog_val->connect("value_changed",this,"_dialog_value_changed"); select_sb = Ref( memnew( StyleBoxTexture) ); + snap_dialog = memnew( AcceptDialog ); + VBoxContainer *snap_vb = memnew( VBoxContainer ); + snap_dialog->add_child(snap_vb); + snap_dialog->set_child_rect(snap_vb); + snap_dialog->set_title("Snap Configuration"); + snap_x = memnew( SpinBox ); + snap_x->set_custom_minimum_size(Size2(250,0)); + snap_y = memnew( SpinBox ); + snap_x->set_min(1); + snap_x->set_max(4096); + snap_x->set_step(1); + snap_x->set_val(10); + snap_y->set_min(1); + snap_y->set_max(4096); + snap_y->set_step(1); + snap_y->set_val(10); + snap_vb->add_margin_child("Snap X",snap_x); + snap_vb->add_margin_child("Snap Y",snap_y); + add_child(snap_dialog); + + key_pos=true; key_rot=true; key_scale=false; zoom=1; - snap=10; + //snap=10; updating_value_dialog=false; box_selecting=false; //zoom=0.5; diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h index 6648d486e..916074282 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.h +++ b/tools/editor/plugins/canvas_item_editor_plugin.h @@ -77,6 +77,7 @@ class CanvasItemEditor : public VBoxContainer { SNAP_USE, SNAP_CONFIGURE, SNAP_USE_PIXEL, + SNAP_OBJECT_CENTERS, ZOOM_IN, ZOOM_OUT, ZOOM_RESET, @@ -143,7 +144,6 @@ class CanvasItemEditor : public VBoxContainer { Matrix32 transform; float zoom; - int snap; bool pixel_snap; bool box_selecting; Point2 box_selecting_to; @@ -250,7 +250,11 @@ class CanvasItemEditor : public VBoxContainer { AcceptDialog *value_dialog; Label *dialog_label; SpinBox *dialog_val; - + + AcceptDialog *snap_dialog; + SpinBox *snap_x; + SpinBox *snap_y; + CanvasItem *ref_item; void _add_canvas_item(CanvasItem *p_canvas_item); @@ -289,6 +293,7 @@ class CanvasItemEditor : public VBoxContainer { void _viewport_input_event(const InputEvent& p_event); void _viewport_draw(); + void _snap_changed(double); HSplitContainer *palette_split; VSplitContainer *bottom_split; @@ -335,7 +340,7 @@ protected: public: bool is_snap_active() const; - int get_snap() const { return snap; } + Size2i get_snap() const { return Size2i(snap_x->get_val(),snap_y->get_val()); } Matrix32 get_canvas_transform() const { return transform; } diff --git a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp index dab6df9a3..9a0d5b406 100644 --- a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -369,6 +369,7 @@ void CollisionPolygon2DEditor::edit(Node *p_collision_polygon) { wip.clear(); wip_active=false; edited_point=-1; + canvas_item_editor->get_viewport_control()->update(); } else { node=NULL; diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp b/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp index c1fb81b66..5fa3d8ac8 100644 --- a/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -96,7 +96,7 @@ bool LightOccluder2DEditor::forward_input_event(const InputEvent& p_event) { create_poly->set_text("No OccluderPolygon2D resource on this node.\nCreate and assign one?"); create_poly->popup_centered_minsize(); } - return false; + return (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1); } switch(p_event.type) { @@ -389,7 +389,7 @@ void LightOccluder2DEditor::edit(Node *p_collision_polygon) { wip.clear(); wip_active=false; edited_point=-1; - + canvas_item_editor->get_viewport_control()->update(); } else { node=NULL; @@ -402,6 +402,8 @@ void LightOccluder2DEditor::edit(Node *p_collision_polygon) { void LightOccluder2DEditor::_create_poly() { + if (!node) + return; undo_redo->create_action("Create Occluder Polygon"); undo_redo->add_do_method(node,"set_occluder_polygon",Ref(memnew( OccluderPolygon2D))); undo_redo->add_undo_method(node,"set_occluder_polygon",Variant(REF())); diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.cpp b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp index 599d18c8b..163accfdd 100644 --- a/tools/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -36,6 +36,9 @@ void NavigationPolygonEditor::_node_removed(Node *p_node) { void NavigationPolygonEditor::_create_nav() { + if (!node) + return; + undo_redo->create_action("Create Navigation Polygon"); undo_redo->add_do_method(node,"set_navigation_polygon",Ref(memnew( NavigationPolygon))); undo_redo->add_undo_method(node,"set_navigation_polygon",Variant(REF())); @@ -107,7 +110,7 @@ bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) { create_nav->set_text("No NavigationPolygon resource on this node.\nCreate and assign one?"); create_nav->popup_centered_minsize(); } - return false; + return (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1);; } @@ -445,6 +448,7 @@ void NavigationPolygonEditor::edit(Node *p_collision_polygon) { wip.clear(); wip_active=false; edited_point=-1; + canvas_item_editor->get_viewport_control()->update(); } else { node=NULL; diff --git a/tools/editor/plugins/tile_map_editor_plugin.cpp b/tools/editor/plugins/tile_map_editor_plugin.cpp index 47727a00c..79e43f901 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.cpp +++ b/tools/editor/plugins/tile_map_editor_plugin.cpp @@ -640,19 +640,53 @@ void TileMapEditor::_canvas_draw() { Ref t = ts->tile_get_texture(st); if (t.is_valid()) { - Vector2 from = xform.xform(ts->tile_get_texture_offset(st)+node->map_to_world(over_tile)+node->get_cell_draw_offset()); + Vector2 from = node->map_to_world(over_tile)+node->get_cell_draw_offset(); Rect2 r = ts->tile_get_region(st); Size2 sc = xform.get_scale(); if (mirror_x->is_pressed()) sc.x*=-1.0; if (mirror_y->is_pressed()) sc.y*=-1.0; + + Rect2 rect; + if (r==Rect2()) { + rect=Rect2(from,t->get_size()); + } else { + + rect=Rect2(from,r.get_size()); + } + + + if (node->get_tile_origin()==TileMap::TILE_ORIGIN_TOP_LEFT) { + rect.pos+=ts->tile_get_texture_offset(st); + + } else if (node->get_tile_origin()==TileMap::TILE_ORIGIN_CENTER) { + rect.pos+=node->get_cell_size()/2; + Vector2 s = r.size; + + Vector2 center = (s/2) - ts->tile_get_texture_offset(st); + + + if (mirror_x->is_pressed()) + rect.pos.x-=s.x-center.x; + else + rect.pos.x-=center.x; + + if (mirror_y->is_pressed()) + rect.pos.y-=s.y-center.y; + else + rect.pos.y-=center.y; + } + + rect.pos=xform.xform(rect.pos); + rect.size*=sc; + if (r==Rect2()) { - canvas_item_editor->draw_texture_rect(t,Rect2(from,t->get_size()*sc),false,Color(1,1,1,0.5),transpose->is_pressed()); + canvas_item_editor->draw_texture_rect(t,rect,false,Color(1,1,1,0.5),transpose->is_pressed()); } else { - canvas_item_editor->draw_texture_rect_region(t,Rect2(from,r.get_size()*sc),r,Color(1,1,1,0.5),transpose->is_pressed()); + canvas_item_editor->draw_texture_rect_region(t,rect,r,Color(1,1,1,0.5),transpose->is_pressed()); } } } diff --git a/tools/editor/plugins/tile_set_editor_plugin.cpp b/tools/editor/plugins/tile_set_editor_plugin.cpp index a51caf7d5..8ff772093 100644 --- a/tools/editor/plugins/tile_set_editor_plugin.cpp +++ b/tools/editor/plugins/tile_set_editor_plugin.cpp @@ -37,83 +37,103 @@ void TileSetEditor::edit(const Ref& p_tileset) { void TileSetEditor::_import_scene(Node *scene, Ref p_library, bool p_merge) { if (!p_merge) - p_library->clear(); + p_library->clear(); for(int i=0;iget_child_count();i++) { - Node *child = scene->get_child(i); + Node *child = scene->get_child(i); - if (!child->cast_to()) { - if (child->get_child_count()>0) { - child=child->get_child(0); - if (!child->cast_to()) { - continue; - } + if (!child->cast_to()) { + if (child->get_child_count()>0) { + child=child->get_child(0); + if (!child->cast_to()) { + continue; + } - } else - continue; + } else + continue; - } + } - Sprite *mi = child->cast_to(); - Ref texture=mi->get_texture(); - if (texture.is_null()) + Sprite *mi = child->cast_to(); + Ref texture=mi->get_texture(); + Ref material=mi->get_material(); + + if (texture.is_null()) continue; - int id = p_library->find_tile_by_name(mi->get_name()); - if (id<0) { - - id=p_library->get_last_unused_tile_id(); - p_library->create_tile(id); - p_library->tile_set_name(id,mi->get_name()); - } - - - p_library->tile_set_texture(id,texture); - Vector2 phys_offset; - - if (mi->is_centered()) { - Size2 s; - if (mi->is_region()) { - s=mi->get_region_rect().size; - } else { - s=texture->get_size(); - } - phys_offset+=-s/2; - } - if (mi->is_region()) { - p_library->tile_set_region(id,mi->get_region_rect()); - } - - Vector >collisions; - - for(int j=0;jget_child_count();j++) { - - Node *child2 = mi->get_child(j); - if (!child2->cast_to()) - continue; - StaticBody2D *sb = child2->cast_to(); - if (sb->get_shape_count()==0) - continue; - Ref collision=sb->get_shape(0); - if (collision.is_valid()) { - collisions.push_back(collision); + int id = p_library->find_tile_by_name(mi->get_name()); + if (id<0) { + + id=p_library->get_last_unused_tile_id(); + p_library->create_tile(id); + p_library->tile_set_name(id,mi->get_name()); + } + + + + p_library->tile_set_texture(id,texture); + p_library->tile_set_material(id,material); + + Vector2 phys_offset; + + if (mi->is_centered()) { + Size2 s; + if (mi->is_region()) { + s=mi->get_region_rect().size; + } else { + s=texture->get_size(); + } + phys_offset+=-s/2; + } + if (mi->is_region()) { + p_library->tile_set_region(id,mi->get_region_rect()); + } + + Vector >collisions; + Ref nav_poly; + Ref occluder; + + for(int j=0;jget_child_count();j++) { + + Node *child2 = mi->get_child(j); + + if (child2->cast_to()) + nav_poly=child2->cast_to()->get_navigation_polygon(); + + if (child2->cast_to()) + occluder=child2->cast_to()->get_occluder_polygon(); + + if (!child2->cast_to()) + continue; + StaticBody2D *sb = child2->cast_to(); + if (sb->get_shape_count()==0) + continue; + Ref collision=sb->get_shape(0); + if (collision.is_valid()) { + collisions.push_back(collision); } - } + } - if (collisions.size()) { + if (collisions.size()) { - p_library->tile_set_shapes(id,collisions); - p_library->tile_set_shape_offset(id,-phys_offset); - } else { - p_library->tile_set_shape_offset(id,Vector2()); + p_library->tile_set_shapes(id,collisions); + p_library->tile_set_shape_offset(id,-phys_offset); + } else { + p_library->tile_set_shape_offset(id,Vector2()); + + } + + p_library->tile_set_texture_offset(id,mi->get_offset()); + p_library->tile_set_navigation_polygon(id,nav_poly); + p_library->tile_set_light_occluder(id,occluder); + p_library->tile_set_occluder_offset(id,-phys_offset); + p_library->tile_set_navigation_polygon_offset(id,-phys_offset); - } - p_library->tile_set_texture_offset(id,mi->get_offset()); } } @@ -121,23 +141,23 @@ void TileSetEditor::_menu_confirm() { switch(option) { - case MENU_OPTION_REMOVE_ITEM: { + case MENU_OPTION_REMOVE_ITEM: { - tileset->remove_tile(to_erase); - } break; - case MENU_OPTION_MERGE_FROM_SCENE: - case MENU_OPTION_CREATE_FROM_SCENE: { + tileset->remove_tile(to_erase); + } break; + case MENU_OPTION_MERGE_FROM_SCENE: + case MENU_OPTION_CREATE_FROM_SCENE: { - EditorNode *en = editor; - Node * scene = en->get_edited_scene(); - if (!scene) - break; + EditorNode *en = editor; + Node * scene = en->get_edited_scene(); + if (!scene) + break; - _import_scene(scene,tileset,option==MENU_OPTION_MERGE_FROM_SCENE); + _import_scene(scene,tileset,option==MENU_OPTION_MERGE_FROM_SCENE); - } break; + } break; } } @@ -165,11 +185,11 @@ void TileSetEditor::_menu_cbk(int p_option) { cd->set_text("Create from scene?"); cd->popup_centered(Size2(300,60)); } break; - case MENU_OPTION_MERGE_FROM_SCENE: { + case MENU_OPTION_MERGE_FROM_SCENE: { - cd->set_text("Merge from scene?"); - cd->popup_centered(Size2(300,60)); - } break; + cd->set_text("Merge from scene?"); + cd->popup_centered(Size2(300,60)); + } break; } } diff --git a/tools/editor/plugins/tile_set_editor_plugin.h b/tools/editor/plugins/tile_set_editor_plugin.h index 2531ec55b..1248b4e00 100644 --- a/tools/editor/plugins/tile_set_editor_plugin.h +++ b/tools/editor/plugins/tile_set_editor_plugin.h @@ -56,7 +56,7 @@ class TileSetEditor : public Control { int option; void _menu_cbk(int p_option); - void _menu_confirm(); + void _menu_confirm(); static void _import_scene(Node *p_scene, Ref p_library, bool p_merge); diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index 25c39b317..fb4c13426 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -1860,7 +1860,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p if (has_icon(res->get_type(),"EditorIcons")) { - p_item->set_icon(1,get_icon(res->get_type(),"EditorIcons")); + p_item->set_icon(0,get_icon(res->get_type(),"EditorIcons")); } else { Dictionary d = p_item->get_metadata(0); @@ -1870,10 +1870,10 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p if (has_icon(hint_text,"EditorIcons")) { - p_item->set_icon(1,get_icon(hint_text,"EditorIcons")); + p_item->set_icon(0,get_icon(hint_text,"EditorIcons")); } else { - p_item->set_icon(1,get_icon("Object","EditorIcons")); + p_item->set_icon(0,get_icon("Object","EditorIcons")); } } -- cgit v1.2.3-70-g09d2 From 91744e9ed3124ca48e0837ee72bfe7182fd31701 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 10 Mar 2015 00:53:09 -0300 Subject: New Demo, Screen Space Shaders -Fixes to screen space shaders. -Fixes to isometric light demo. --- demos/2d/isometric_light/faceColor.png | Bin 45476 -> 47941 bytes demos/2d/screen_space_shaders/art/burano.jpg | Bin 0 -> 246589 bytes demos/2d/screen_space_shaders/art/burano.png | Bin 0 -> 974437 bytes demos/2d/screen_space_shaders/art/filmgrain.png | Bin 0 -> 290595 bytes .../screen_space_shaders/art/filmgrain.png.flags | 1 + demos/2d/screen_space_shaders/art/forest.png | Bin 0 -> 1199433 bytes demos/2d/screen_space_shaders/art/mountains.png | Bin 0 -> 927435 bytes demos/2d/screen_space_shaders/art/platformer.png | Bin 0 -> 44102 bytes demos/2d/screen_space_shaders/art/vignette.png | Bin 0 -> 4075 bytes demos/2d/screen_space_shaders/art/white.png | Bin 0 -> 174 bytes demos/2d/screen_space_shaders/engine.cfg | 4 +++ demos/2d/screen_space_shaders/screen_shaders.gd | 32 +++++++++++++++++++ demos/2d/screen_space_shaders/screen_shaders.scn | Bin 0 -> 5762 bytes drivers/gles2/shader_compiler_gles2.cpp | 8 +++++ servers/visual/shader_language.cpp | 35 ++++++++++++++++----- servers/visual/shader_language.h | 2 ++ tools/editor/plugins/baked_light_baker.cpp | 2 +- 17 files changed, 76 insertions(+), 8 deletions(-) create mode 100644 demos/2d/screen_space_shaders/art/burano.jpg create mode 100644 demos/2d/screen_space_shaders/art/burano.png create mode 100644 demos/2d/screen_space_shaders/art/filmgrain.png create mode 100644 demos/2d/screen_space_shaders/art/filmgrain.png.flags create mode 100644 demos/2d/screen_space_shaders/art/forest.png create mode 100644 demos/2d/screen_space_shaders/art/mountains.png create mode 100644 demos/2d/screen_space_shaders/art/platformer.png create mode 100644 demos/2d/screen_space_shaders/art/vignette.png create mode 100644 demos/2d/screen_space_shaders/art/white.png create mode 100644 demos/2d/screen_space_shaders/engine.cfg create mode 100644 demos/2d/screen_space_shaders/screen_shaders.gd create mode 100644 demos/2d/screen_space_shaders/screen_shaders.scn (limited to 'drivers') diff --git a/demos/2d/isometric_light/faceColor.png b/demos/2d/isometric_light/faceColor.png index b7e3839a7..c6daf73cb 100644 Binary files a/demos/2d/isometric_light/faceColor.png and b/demos/2d/isometric_light/faceColor.png differ diff --git a/demos/2d/screen_space_shaders/art/burano.jpg b/demos/2d/screen_space_shaders/art/burano.jpg new file mode 100644 index 000000000..cdab993ec Binary files /dev/null and b/demos/2d/screen_space_shaders/art/burano.jpg differ diff --git a/demos/2d/screen_space_shaders/art/burano.png b/demos/2d/screen_space_shaders/art/burano.png new file mode 100644 index 000000000..6eec09d58 Binary files /dev/null and b/demos/2d/screen_space_shaders/art/burano.png differ diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png b/demos/2d/screen_space_shaders/art/filmgrain.png new file mode 100644 index 000000000..b8ea89902 Binary files /dev/null and b/demos/2d/screen_space_shaders/art/filmgrain.png differ diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png.flags b/demos/2d/screen_space_shaders/art/filmgrain.png.flags new file mode 100644 index 000000000..d5476d549 --- /dev/null +++ b/demos/2d/screen_space_shaders/art/filmgrain.png.flags @@ -0,0 +1 @@ +repeat=true diff --git a/demos/2d/screen_space_shaders/art/forest.png b/demos/2d/screen_space_shaders/art/forest.png new file mode 100644 index 000000000..f5a2fb9bf Binary files /dev/null and b/demos/2d/screen_space_shaders/art/forest.png differ diff --git a/demos/2d/screen_space_shaders/art/mountains.png b/demos/2d/screen_space_shaders/art/mountains.png new file mode 100644 index 000000000..b8435bb1a Binary files /dev/null and b/demos/2d/screen_space_shaders/art/mountains.png differ diff --git a/demos/2d/screen_space_shaders/art/platformer.png b/demos/2d/screen_space_shaders/art/platformer.png new file mode 100644 index 000000000..21c1cb4c4 Binary files /dev/null and b/demos/2d/screen_space_shaders/art/platformer.png differ diff --git a/demos/2d/screen_space_shaders/art/vignette.png b/demos/2d/screen_space_shaders/art/vignette.png new file mode 100644 index 000000000..8afeb7f9e Binary files /dev/null and b/demos/2d/screen_space_shaders/art/vignette.png differ diff --git a/demos/2d/screen_space_shaders/art/white.png b/demos/2d/screen_space_shaders/art/white.png new file mode 100644 index 000000000..573faa33f Binary files /dev/null and b/demos/2d/screen_space_shaders/art/white.png differ diff --git a/demos/2d/screen_space_shaders/engine.cfg b/demos/2d/screen_space_shaders/engine.cfg new file mode 100644 index 000000000..2a4111088 --- /dev/null +++ b/demos/2d/screen_space_shaders/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Screen-Space Shaders" +main_scene="res://screen_shaders.scn" diff --git a/demos/2d/screen_space_shaders/screen_shaders.gd b/demos/2d/screen_space_shaders/screen_shaders.gd new file mode 100644 index 000000000..4e8a54853 --- /dev/null +++ b/demos/2d/screen_space_shaders/screen_shaders.gd @@ -0,0 +1,32 @@ + +extends Control + +# member variables here, example: +# var a=2 +# var b="textvar" + +func _ready(): + # Initialization here + for c in get_node("pictures").get_children(): + get_node("picture").add_item("PIC: "+c.get_name()) + for c in get_node("effects").get_children(): + get_node("effect").add_item("FX: "+c.get_name()) + pass + + + + +func _on_picture_item_selected( ID ): + for c in range(get_node("pictures").get_child_count()): + if (ID==c): + get_node("pictures").get_child(c).show() + else: + get_node("pictures").get_child(c).hide() + + +func _on_effect_item_selected( ID ): + for c in range(get_node("effects").get_child_count()): + if (ID==c): + get_node("effects").get_child(c).show() + else: + get_node("effects").get_child(c).hide() diff --git a/demos/2d/screen_space_shaders/screen_shaders.scn b/demos/2d/screen_space_shaders/screen_shaders.scn new file mode 100644 index 000000000..aa359616d Binary files /dev/null and b/demos/2d/screen_space_shaders/screen_shaders.scn differ diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index be4004357..8d378ceec 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -61,6 +61,7 @@ static String _typestr(SL::DataType p_type) { case SL::TYPE_VEC2: return "vec2"; case SL::TYPE_VEC3: return "vec3"; case SL::TYPE_VEC4: return "vec4"; + case SL::TYPE_MAT2: return "mat2"; case SL::TYPE_MAT3: return "mat3"; case SL::TYPE_MAT4: return "mat4"; case SL::TYPE_TEXTURE: return "sampler2D"; @@ -284,6 +285,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+_mknum(v.x)+", "+_mknum(v.y)+")"; } break; case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+_mknum(v.x)+", "+_mknum(v.y)+", "+_mknum(v.z)+")"; } break; case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+_mknum(v.normal.x)+", "+_mknum(v.normal.y)+", "+_mknum(v.normal.z)+", "+_mknum(v.d)+")"; } break; + case SL::TYPE_MAT2: { Matrix32 x = cnode->value; code="mat2( vec2("+_mknum(x[0][0])+", "+_mknum(x[0][1])+"), vec2("+_mknum(x[1][0])+", "+_mknum(x[1][1])+"))"; } break; case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+_mknum(x.get_axis(0).x)+", "+_mknum(x.get_axis(0).y)+", "+_mknum(x.get_axis(0).z)+"), vec3("+_mknum(x.get_axis(1).x)+", "+_mknum(x.get_axis(1).y)+", "+_mknum(x.get_axis(1).z)+"), vec3("+_mknum(x.get_axis(2).x)+", "+_mknum(x.get_axis(2).y)+", "+_mknum(x.get_axis(2).z)+"))"; } break; case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec4("+_mknum(x.basis.get_axis(0).x)+", "+_mknum(x.basis.get_axis(0).y)+", "+_mknum(x.basis.get_axis(0).z)+",0.0), vec4("+_mknum(x.basis.get_axis(1).x)+", "+_mknum(x.basis.get_axis(1).y)+", "+_mknum(x.basis.get_axis(1).z)+",0.0), vec4("+_mknum(x.basis.get_axis(2).x)+", "+_mknum(x.basis.get_axis(2).y)+", "+_mknum(x.basis.get_axis(2).z)+",0.0), vec4("+_mknum(x.origin.x)+", "+_mknum(x.origin.y)+", "+_mknum(x.origin.z)+",1.0))"; } break; default: code="value.get_type())+" ("+itos(cnode->datatype)+">"; @@ -476,6 +478,11 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a m="[2]"; else if (mnode->name=="w") m="[3]"; + } else if (mnode->basetype==SL::TYPE_MAT2) { + if (mnode->name=="x") + m="[0]"; + else if (mnode->name=="y") + m="[1]"; } else if (mnode->basetype==SL::TYPE_MAT3) { if (mnode->name=="x") @@ -657,6 +664,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { replace_table["vec2" ]= "vec2"; replace_table["vec3" ]= "vec3"; replace_table["vec4" ]= "vec4"; + replace_table["mat2" ]= "mat2"; replace_table["mat3" ]= "mat3"; replace_table["mat4" ]= "mat4"; replace_table["texture" ]= "sampler2D"; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index e53fe8f82..af65a7a63 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -56,6 +56,7 @@ const char * ShaderLanguage::token_names[TK_MAX]={ "TYPE_VEC2", "TYPE_VEC3", "TYPE_VEC4", + "TYPE_MAT2", "TYPE_MAT3", "TYPE_MAT4", "TYPE_TEXTURE", @@ -403,9 +404,9 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le {TK_TYPE_TEXTURE,"texture"}, {TK_TYPE_CUBEMAP,"cubemap"}, {TK_TYPE_COLOR,"color"}, - /* + {TK_TYPE_MAT2,"mat2"}, - {TK_TYPE_MAT3,"mat3"}, + /*{TK_TYPE_MAT3,"mat3"}, {TK_TYPE_MAT4,"mat3"},*/ {TK_TYPE_MAT3,"mat3"}, {TK_TYPE_MAT4,"mat4"}, @@ -511,6 +512,7 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) { (p_type==TK_TYPE_VEC3) || (p_type==TK_TYPE_VEC4) || (p_type==TK_TYPE_COLOR) || + (p_type==TK_TYPE_MAT2) || (p_type==TK_TYPE_MAT3) || (p_type==TK_TYPE_MAT4) || (p_type==TK_TYPE_CUBEMAP) || @@ -529,6 +531,7 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) { case TK_TYPE_VEC3: return TYPE_VEC3; case TK_TYPE_VEC4: return TYPE_VEC4; case TK_TYPE_COLOR: return TYPE_VEC4; + case TK_TYPE_MAT2: return TYPE_MAT2; case TK_TYPE_MAT3: return TYPE_MAT3; case TK_TYPE_MAT4: return TYPE_MAT4; case TK_TYPE_TEXTURE: return TYPE_TEXTURE; @@ -550,6 +553,7 @@ String ShaderLanguage::get_datatype_name(DataType p_type) { case TYPE_VEC2: return "vec2"; case TYPE_VEC3: return "vec3"; case TYPE_VEC4: return "vec4"; + case TYPE_MAT2: return "mat2"; case TYPE_MAT3: return "mat3"; case TYPE_MAT4: return "mat4"; case TYPE_TEXTURE: return "texture"; @@ -570,6 +574,7 @@ bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) { (p_type==TK_TYPE_VEC3) || (p_type==TK_TYPE_VEC4) || (p_type==TK_TYPE_COLOR) || + (p_type==TK_TYPE_MAT2) || (p_type==TK_TYPE_MAT3) || (p_type==TK_TYPE_MAT4) || (p_type==TK_TYPE_TEXTURE) || @@ -782,6 +787,7 @@ const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={ {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, + {"mat2",TYPE_MAT2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, {"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, {"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, //intrinsics - trigonometry @@ -918,6 +924,7 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={ {OP_ASSIGN,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, {OP_ASSIGN,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, {OP_ASSIGN,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, + {OP_ASSIGN,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}}, {OP_ASSIGN,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}}, {OP_ASSIGN,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}}, {OP_ADD,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, @@ -933,6 +940,8 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={ {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}}, {OP_MUL,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}}, {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT3}}, + {OP_MUL,TYPE_VEC2,{TYPE_MAT2,TYPE_VEC2}}, + {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT2}}, {OP_MUL,TYPE_VEC2,{TYPE_MAT3,TYPE_VEC2}}, {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT4}}, {OP_MUL,TYPE_VEC2,{TYPE_MAT4,TYPE_VEC2}}, @@ -947,6 +956,7 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={ {OP_MUL,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}}, {OP_MUL,TYPE_VEC4,{TYPE_MAT4,TYPE_VEC4}}, {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_MAT4}}, + {OP_MUL,TYPE_MAT2,{TYPE_MAT2,TYPE_MAT2}}, {OP_MUL,TYPE_MAT3,{TYPE_MAT3,TYPE_MAT3}}, {OP_MUL,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, {OP_DIV,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, @@ -976,15 +986,15 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={ {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_VEC2}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_VEC2}}, + {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_MAT2}}, + {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}}, + {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT3}}, {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_VEC3}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_VEC3}}, + {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT4}}, {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_VEC4}}, + {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_MAT4}}, {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}}, {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}}, {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, @@ -1566,6 +1576,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex case TYPE_VEC2: name="vec2"; break; case TYPE_VEC3: name="vec3"; break; case TYPE_VEC4: name="vec4"; break; + case TYPE_MAT2: name="mat2"; break; case TYPE_MAT3: name="mat3"; break; case TYPE_MAT4: name="mat4"; break; default: ERR_FAIL_V(ERR_BUG); @@ -1860,6 +1871,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex } } break; + case TYPE_MAT2: ok=(ident=="x" || ident=="y"); member_type=TYPE_VEC2; break; case TYPE_MAT3: ok=(ident=="x" || ident=="y" || ident=="z" ); member_type=TYPE_VEC3; break; case TYPE_MAT4: ok=(ident=="x" || ident=="y" || ident=="z" || ident=="w"); member_type=TYPE_VEC4; break; default: {} @@ -2246,6 +2258,7 @@ Error ShaderLanguage::parse_variable_declaration(Parser& parser,BlockNode *p_blo case TYPE_VEC2: con->value=Vector2(); break; case TYPE_VEC3: con->value=Vector3(); break; case TYPE_VEC4: con->value=iscolor?Variant(Color()):Variant(Plane()); break; + case TYPE_MAT2: con->value=Matrix32(); break; case TYPE_MAT3: con->value=Matrix3(); break; case TYPE_MAT4: con->value=Transform(); break; case TYPE_TEXTURE: @@ -2628,12 +2641,20 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List *p_keyword int idx=0; + p_keywords->push_back("uniform"); + p_keywords->push_back("texture"); + p_keywords->push_back("cubemap"); + p_keywords->push_back("color"); + p_keywords->push_back("if"); + p_keywords->push_back("else"); + while(intrinsic_func_defs[idx].name) { p_keywords->push_back(intrinsic_func_defs[idx].name); idx++; } + switch(p_type) { case SHADER_MATERIAL_VERTEX: { idx=0; diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index f79c219d8..7777c8bcf 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -56,6 +56,7 @@ public: TK_TYPE_VEC2, TK_TYPE_VEC3, TK_TYPE_VEC4, + TK_TYPE_MAT2, TK_TYPE_MAT3, TK_TYPE_MAT4, TK_TYPE_TEXTURE, @@ -118,6 +119,7 @@ public: TYPE_VEC2, TYPE_VEC3, TYPE_VEC4, + TYPE_MAT2, TYPE_MAT3, TYPE_MAT4, TYPE_TEXTURE, diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp index 42a185b7c..184f80a1b 100644 --- a/tools/editor/plugins/baked_light_baker.cpp +++ b/tools/editor/plugins/baked_light_baker.cpp @@ -1233,7 +1233,7 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c if (dist 4079 bytes demos/2d/texscreen/bubble.png | Bin 0 -> 18619 bytes demos/2d/texscreen/bubbles.gd | 17 ++++++ demos/2d/texscreen/bubbles.scn | Bin 0 -> 1456 bytes demos/2d/texscreen/burano.png | Bin 0 -> 974437 bytes demos/2d/texscreen/engine.cfg | 4 ++ demos/2d/texscreen/lens.gd | 37 +++++++++++++ demos/2d/texscreen/lens.scn | Bin 0 -> 1805 bytes drivers/gles2/rasterizer_gles2.cpp | 62 +++++++++++++++++++--- scene/2d/back_buffer_copy.cpp | 75 +++++++++++++++++++++++++++ scene/2d/back_buffer_copy.h | 41 +++++++++++++++ scene/2d/canvas_item.cpp | 1 - scene/register_scene_types.cpp | 2 + servers/visual/rasterizer.h | 10 +++- servers/visual/visual_server_raster.cpp | 27 +++++++++- servers/visual/visual_server_raster.h | 1 + servers/visual/visual_server_wrap_mt.h | 2 + servers/visual_server.h | 1 + tools/editor/icons/icon_back_buffer_copy.png | Bin 0 -> 204 bytes 20 files changed, 272 insertions(+), 12 deletions(-) create mode 100644 demos/2d/texscreen/bubble.png create mode 100644 demos/2d/texscreen/bubbles.gd create mode 100644 demos/2d/texscreen/bubbles.scn create mode 100644 demos/2d/texscreen/burano.png create mode 100644 demos/2d/texscreen/engine.cfg create mode 100644 demos/2d/texscreen/lens.gd create mode 100644 demos/2d/texscreen/lens.scn create mode 100644 scene/2d/back_buffer_copy.cpp create mode 100644 scene/2d/back_buffer_copy.h create mode 100644 tools/editor/icons/icon_back_buffer_copy.png (limited to 'drivers') diff --git a/demos/2d/isometric_light/engine.cfg b/demos/2d/isometric_light/engine.cfg index bd65a3892..0d9e432d5 100644 --- a/demos/2d/isometric_light/engine.cfg +++ b/demos/2d/isometric_light/engine.cfg @@ -9,6 +9,10 @@ down=[key(S), key(Down)] left=[key(Left), key(A)] right=[key(Right), key(D)] +[rasterizer] + +shadow_filter=0 + [render] default_clear_color=#ff000000 diff --git a/demos/2d/sprite_shaders/sprite_shaders.scn b/demos/2d/sprite_shaders/sprite_shaders.scn index 84f81dde1..7c36f2137 100644 Binary files a/demos/2d/sprite_shaders/sprite_shaders.scn and b/demos/2d/sprite_shaders/sprite_shaders.scn differ diff --git a/demos/2d/texscreen/bubble.png b/demos/2d/texscreen/bubble.png new file mode 100644 index 000000000..021abba60 Binary files /dev/null and b/demos/2d/texscreen/bubble.png differ diff --git a/demos/2d/texscreen/bubbles.gd b/demos/2d/texscreen/bubbles.gd new file mode 100644 index 000000000..2ee227a92 --- /dev/null +++ b/demos/2d/texscreen/bubbles.gd @@ -0,0 +1,17 @@ + +extends Control + +# member variables here, example: +# var a=2 +# var b="textvar" + +const MAX_BUBBLES=10 + +func _ready(): + # Initialization here + for i in range(MAX_BUBBLES): + var bubble = preload("res://lens.scn").instance() + add_child(bubble) + pass + + diff --git a/demos/2d/texscreen/bubbles.scn b/demos/2d/texscreen/bubbles.scn new file mode 100644 index 000000000..779cba693 Binary files /dev/null and b/demos/2d/texscreen/bubbles.scn differ diff --git a/demos/2d/texscreen/burano.png b/demos/2d/texscreen/burano.png new file mode 100644 index 000000000..6eec09d58 Binary files /dev/null and b/demos/2d/texscreen/burano.png differ diff --git a/demos/2d/texscreen/engine.cfg b/demos/2d/texscreen/engine.cfg new file mode 100644 index 000000000..58193c8c4 --- /dev/null +++ b/demos/2d/texscreen/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Glass Bubbles (Texscreen)" +main_scene="res://bubbles.scn" diff --git a/demos/2d/texscreen/lens.gd b/demos/2d/texscreen/lens.gd new file mode 100644 index 000000000..2ccbfba49 --- /dev/null +++ b/demos/2d/texscreen/lens.gd @@ -0,0 +1,37 @@ + +extends BackBufferCopy + +# member variables here, example: +# var a=2 +# var b="textvar" +const MOTION_SPEED=150 + +var vsize; +var dir; + +func _process(delta): + var pos = get_pos() + dir * delta * MOTION_SPEED + + if (pos.x<0): + dir.x=abs(dir.x) + elif (pos.x>vsize.x): + dir.x=-abs(dir.x) + + if (pos.y<0): + dir.y=abs(dir.y) + elif (pos.y>vsize.y): + dir.y=-abs(dir.y) + + set_pos(pos) + +func _ready(): + vsize = get_viewport_rect().size + var pos = vsize * Vector2(randf(),randf()); + set_pos(pos); + dir = Vector2(randf()*2.0-1,randf()*2.0-1).normalized() + set_process(true) + + # Initialization here + pass + + diff --git a/demos/2d/texscreen/lens.scn b/demos/2d/texscreen/lens.scn new file mode 100644 index 000000000..5c6f8b7af Binary files /dev/null and b/demos/2d/texscreen/lens.scn differ diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index b6444b297..49fae098a 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -989,8 +989,14 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR); - else - glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); + else { + if (texture->flags&VS::TEXTURE_FLAG_FILTER) { + glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); + } else { + glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_NEAREST); + + } + } if (texture->flags&VS::TEXTURE_FLAG_FILTER) { @@ -1283,8 +1289,14 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) { if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR); - else - glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); + else{ + if (texture->flags&VS::TEXTURE_FLAG_FILTER) { + glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); + } else { + glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_NEAREST); + + } + } if (texture->flags&VS::TEXTURE_FLAG_FILTER) { @@ -8554,7 +8566,7 @@ RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) { //printf("errnum: %x\n",status); #ifdef GLEW_ENABLED if (read_depth_supported) { - glDrawBuffer(GL_BACK); + //glDrawBuffer(GL_BACK); } #endif glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); @@ -8563,7 +8575,7 @@ RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) { #ifdef GLEW_ENABLED if (read_depth_supported) { - glDrawBuffer(GL_BACK); + //glDrawBuffer(GL_BACK); } #endif @@ -9138,6 +9150,40 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const } } + if (ci->copy_back_buffer && framebuffer.active && framebuffer.scale==1) { + + Rect2 rect; + int x,y,w,h; + + if (ci->copy_back_buffer->full) { + + x = viewport.x; + y = window_size.height-(viewport.height+viewport.y); + w = viewport.width; + h = viewport.height; + } else { + x = viewport.x+ci->copy_back_buffer->screen_rect.pos.x; + y = window_size.height-(viewport.y+ci->copy_back_buffer->screen_rect.pos.y+ci->copy_back_buffer->screen_rect.size.y); + w = ci->copy_back_buffer->screen_rect.size.x; + h = ci->copy_back_buffer->screen_rect.size.y; + } + glActiveTexture(GL_TEXTURE0+max_texture_units-1); + glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); + +#ifdef GLEW_ENABLED + glReadBuffer(GL_COLOR_ATTACHMENT0); +#endif + glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,w,h); +// if (current_clip) { +// // print_line(" a clip "); +// } + + canvas_texscreen_used=true; + glActiveTexture(GL_TEXTURE0); + } + + + //begin rect CanvasItem *material_owner = ci->material_owner?ci->material_owner:ci; @@ -9904,7 +9950,7 @@ bool RasterizerGLES2::ShadowBuffer::init(int p_size,bool p_use_depth) { //printf("errnum: %x\n",status); #ifdef GLEW_ENABLED if (p_use_depth) { - glDrawBuffer(GL_BACK); + //glDrawBuffer(GL_BACK); } #endif glBindFramebuffer(GL_FRAMEBUFFER, 0); @@ -9913,7 +9959,7 @@ bool RasterizerGLES2::ShadowBuffer::init(int p_size,bool p_use_depth) { #ifdef GLEW_ENABLED if (p_use_depth) { - glDrawBuffer(GL_BACK); + //glDrawBuffer(GL_BACK); } #endif diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp new file mode 100644 index 000000000..245b3ba7e --- /dev/null +++ b/scene/2d/back_buffer_copy.cpp @@ -0,0 +1,75 @@ +#include "back_buffer_copy.h" + +void BackBufferCopy::_update_copy_mode() { + + switch(copy_mode) { + + case COPY_MODE_DISALED: { + + VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),false,Rect2()); + } break; + case COPY_MODE_RECT: { + + VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),true,rect); + } break; + case COPY_MODE_VIEWPORT: { + + VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),true,Rect2()); + + } break; + + } +} + +Rect2 BackBufferCopy::get_item_rect() const { + + return rect; +} + +void BackBufferCopy::set_rect(const Rect2& p_rect) { + + rect=p_rect; + _update_copy_mode(); +} + +Rect2 BackBufferCopy::get_rect() const{ + return rect; +} + +void BackBufferCopy::set_copy_mode(CopyMode p_mode){ + + copy_mode=p_mode; + _update_copy_mode(); +} +BackBufferCopy::CopyMode BackBufferCopy::get_copy_mode() const{ + + return copy_mode; +} + + +void BackBufferCopy::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_rect","rect"),&BackBufferCopy::set_rect); + ObjectTypeDB::bind_method(_MD("get_rect"),&BackBufferCopy::get_rect); + + ObjectTypeDB::bind_method(_MD("set_copy_mode","copy_mode"),&BackBufferCopy::set_copy_mode); + ObjectTypeDB::bind_method(_MD("get_copy_mode"),&BackBufferCopy::get_copy_mode); + + ADD_PROPERTY( PropertyInfo(Variant::INT,"copy_mode",PROPERTY_HINT_ENUM,"Disabled,Rect,Viewport"),_SCS("set_copy_mode"),_SCS("get_copy_mode")); + ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"),_SCS("set_rect"),_SCS("get_rect")); + + BIND_CONSTANT( COPY_MODE_DISALED ); + BIND_CONSTANT( COPY_MODE_RECT ); + BIND_CONSTANT( COPY_MODE_VIEWPORT ); + +} + +BackBufferCopy::BackBufferCopy(){ + + rect=Rect2(-100,-100,200,200); + copy_mode=COPY_MODE_RECT; + _update_copy_mode(); +} +BackBufferCopy::~BackBufferCopy(){ + +} diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h new file mode 100644 index 000000000..d6777a8d2 --- /dev/null +++ b/scene/2d/back_buffer_copy.h @@ -0,0 +1,41 @@ +#ifndef BACKBUFFERCOPY_H +#define BACKBUFFERCOPY_H + +#include "scene/2d/node_2d.h" + +class BackBufferCopy : public Node2D { + OBJ_TYPE( BackBufferCopy,Node2D); +public: + enum CopyMode { + COPY_MODE_DISALED, + COPY_MODE_RECT, + COPY_MODE_VIEWPORT + }; +private: + + Rect2 rect; + CopyMode copy_mode; + + void _update_copy_mode(); + +protected: + + static void _bind_methods(); + +public: + + void set_rect(const Rect2& p_rect); + Rect2 get_rect() const; + + void set_copy_mode(CopyMode p_mode); + CopyMode get_copy_mode() const; + + Rect2 BackBufferCopy::get_item_rect() const; + + BackBufferCopy(); + ~BackBufferCopy(); +}; + +VARIANT_ENUM_CAST(BackBufferCopy::CopyMode); + +#endif // BACKBUFFERCOPY_H diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 100271374..436b77a1a 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -44,7 +44,6 @@ bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) return true; } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) { set_unshaded(p_value); - print_line("set unshaded"); return true; } else { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index f90db4261..5d5e7595d 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -86,6 +86,7 @@ #include "scene/2d/sprite.h" #include "scene/2d/animated_sprite.h" #include "scene/2d/polygon_2d.h" +#include "scene/2d/back_buffer_copy.h" #include "scene/2d/visibility_notifier_2d.h" @@ -481,6 +482,7 @@ void register_scene_types() { ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); + ObjectTypeDB::register_type(); ObjectTypeDB::set_type_enabled("CollisionShape2D",false); ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false); diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 869ab83d9..2abe33449 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -769,6 +769,12 @@ public: mutable Rect2 rect; CanvasItem*next; CanvasItemMaterial* material; + struct CopyBackBuffer { + Rect2 rect; + Rect2 screen_rect; + bool full; + }; + CopyBackBuffer *copy_back_buffer; float final_opacity; @@ -904,8 +910,8 @@ public: } void clear() { for (int i=0;icopy_back_buffer!=NULL) !=p_enable) { + if (p_enable) { + canvas_item->copy_back_buffer = memnew( Rasterizer::CanvasItem::CopyBackBuffer ); + } else { + memdelete(canvas_item->copy_back_buffer); + canvas_item->copy_back_buffer=NULL; + } + } + + if (p_enable) { + canvas_item->copy_back_buffer->rect=p_rect; + canvas_item->copy_back_buffer->full=p_rect==Rect2(); + } + +} + void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { VS_CHANGED; @@ -6766,8 +6787,12 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner); } + if (ci->copy_back_buffer) { + + ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect); + } - if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render) { + if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) { //something to draw? ci->final_transform=xform; ci->final_opacity=opacity * ci->self_opacity; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 1622871d4..5c0d48645 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1149,6 +1149,7 @@ public: virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable); virtual void canvas_item_set_z(RID p_item, int p_z); virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); + virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect); virtual void canvas_item_set_material(RID p_item, RID p_material); virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 402250369..684807582 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -1138,6 +1138,8 @@ public: FUNC2(canvas_item_set_sort_children_by_y,RID,bool); FUNC2(canvas_item_set_z,RID,int); FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool); + FUNC3(canvas_item_set_copy_to_backbuffer,RID,bool,const Rect2&); + FUNC2(canvas_item_set_material,RID, RID ); diff --git a/servers/visual_server.h b/servers/visual_server.h index 8f1a0d152..f4896f984 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -994,6 +994,7 @@ public: virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0; virtual void canvas_item_set_z(RID p_item, int p_z)=0; virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0; + virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect)=0; virtual void canvas_item_clear(RID p_item)=0; virtual void canvas_item_raise(RID p_item)=0; diff --git a/tools/editor/icons/icon_back_buffer_copy.png b/tools/editor/icons/icon_back_buffer_copy.png new file mode 100644 index 000000000..b27eb3910 Binary files /dev/null and b/tools/editor/icons/icon_back_buffer_copy.png differ -- cgit v1.2.3-70-g09d2 From e646fc5b5d55869a7d497e69f1e513c226e6e75d Mon Sep 17 00:00:00 2001 From: Roman Nekrassow Date: Sat, 14 Mar 2015 12:35:18 +0100 Subject: [Fix] make_dir_recursive on Windows function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .--- drivers/windows/dir_access_windows.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers') diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index d1e976610..aa96faac1 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -270,7 +270,7 @@ Error DirAccessWindows::make_dir(String p_dir) { return OK; }; - if (err == ERROR_ALREADY_EXISTS) { + if (err == ERROR_ALREADY_EXISTS || err == ERROR_ACCESS_DENIED) { return ERR_ALREADY_EXISTS; }; -- cgit v1.2.3-70-g09d2 From 1200689245aea59a1620145a3f85cc4bd76b561f Mon Sep 17 00:00:00 2001 From: Matthew Hughes Date: Sun, 15 Mar 2015 09:43:13 -0500 Subject: Update file_access_windows.cpp for mingw cross-compile Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW--- drivers/windows/file_access_windows.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'drivers') diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index e24685432..562ddd02e 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -28,8 +28,10 @@ /*************************************************************************/ #ifdef WINDOWS_ENABLED -#include -#include "Shlwapi.h" +#define WINVER 0x0500 + +#include +#include "shlwapi.h" #include "file_access_windows.h" -- cgit v1.2.3-70-g09d2 From 53e1694e1e2b76026d862e84c1de88f62601cbc3 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 16 Mar 2015 00:47:37 -0300 Subject: New option to send canvas to render buffer allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. --- demos/2d/hdr/beach_cave.gd | 26 +++++++++ demos/2d/hdr/beach_cave.scn | Bin 0 -> 2972 bytes demos/2d/hdr/engine.cfg | 13 +++++ demos/2d/hdr/ocean_beach.png | Bin 0 -> 443558 bytes demos/2d/hdr/ocean_beach.png.flags | 1 + demos/2d/hdr/ocean_cave.png | Bin 0 -> 745215 bytes demos/2d/hdr/ocean_cave.png.flags | 1 + demos/2d/isometric_light/map.scn | Bin 8565 -> 8535 bytes demos/2d/platformer/stage.xml | 35 ++++++------ drivers/gles2/rasterizer_gles2.cpp | 50 +++++++++++------ drivers/gles2/rasterizer_gles2.h | 4 ++ platform/windows/os_windows.cpp | 1 + scene/gui/text_edit.cpp | 4 +- scene/resources/environment.cpp | 7 ++- scene/resources/environment.h | 6 +- servers/visual/rasterizer.h | 1 + servers/visual/visual_server_raster.cpp | 96 ++++++++++++++++++++++++++++++-- servers/visual/visual_server_raster.h | 8 ++- servers/visual/visual_server_wrap_mt.h | 1 + servers/visual_server.h | 5 +- tools/editor/editor_node.cpp | 5 ++ tools/editor/property_editor.cpp | 24 ++++++++ 22 files changed, 238 insertions(+), 50 deletions(-) create mode 100644 demos/2d/hdr/beach_cave.gd create mode 100644 demos/2d/hdr/beach_cave.scn create mode 100644 demos/2d/hdr/engine.cfg create mode 100644 demos/2d/hdr/ocean_beach.png create mode 100644 demos/2d/hdr/ocean_beach.png.flags create mode 100644 demos/2d/hdr/ocean_cave.png create mode 100644 demos/2d/hdr/ocean_cave.png.flags (limited to 'drivers') diff --git a/demos/2d/hdr/beach_cave.gd b/demos/2d/hdr/beach_cave.gd new file mode 100644 index 000000000..9dffbc466 --- /dev/null +++ b/demos/2d/hdr/beach_cave.gd @@ -0,0 +1,26 @@ + +extends Node2D + +# member variables here, example: +# var a=2 +# var b="textvar" +const CAVE_LIMIT=1000 + +func _input(ev): + if (ev.type==InputEvent.MOUSE_MOTION and ev.button_mask&1): + var rel_x = ev.relative_x + var cavepos = get_node("cave").get_pos() + cavepos.x+=rel_x + if (cavepos.x<-CAVE_LIMIT): + cavepos.x=-CAVE_LIMIT + elif (cavepos.x>0): + cavepos.x=0 + get_node("cave").set_pos(cavepos) + + +func _ready(): + set_process_input(true) + # Initialization here + pass + + diff --git a/demos/2d/hdr/beach_cave.scn b/demos/2d/hdr/beach_cave.scn new file mode 100644 index 000000000..4147a130a Binary files /dev/null and b/demos/2d/hdr/beach_cave.scn differ diff --git a/demos/2d/hdr/engine.cfg b/demos/2d/hdr/engine.cfg new file mode 100644 index 000000000..3d8b4222d --- /dev/null +++ b/demos/2d/hdr/engine.cfg @@ -0,0 +1,13 @@ +[application] + +name="HDR for 2D" +main_scene="res://beach_cave.scn" + +[display] + +width=1080 +height=720 + +[rasterizer] + +blur_buffer_size=128 diff --git a/demos/2d/hdr/ocean_beach.png b/demos/2d/hdr/ocean_beach.png new file mode 100644 index 000000000..a873d4f61 Binary files /dev/null and b/demos/2d/hdr/ocean_beach.png differ diff --git a/demos/2d/hdr/ocean_beach.png.flags b/demos/2d/hdr/ocean_beach.png.flags new file mode 100644 index 000000000..82127bd7d --- /dev/null +++ b/demos/2d/hdr/ocean_beach.png.flags @@ -0,0 +1 @@ +tolinear=true diff --git a/demos/2d/hdr/ocean_cave.png b/demos/2d/hdr/ocean_cave.png new file mode 100644 index 000000000..8875499df Binary files /dev/null and b/demos/2d/hdr/ocean_cave.png differ diff --git a/demos/2d/hdr/ocean_cave.png.flags b/demos/2d/hdr/ocean_cave.png.flags new file mode 100644 index 000000000..82127bd7d --- /dev/null +++ b/demos/2d/hdr/ocean_cave.png.flags @@ -0,0 +1 @@ +tolinear=true diff --git a/demos/2d/isometric_light/map.scn b/demos/2d/isometric_light/map.scn index fb2f3a215..c939a4b39 100644 Binary files a/demos/2d/isometric_light/map.scn and b/demos/2d/isometric_light/map.scn differ diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index 35517f747..610057183 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -2,16 +2,16 @@ - - + + + - "names" - + "stage" "Node" "_import_path" @@ -21,6 +21,7 @@ "visibility/visible" "visibility/opacity" "visibility/self_opacity" + "visibility/light_mask" "transform/pos" "transform/rot" "transform/scale" @@ -32,7 +33,9 @@ "cell/quadrant_size" "cell/custom_transform" "cell/half_offset" - "collision/body_mode" + "cell/tile_origin" + "cell/y_sort" + "collision/use_kinematic" "collision/friction" "collision/bounce" "collision/layers" @@ -172,10 +175,10 @@ 0.814506 "use_snap" False + "snap_vec" + 10, 10 "ofs" - -121.031, 464.121 - "snap" - 10 + 177.488, 709.633 "3D" @@ -278,10 +281,11 @@ 0 "__editor_plugin_screen__" - "2D" + "3D" True 1 + 1 0, 0 0 1, 1 @@ -291,7 +295,7 @@ 8 1, 0, 0, 1, 0, 0 2 - 1 + False 0, 2, 70, 536870914, 71, 10, 72, 10, 73, 10, 74, 10, 75, 10, 76, 10, 77, 10, 78, 10, 65536, 2, 65606, 536870914, 65607, 10, 65608, 10, 65609, 10, 65610, 10, 65611, 10, 65612, 10, 65613, 10, 65614, 10, 131072, 2, 131142, 536870914, 131143, 10, 131144, 10, 131145, 10, 131146, 10, 131147, 10, 131148, 10, 131149, 10, 131150, 10, 196608, 2, 196626, 9, 196678, 536870914, 196679, 10, 196680, 10, 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82, 0, 52, 0, 73, 92, 80, 3, 2, 0, 10, 83, 3, 82, 0, 52, 0, 73, 93, 80, 3, 2, 0, 10, 84, 3, 82, 0, 52, 0, 73, 94, 80, 3, 2, 0, 10, 85, 3, 82, 0, 52, 0, 73, 95, 80, 3, 2, 0, 10, 86, 3, 82, 0, 52, 0, 73, 96, 80, 3, 2, 0, 10, 87, 3, 82, 0, 52, 0, 73, 97, 80, 3, 2, 0, 10, 88, 3, 82, 0, 52, 0, 73, 98, 80, 3, 2, 0, 10, 89, 3, 82, 0, 52, 0, 73, 99, 80, 3, 2, 0, 10, 90, 3, 82, 0, 52, 0, 73, 100, 80, 3, 2, 0, 10, 91, 3, 82, 0, 52, 0, 73, 101, 80, 3, 2, 0, 10, 92, 3, 82, 0, 0, 0, 103, 102, 93, 2, 2, 0, 3, 94, 0, 0, 0, 104, 104, -1, 30, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 105, 95, 106, 96, 107, 97, 108, 98, 109, 0, 110, 0, 111, 0, 112, 0, 113, 2, 114, 2, 115, 13, 116, 3, 117, 6, 118, 99, 119, 3, 120, 100, 121, 6, 122, 14, 123, 14, 124, 101, 125, 8, 126, 8, 127, 2, 128, 14, 129, 102, 0 "conns" diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 49fae098a..a21b0775e 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4288,7 +4288,7 @@ void RasterizerGLES2::capture_viewport(Image* r_capture) { void RasterizerGLES2::clear_viewport(const Color& p_color) { - if (current_rt) { + if (current_rt || using_canvas_bg) { glScissor( 0, 0, viewport.width, viewport.height ); } else { @@ -6944,7 +6944,7 @@ void RasterizerGLES2::_draw_tex_bg() { RID texture; - if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { + if (current_env->bg_mode==VS::ENV_BG_TEXTURE) { texture=current_env->bg_param[VS::ENV_BG_PARAM_TEXTURE]; } else { texture=current_env->bg_param[VS::ENV_BG_PARAM_CUBEMAP]; @@ -6961,25 +6961,20 @@ void RasterizerGLES2::_draw_tex_bg() { copy_shader.set_conditional(CopyShaderGLES2::USE_ENERGY,true); - if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { + if (current_env->bg_mode==VS::ENV_BG_TEXTURE) { copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP,false); } else { copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP,true); } - if (current_env->bg_mode==VS::ENV_BG_CUBEMAP_RGBE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { - copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,true); - } else { - copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,false); - } copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,true); copy_shader.bind(); - if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { + if (current_env->bg_mode==VS::ENV_BG_TEXTURE) { glUniform1i( copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); } else { glUniform1i( copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE_CUBE),0); @@ -7006,7 +7001,7 @@ void RasterizerGLES2::_draw_tex_bg() { Vector3( 0, 0, 0) }; - if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { + if (current_env->bg_mode==VS::ENV_BG_TEXTURE) { //regular texture //adjust aspect @@ -7076,7 +7071,7 @@ void RasterizerGLES2::end_scene() { if (framebuffer.active) { //detect when to use the framebuffer object - if (texscreen_used || framebuffer.scale!=1) { + if (using_canvas_bg || texscreen_used || framebuffer.scale!=1) { use_fb=true; } else if (current_env) { use_fb=false; @@ -7128,6 +7123,7 @@ void RasterizerGLES2::end_scene() { switch(current_env->bg_mode) { + case VS::ENV_BG_CANVAS: case VS::ENV_BG_KEEP: { //copy from framebuffer if framebuffer glClear(GL_DEPTH_BUFFER_BIT); @@ -7140,7 +7136,7 @@ void RasterizerGLES2::end_scene() { bgcolor = current_env->bg_param[VS::ENV_BG_PARAM_COLOR]; else bgcolor = Globals::get_singleton()->get("render/default_clear_color"); - bgcolor = _convert_color(bgcolor); + bgcolor = _convert_color(bgcolor); float a = use_fb ? float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]) : 1.0; glClearColor(bgcolor.r,bgcolor.g,bgcolor.b,a); _glClearDepth(1.0); @@ -7148,9 +7144,7 @@ void RasterizerGLES2::end_scene() { } break; case VS::ENV_BG_TEXTURE: - case VS::ENV_BG_CUBEMAP: - case VS::ENV_BG_TEXTURE_RGBE: - case VS::ENV_BG_CUBEMAP_RGBE: { + case VS::ENV_BG_CUBEMAP: { glClear(GL_DEPTH_BUFFER_BIT); @@ -7369,8 +7363,12 @@ void RasterizerGLES2::end_scene() { _debug_shadows(); } // _debug_luminances(); - _debug_samplers(); +// _debug_samplers(); + if (using_canvas_bg) { + using_canvas_bg=false; + glColorMask(1,1,1,1); //don't touch alpha + } } void RasterizerGLES2::end_shadow_map() { @@ -7839,8 +7837,26 @@ void RasterizerGLES2::flush_frame() { /* CANVAS API */ +void RasterizerGLES2::begin_canvas_bg() { + + if (framebuffer.active) { + using_canvas_bg=true; + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); + glViewport( 0,0,viewport.width , viewport.height ); + } else { + using_canvas_bg=false; + } + +} + void RasterizerGLES2::canvas_begin() { + + if (using_canvas_bg) { + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); + glColorMask(1,1,1,0); //don't touch alpha + } + glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); @@ -10567,7 +10583,7 @@ void RasterizerGLES2::init() { glBindBuffer(GL_ARRAY_BUFFER,0); //unbind - + using_canvas_bg=false; _update_framebuffer(); DEBUG_TEST_ERROR("Initializing"); } diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index f09714f50..b7895ad82 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -677,6 +677,7 @@ class RasterizerGLES2 : public Rasterizer { bg_param[VS::ENV_BG_PARAM_ENERGY]=1.0; bg_param[VS::ENV_BG_PARAM_SCALE]=1.0; bg_param[VS::ENV_BG_PARAM_GLOW]=0.0; + bg_param[VS::ENV_BG_PARAM_CANVAS_MAX_LAYER]=0; for(int i=0;i0) { completion_index=0; completion_current=completion_options[completion_index]; @@ -1354,7 +1354,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { return; } - if (k.scancode==KEY_END) { + if (k.scancode==KEY_END && completion_indexdisable_environment=p_disable; + +} + void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) { VS_CHANGED; @@ -6267,6 +6278,20 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan } +void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) { + RID environment; + if (p_scenario->environment.is_valid()) + environment=p_scenario->environment; + else + environment=p_scenario->fallback_environment; + + rasterizer->set_camera(Transform(),CameraMatrix()); + rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); + rasterizer->set_viewport(viewport_rect); + rasterizer->end_scene(); +} + + void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) { @@ -6889,6 +6914,23 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans } +void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport,bool p_ignore_camera) { + + + Camera *camera=NULL; + if (camera_owner.owns( p_viewport->camera )) + camera=camera_owner.get( p_viewport->camera ); + Scenario *scenario = scenario_owner.get( p_viewport->scenario ); + + _update_instances(); // check dirty instances before rendering + + if (p_ignore_camera) + _render_no_camera(p_viewport, camera,scenario ); + else + _render_camera(p_viewport, camera,scenario ); + +} + void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) { ViewportRect desired_rect=p_viewport->rect; @@ -6923,14 +6965,31 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ /* Camera should always be BEFORE any other 3D */ - if (!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario)) { + bool scenario_draw_canvas_bg=false; + int scenario_canvas_max_layer=0; - Camera *camera = camera_owner.get( p_viewport->camera ); - Scenario *scenario = scenario_owner.get( p_viewport->scenario ); + if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) { - _update_instances(); // check dirty instances before rendering + Scenario *scenario=scenario_owner.get(p_viewport->scenario); + if (scenario->environment.is_valid()) { + if (rasterizer->is_environment(scenario->environment)) { + scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS; + scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER); + } + } + } + + bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario); - _render_camera(p_viewport, camera,scenario ); + + if (scenario_draw_canvas_bg) { + + rasterizer->begin_canvas_bg(); + } + + if (!scenario_draw_canvas_bg && can_draw_3d) { + + _draw_viewport_camera(p_viewport,false); } else if (true /*|| !p_viewport->canvas_list.empty()*/){ @@ -6940,7 +6999,10 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ rasterizer->clear_viewport(Color(0,0,0,0)); } else { - rasterizer->clear_viewport(clear_color); + Color cc=clear_color; + if (scenario_draw_canvas_bg) + cc.a=0; + rasterizer->clear_viewport(cc); } p_viewport->render_target_clear=false; } @@ -7040,6 +7102,16 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards } + + + + if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) { + + _draw_viewport_camera(p_viewport,!can_draw_3d); + scenario_draw_canvas_bg=false; + + } + for (Map::Element *E=canvas_map.front();E;E=E->next()) { @@ -7061,8 +7133,20 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ _render_canvas( E->get()->canvas,xform,canvas_lights ); i++; + if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) { + _draw_viewport_camera(p_viewport,!can_draw_3d); + scenario_draw_canvas_bg=false; + } + + } + if (scenario_draw_canvas_bg) { + _draw_viewport_camera(p_viewport,!can_draw_3d); + scenario_draw_canvas_bg=false; + } + + //rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 5c0d48645..b1970c55b 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -489,6 +489,8 @@ class VisualServerRaster : public VisualServer { bool render_target_vflip; bool render_target_clear_on_new_frame; bool render_target_clear; + bool disable_environment; + Image capture; bool rendered_in_prev_frame; @@ -515,7 +517,7 @@ class VisualServerRaster : public VisualServer { SelfList update_list; - Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true;} + Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true; disable_environment=false; } }; SelfList::List viewport_update_list; @@ -626,6 +628,7 @@ class VisualServerRaster : public VisualServer { void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL); void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace); + void _render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect); void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights); @@ -643,6 +646,7 @@ class VisualServerRaster : public VisualServer { int changes; bool draw_extra_frame; + void _draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera); void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h); void _draw_viewports(); void _draw_cursors_and_margins(); @@ -983,6 +987,7 @@ public: virtual void viewport_render_target_clear(RID p_viewport); virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect); + virtual void viewport_queue_screen_capture(RID p_viewport); virtual Image viewport_get_screen_capture(RID p_viewport) const; @@ -991,6 +996,7 @@ public: virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide); virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide); + virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable); virtual void viewport_attach_camera(RID p_viewport,RID p_camera); virtual void viewport_set_scenario(RID p_viewport,RID p_scenario); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 684807582..562b9ffeb 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -982,6 +982,7 @@ public: FUNC2(viewport_set_hide_canvas,RID,bool ); FUNC2(viewport_attach_camera,RID,RID ); FUNC2(viewport_set_scenario,RID,RID ); + FUNC2(viewport_set_disable_environment,RID,bool ); FUNC1RC(RID,viewport_get_attached_camera,RID); FUNC1RC(RID,viewport_get_scenario,RID ); diff --git a/servers/visual_server.h b/servers/visual_server.h index f4896f984..c748839d1 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -704,6 +704,7 @@ public: virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0; virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0; + virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0; virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0; virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0; @@ -734,8 +735,7 @@ public: ENV_BG_COLOR, ENV_BG_TEXTURE, ENV_BG_CUBEMAP, - ENV_BG_TEXTURE_RGBE, - ENV_BG_CUBEMAP_RGBE, + ENV_BG_CANVAS, ENV_BG_MAX }; @@ -744,6 +744,7 @@ public: enum EnvironmentBGParam { + ENV_BG_PARAM_CANVAS_MAX_LAYER, ENV_BG_PARAM_COLOR, ENV_BG_PARAM_TEXTURE, ENV_BG_PARAM_CUBEMAP, diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 3d42867d9..5e571373e 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -218,6 +218,7 @@ void EditorNode::_notification(int p_what) { } if (p_what==NOTIFICATION_ENTER_TREE) { + //MessageQueue::get_singleton()->push_call(this,"_get_scene_metadata"); get_tree()->set_editor_hint(true); get_tree()->get_root()->set_as_audio_listener(false); @@ -231,6 +232,8 @@ void EditorNode::_notification(int p_what) { VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport(),true); VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport(),true); + VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(),true); + _editor_select(1); if (defer_load_scene!="") { @@ -3412,6 +3415,8 @@ EditorNode::EditorNode() { scene_root = memnew( Viewport ); + + //scene_root_base->add_child(scene_root); scene_root->set_meta("_editor_disable_input",true); VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport(),true); diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index f760ab1cb..078a177ca 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -651,6 +651,8 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty if (!RES(v).is_null()) { + + menu->add_icon_item(get_icon("EditResource","EditorIcons"),"Edit",OBJ_MENU_EDIT); menu->add_icon_item(get_icon("Del","EditorIcons"),"Clear",OBJ_MENU_CLEAR); menu->add_icon_item(get_icon("Duplicate","EditorIcons"),"Make Unique",OBJ_MENU_MAKE_UNIQUE); @@ -659,6 +661,13 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty menu->add_separator(); menu->add_icon_item(get_icon("Reload","EditorIcons"),"Re-Import",OBJ_MENU_REIMPORT); } + /*if (r.is_valid() && r->get_path().is_resource_file()) { + menu->set_item_tooltip(1,r->get_path()); + } else if (r.is_valid()) { + menu->set_item_tooltip(1,r->get_name()+" ("+r->get_type()+")"); + }*/ + } else { + } @@ -1858,6 +1867,14 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p p_item->set_text(1,"<"+res->get_type()+">"); }; + + if (res.is_valid() && res->get_path().is_resource_file()) { + p_item->set_tooltip(1,res->get_path()); + } else if (res.is_valid()) { + p_item->set_tooltip(1,res->get_name()+" ("+res->get_type()+")"); + } + + if (has_icon(res->get_type(),"EditorIcons")) { p_item->set_icon(0,get_icon(res->get_type(),"EditorIcons")); @@ -2584,6 +2601,13 @@ void PropertyEditor::update_tree() { if (has_icon(res->get_type(),"EditorIcons")) { type=res->get_type(); } + + if (res.is_valid() && res->get_path().is_resource_file()) { + item->set_tooltip(1,res->get_path()); + } else if (res.is_valid()) { + item->set_tooltip(1,res->get_name()+" ("+res->get_type()+")"); + } + } -- cgit v1.2.3-70-g09d2 From acc6f3b285f058104fd6431bed2c4cfe4dc05a58 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 21 Mar 2015 00:43:33 -0300 Subject: signed distance field font support --- drivers/gles2/rasterizer_gles2.cpp | 12 ++++++++++++ drivers/gles2/shaders/canvas.glsl | 10 +++++++++- scene/gui/label.cpp | 4 +++- scene/resources/font.cpp | 17 +++++++++++++++++ scene/resources/font.h | 4 ++++ servers/visual/rasterizer.h | 3 ++- servers/visual/visual_server_raster.cpp | 8 ++++++++ servers/visual/visual_server_raster.h | 1 + servers/visual/visual_server_wrap_mt.h | 1 + servers/visual_server.h | 1 + tools/editor/io_plugins/editor_font_import_plugin.cpp | 12 ++++++------ 11 files changed, 64 insertions(+), 9 deletions(-) (limited to 'drivers') diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index a21b0775e..05c977f34 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -9127,8 +9127,10 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_use_modulate=p_modulate!=Color(1,1,1,1); canvas_modulate=p_modulate; canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate); + canvas_shader.set_conditional(CanvasShaderGLES2::USE_DISTANCE_FIELD,false); bool reset_modulate=false; + bool prev_distance_field=false; while(p_item_list) { @@ -9144,12 +9146,22 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_use_modulate=p_modulate!=Color(1,1,1,1); canvas_modulate=p_modulate; canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate); + canvas_shader.set_conditional(CanvasShaderGLES2::USE_DISTANCE_FIELD,false); + prev_distance_field=false; rebind_shader=true; reset_modulate=true; } + if (prev_distance_field!=ci->distance_field) { + + canvas_shader.set_conditional(CanvasShaderGLES2::USE_DISTANCE_FIELD,ci->distance_field); + prev_distance_field=ci->distance_field; + rebind_shader=true; + } + + if (current_clip!=ci->final_clip_owner) { current_clip=ci->final_clip_owner; diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 0e19736fd..e6d256997 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -191,8 +191,16 @@ void main() { vec3 normal = vec3(0.0,0.0,1.0); #endif - +#ifdef USE_DISTANCE_FIELD + const float smoothing = 1.0/32.0; + float distance = texture2D(texture, uv_interp).a; + color.a = smoothstep(0.5 - smoothing, 0.5 + smoothing, distance); +#else color *= texture2D( texture, uv_interp ); + +#endif + + #if defined(ENABLE_SCREEN_UV) vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult; #endif diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index d2e1e7f0b..892e4c9bc 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -72,6 +72,7 @@ void Label::_notification(int p_what) { if (clip && !autowrap) VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(),true); + if (word_cache_dirty) regenerate_word_cache(); @@ -87,7 +88,8 @@ void Label::_notification(int p_what) { bool use_outlinde = get_constant("shadow_as_outline"); Point2 shadow_ofs(get_constant("shadow_offset_x"),get_constant("shadow_offset_y")); - + VisualServer::get_singleton()->canvas_item_set_distance_field_mode(get_canvas_item(),font.is_valid() && font->is_distance_field_hint()); + int font_h = font->get_height(); int line_from=(int)get_val(); // + p_exposed.pos.y / font_h; int lines_visible = size.y/font_h; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 49ee3ee01..24d413ed6 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -398,6 +398,17 @@ int Font::get_kerning_pair(CharType p_A,CharType p_B) const { return 0; } +void Font::set_distance_field_hint(bool p_distance_field) { + + distance_field_hint=p_distance_field; + emit_changed(); +} + +bool Font::is_distance_field_hint() const{ + + return distance_field_hint; +} + void Font::clear() { @@ -406,6 +417,7 @@ void Font::clear() { char_map.clear(); textures.clear(); kerning_map.clear(); + distance_field_hint=false; } Size2 Font::get_string_size(const String& p_string) const { @@ -514,6 +526,9 @@ void Font::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_char_size","char","next"),&Font::get_char_size,DEFVAL(0)); ObjectTypeDB::bind_method(_MD("get_string_size","string"),&Font::get_string_size); + ObjectTypeDB::bind_method(_MD("set_distance_field_hint","enable"),&Font::set_distance_field_hint); + ObjectTypeDB::bind_method(_MD("is_distance_field_hint"),&Font::is_distance_field_hint); + ObjectTypeDB::bind_method(_MD("clear"),&Font::clear); ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","string","modulate","clip_w"),&Font::draw,DEFVAL(Color(1,1,1)),DEFVAL(-1)); @@ -535,12 +550,14 @@ void Font::_bind_methods() { ADD_PROPERTY( PropertyInfo( Variant::REAL, "height", PROPERTY_HINT_RANGE,"-1024,1024,1" ), _SCS("set_height"), _SCS("get_height") ); ADD_PROPERTY( PropertyInfo( Variant::REAL, "ascent", PROPERTY_HINT_RANGE,"-1024,1024,1" ), _SCS("set_ascent"), _SCS("get_ascent") ); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "distance_field" ), _SCS("set_distance_field_hint"), _SCS("is_distance_field_hint") ); } Font::Font() { clear(); + } diff --git a/scene/resources/font.h b/scene/resources/font.h index a64ec1ef7..498bc6863 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -75,6 +75,7 @@ private: float height; float ascent; + bool distance_field_hint; void _set_chars(const DVector& p_chars); DVector _get_chars() const; @@ -116,6 +117,9 @@ public: Size2 get_string_size(const String& p_string) const; void clear(); + + void set_distance_field_hint(bool p_distance_field); + bool is_distance_field_hint() const; void draw(RID p_canvas_item, const Point2& p_pos, const String& p_text,const Color& p_modulate=Color(1,1,1),int p_clip_w=-1) const; void draw_halign(RID p_canvas_item, const Point2& p_pos, HAlign p_align,float p_width,const String& p_text,const Color& p_modulate=Color(1,1,1)) const; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 8c89ddd5b..ebc210fe3 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -783,6 +783,7 @@ public: CanvasItem* final_clip_owner; CanvasItem* material_owner; ViewportRender *vp_render; + bool distance_field; Rect2 global_rect_cache; @@ -910,7 +911,7 @@ public: } void clear() { for (int i=0;iclip=p_clip; } +void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_distance_field) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + canvas_item->distance_field=p_distance_field; +} + void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) { diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index b1970c55b..72af79327 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1128,6 +1128,7 @@ public: //virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect); virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform); virtual void canvas_item_set_clip(RID p_item, bool p_clip); + virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable); virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2()); virtual void canvas_item_set_opacity(RID p_item, float p_opacity); virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const; diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 562b9ffeb..ded4c6fc0 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -1109,6 +1109,7 @@ public: //FUNC(canvas_item_set_rect,RID, const Rect2& p_rect); FUNC2(canvas_item_set_transform,RID, const Matrix32& ); FUNC2(canvas_item_set_clip,RID, bool ); + FUNC2(canvas_item_set_distance_field_mode,RID, bool ); FUNC3(canvas_item_set_custom_rect,RID, bool ,const Rect2&); FUNC2(canvas_item_set_opacity,RID, float ); FUNC2RC(float,canvas_item_get_opacity,RID, float ); diff --git a/servers/visual_server.h b/servers/visual_server.h index c748839d1..b6d354454 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -969,6 +969,7 @@ public: virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform)=0; virtual void canvas_item_set_clip(RID p_item, bool p_clip)=0; + virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable)=0; virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2())=0; virtual void canvas_item_set_opacity(RID p_item, float p_opacity)=0; virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const=0; diff --git a/tools/editor/io_plugins/editor_font_import_plugin.cpp b/tools/editor/io_plugins/editor_font_import_plugin.cpp index 05a42218a..056215319 100644 --- a/tools/editor/io_plugins/editor_font_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -984,7 +984,7 @@ Ref EditorFontImportPlugin::generate_font(const Refglyph, font_mode==_EditorFontImportOptions::FONT_BITMAP?ft_render_mode_normal:ft_render_mode_mono ); if (error) { @@ -1016,7 +1016,8 @@ Ref EditorFontImportPlugin::generate_font(const Refbitmap.width; int h = slot->bitmap.rows; int p = slot->bitmap.pitch; - print_line("pitch "+itos(slot->bitmap.pitch)); + + print_line("W: "+itos(w)+" P: "+itos(slot->bitmap.pitch)); if (font_mode==_EditorFontImportOptions::FONT_DISTANCE_FIELD) { @@ -1049,8 +1050,6 @@ Ref EditorFontImportPlugin::generate_font(const Refadvance=slot->advance.x/float(1<<6); - fdata->advance/=scaler; - if (font_mode==_EditorFontImportOptions::FONT_DISTANCE_FIELD) { fdata->halign = fdata->halign / scaler - 1.5; @@ -1150,7 +1149,7 @@ Ref EditorFontImportPlugin::generate_font(const Refofs_x=0; spd->ofs_y=0; - if (!FT_Load_Char( face, ' ', FT_LOAD_RENDER ) && !FT_Render_Glyph( face->glyph, ft_render_mode_normal )) { + if (!FT_Load_Char( face, ' ', FT_LOAD_RENDER ) && !FT_Render_Glyph( face->glyph, font_mode==_EditorFontImportOptions::FONT_BITMAP?ft_render_mode_normal:ft_render_mode_mono )) { spd->advance = slot->advance.x>>6; //round to nearest or store as float spd->advance/=scaler; @@ -1498,7 +1497,7 @@ Ref EditorFontImportPlugin::generate_font(const Ref atlast = memnew( ImageTexture ); atlast->create_from_image(atlas); @@ -1531,6 +1530,7 @@ Ref EditorFontImportPlugin::generate_font(const Refclear(); font->set_height(height+bottom_space+top_space); font->set_ascent(ascent+top_space); + font->set_distance_field_hint(font_mode==_EditorFontImportOptions::FONT_DISTANCE_FIELD); //register texures { -- cgit v1.2.3-70-g09d2 From db0a71fc58137da99137e9fbea3ee982679c9afd Mon Sep 17 00:00:00 2001 From: rollenrolm Date: Sat, 21 Mar 2015 18:33:32 +0100 Subject: New option to show/hide hidden files --- core/io/file_access_pack.cpp | 4 ++++ core/io/file_access_pack.h | 1 + core/os/dir_access.h | 1 + drivers/unix/dir_access_unix.cpp | 6 ++++++ drivers/unix/dir_access_unix.h | 2 ++ drivers/windows/dir_access_windows.cpp | 9 +++++++++ drivers/windows/dir_access_windows.h | 1 + platform/android/dir_access_android.cpp | 3 +++ platform/android/dir_access_android.h | 1 + platform/android/dir_access_jandroid.cpp | 3 +++ scene/gui/file_dialog.cpp | 19 ++++++++++++++----- tools/editor/editor_dir_dialog.cpp | 22 +++++++++++++++++----- tools/editor/editor_settings.cpp | 1 + 13 files changed, 63 insertions(+), 10 deletions(-) (limited to 'drivers') diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 6e03819aa..afbd7e3d4 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -362,6 +362,10 @@ bool DirAccessPack::current_is_dir() const{ return cdir; } +bool DirAccessPack::current_is_hidden() const{ + + return false; +} void DirAccessPack::list_dir_end() { list_dirs.clear(); diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 5fcc79aaf..2d0cf5b32 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -208,6 +208,7 @@ public: virtual bool list_dir_begin(); virtual String get_next(); virtual bool current_is_dir() const; + virtual bool current_is_hidden() const; virtual void list_dir_end(); virtual int get_drive_count(); diff --git a/core/os/dir_access.h b/core/os/dir_access.h index d8672218b..dc56f2308 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -78,6 +78,7 @@ public: virtual String get_next(bool* p_is_dir); // compatibility virtual String get_next()=0; virtual bool current_is_dir() const=0; + virtual bool current_is_hidden() const=0; virtual void list_dir_end()=0; ///< diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 452d791d9..5f5186543 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -161,6 +161,7 @@ String DirAccessUnix::get_next() { } + _cishidden=(fname!="." && fname!=".." && fname.begins_with(".")); @@ -173,6 +174,11 @@ bool DirAccessUnix::current_is_dir() const { return _cisdir; } +bool DirAccessUnix::current_is_hidden() const { + + return _cishidden; +} + void DirAccessUnix::list_dir_end() { diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index 119cb5c3f..f6089ccfe 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -50,12 +50,14 @@ class DirAccessUnix : public DirAccess { String current_dir; bool _cisdir; + bool _cishidden; public: virtual bool list_dir_begin(); ///< This starts dir listing virtual String get_next(); virtual bool current_is_dir() const; + virtual bool current_is_hidden() const; virtual void list_dir_end(); ///< diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index d1e976610..64df801b1 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -68,6 +68,7 @@ struct DirAccessWindowsPrivate { bool DirAccessWindows::list_dir_begin() { _cisdir=false; + _cishidden=false; if (unicode) { list_dir_end(); @@ -95,6 +96,8 @@ String DirAccessWindows::get_next() { if (unicode) { _cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); + _cishidden=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN); + String name=p->fu.cFileName; if (FindNextFileW(p->h, &p->fu) == 0) { @@ -108,6 +111,7 @@ String DirAccessWindows::get_next() { #ifndef WINRT_ENABLED _cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); + _cishidden=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN); String name=p->f.cFileName; @@ -128,6 +132,11 @@ bool DirAccessWindows::current_is_dir() const { return _cisdir; } +bool DirAccessWindows::current_is_hidden() const { + + return _cishidden; +} + void DirAccessWindows::list_dir_end() { if (p->h!=INVALID_HANDLE_VALUE) { diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 36530ba9b..906ce0d06 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -58,6 +58,7 @@ class DirAccessWindows : public DirAccess { bool unicode; bool _cisdir; + bool _cishidden; public: diff --git a/platform/android/dir_access_android.cpp b/platform/android/dir_access_android.cpp index 60bde61fc..80311e5a0 100644 --- a/platform/android/dir_access_android.cpp +++ b/platform/android/dir_access_android.cpp @@ -79,6 +79,9 @@ bool DirAccessAndroid::current_is_dir() const{ return false; } +bool DirAccessAndroid::current_is_hidden() const{ + return current!="." && current!=".." && current.begins_with("."); +} void DirAccessAndroid::list_dir_end(){ if (aad==NULL) diff --git a/platform/android/dir_access_android.h b/platform/android/dir_access_android.h index a6aead6eb..57683542f 100644 --- a/platform/android/dir_access_android.h +++ b/platform/android/dir_access_android.h @@ -52,6 +52,7 @@ public: virtual bool list_dir_begin(); ///< This starts dir listing virtual String get_next(); virtual bool current_is_dir() const; + virtual bool current_is_hidden() const; virtual void list_dir_end(); ///< virtual int get_drive_count(); diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index f32e16e7d..fda4ca735 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -105,6 +105,9 @@ bool DirAccessJAndroid::current_is_dir() const{ return true; } +bool DirAccessAndroid::current_is_hidden() const{ + return current!="." && current!=".." && current.begins_with("."); +} void DirAccessJAndroid::list_dir_end(){ if (id==0) diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index fbcfdb69b..47f862a58 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -29,6 +29,8 @@ #include "file_dialog.h" #include "scene/gui/label.h" #include "print_string.h" +#include "os/keyboard.h" +#include "tools/editor/editor_settings.h" FileDialog::GetIconFunc FileDialog::get_icon_func=NULL; @@ -278,13 +280,20 @@ void FileDialog::update_file_list() { List dirs; bool isdir; + bool ishidden; + bool show_hidden = EditorSettings::get_singleton()->get("file_dialog/show_hidden_files"); String item; + while ((item=dir_access->get_next(&isdir))!="") { - - if (!isdir) - files.push_back(item); - else - dirs.push_back(item); + + ishidden = dir_access->current_is_hidden(); + + if (show_hidden || !ishidden) { + if (!isdir) + files.push_back(item); + else + dirs.push_back(item); + } } dirs.sort_custom(); diff --git a/tools/editor/editor_dir_dialog.cpp b/tools/editor/editor_dir_dialog.cpp index eee4125e9..eec452ab7 100644 --- a/tools/editor/editor_dir_dialog.cpp +++ b/tools/editor/editor_dir_dialog.cpp @@ -28,6 +28,9 @@ /*************************************************************************/ #include "editor_dir_dialog.h" #include "os/os.h" +#include "os/keyboard.h" +#include "tools/editor/editor_settings.h" + void EditorDirDialog::_update_dir(TreeItem* p_item) { @@ -39,12 +42,21 @@ void EditorDirDialog::_update_dir(TreeItem* p_item) { da->change_dir(cdir); da->list_dir_begin(); String p=da->get_next(); + + bool ishidden; + bool show_hidden = EditorSettings::get_singleton()->get("file_dialog/show_hidden_files"); + while(p!="") { - if (da->current_is_dir() && !p.begins_with(".")) { - TreeItem *ti = tree->create_item(p_item); - ti->set_text(0,p); - ti->set_icon(0,get_icon("Folder","EditorIcons")); - ti->set_collapsed(true); + + ishidden = da->current_is_hidden(); + + if (show_hidden || !ishidden) { + if (da->current_is_dir() && !p.begins_with(".")) { + TreeItem *ti = tree->create_item(p_item); + ti->set_text(0,p); + ti->set_icon(0,get_icon("Folder","EditorIcons")); + ti->set_collapsed(true); + } } p=da->get_next(); diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index 24699ac87..deb5d86a2 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -446,6 +446,7 @@ void EditorSettings::_load_defaults() { set("text_editor/create_signal_callbacks",true); + set("file_dialog/show_hidden_files", false); set("animation/autorename_animation_tracks",true); set("animation/confirm_insert_track",true); -- cgit v1.2.3-70-g09d2