From 195e96361399b6d38b5e148b989d3d0e60a2e758 Mon Sep 17 00:00:00 2001
From: tagcup
Date: Thu, 14 Jun 2018 19:07:03 -0400
Subject: Added some details in skeleton docs.
Workaround for #19551.
---
doc/classes/Skeleton.xml | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
(limited to 'doc')
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index 0f96ee01f..f6662fbe0 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -5,6 +5,11 @@
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
+
+ The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
+
+ Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
+
@@ -60,6 +65,7 @@
+ Return the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
@@ -68,6 +74,7 @@
+ Return the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
@@ -76,7 +83,7 @@
- Return the name of the bone at index "index"
+ Return the name of the bone at index "index".
@@ -94,7 +101,7 @@
- Return the pose transform for bone "bone_idx".
+ Return the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
@@ -112,6 +119,7 @@
+ Return the combination of custom pose and pose. The returned transform is in skeleton's reference frame.
--
cgit v1.2.3-70-g09d2