From 61eb037d5de92b75238b16083c66e489b43ea327 Mon Sep 17 00:00:00 2001
From: Rémi Verschelde
Date: Sat, 12 Dec 2015 20:53:57 +0100
Subject: Remove outdated documentation
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doc/html/@GDScript.html | 93 -------------------------------------------------
1 file changed, 93 deletions(-)
delete mode 100644 doc/html/@GDScript.html
(limited to 'doc/html/@GDScript.html')
diff --git a/doc/html/@GDScript.html b/doc/html/@GDScript.html
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@GDScript
- Built-in GDScript functions.
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Public Methods: real sin ( real s ) real cos ( real s ) real tan ( real s ) real sinh ( real s ) real cosh ( real s ) real tanh ( real s ) real asin ( real s ) real acos ( real s ) real atan ( real s ) real atan2 ( real x , real y ) real sqrt ( real s ) real fmod ( real x , real y ) real fposmod ( real x , real y ) real floor ( real s ) real ceil ( real s ) real round ( real s ) real abs ( real s ) real sign ( real s ) real pow ( real x , real y ) real log ( real s ) real exp ( real s ) real isnan ( real s ) real isinf ( real s ) real ease ( real s , real curve ) real decimals ( real step ) real stepify ( real s , real step ) int rand ( ) real randf ( ) real rand_range ( real from , real to ) Array rand_seed ( real seed ) real deg2rad ( real deg ) real rad2deg ( real rad ) real linear2db ( real nrg ) real db2linear ( real db ) real max ( real a , real b ) real min ( real a , real b ) real clamp ( real val , real min , real max ) int nearest_po2 ( int val ) Object weakref ( Object obj ) Object convert ( var what , int type ) String str ( var what , var ... ) Nil print ( var what , var ... ) Nil printerr ( var what , var ... ) Nil printraw ( var what , var ... ) Array range ( var ... )
Description:
- This contains the list of built-in gdscript functions. Mostly math functions and other utilities. Everything else is expanded by objects.
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Method Documentation:
- Standard sine function.
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- Standard cosine function.
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- Standard tangent function.
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- Arc-tangent that takes a 2D vector as argument, retuns the full -pi to +pi range.
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- Module (remainder of x/y).
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- Module (remainder of x/y) that wraps equally in positive and negative.
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- Floor (rounds down to nearest integer).
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- Ceiling (rounds up to nearest integer).
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- Round to nearest integer.
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- Remove sign (works for integer and float).
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- Return sign (-1 or +1).
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- Power function, x elevate to y.
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- Exponential logarithm.
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- Return true if the float is not a number.
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- Return true if the float is infinite.
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- Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
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- Return the amount of decimals in the floating point value.
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- Snap float value to a given step.
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- Random value (integer).
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- Random value (0 to 1 float).
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- random from seed, pass a seed and an array with both number and new seed is returned.
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- Convert from degrees to radians.
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- Convert from radias to degrees.
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- Convert from linear energy to decibels (audio).
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- Convert from decibels to linear energy (audio).
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- Return the maximum of two values.
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- Return the minimum of two values.
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- Clamp both values to a range.
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- Return the nearest larger power of 2 for an integer.
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- Return a weak reference to an object.
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- Convert from a type to another in the best way possible. The "type" parameter uses the enum TYPE_* in Global Scope.
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- Convert one or more arguments to strings in the best way possible.
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- Print one or more arguments to strings in the best way possible to a console line.
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- Print one or more arguments to strings in the best way possible to standard error line.
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- Print one or more arguments to strings in the best way possible to console. No newline is added at the end.
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- Return an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial,final-1,increment).
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