From 92f07fefcd334686e81f56555d83530ae6741c2b Mon Sep 17 00:00:00 2001 From: Rémi Verschelde Date: Fri, 24 Nov 2017 18:10:32 +0100 Subject: doc: Remove setters and getters now exposed via properties/members --- doc/classes/TileMap.xml | 241 ------------------------------------------------ 1 file changed, 241 deletions(-) (limited to 'doc/classes/TileMap.xml') diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index dd7707229..647f031ba 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -29,13 +29,6 @@ Return the tile index of the referenced cell. - - - - - Return the cell size. - - @@ -59,33 +52,6 @@ Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner). - - - - - - - - - - - Return the collision bounce parameter. - - - - - - - Return the collision friction parameter. - - - - - - - Return the collision layer. - - @@ -94,13 +60,6 @@ - - - - - Return the collision mask. - - @@ -109,61 +68,6 @@ - - - - - Return whether the tilemap handles collisions as a kinematic body. - - - - - - - Return the custom transform matrix. - - - - - - - Return the current half offset configuration. - - - - - - - Return the orientation mode. - - - - - - - - - - - - - Return the quadrant size. - - - - - - - Return the tile origin configuration. - - - - - - - Return the current tileset. - - @@ -218,13 +122,6 @@ Return whether the referenced cell is flipped over the Y axis. - - - - - Return the Y sort mode. - - @@ -260,15 +157,6 @@ Optionally, the tile can also be flipped over the X and Y coordinates, transposed, or be given autotile coordinates. - - - - - - - Set the cell size. - - @@ -306,42 +194,6 @@ Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner). - - - - - - - - - - - - - - - Set the collision bounce parameter. Allowable values range from 0 to 1. - - - - - - - - - Set the collision friction parameter. Allowable values range from 0 to 1. - - - - - - - - - Set the collision layer. - Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1. - - @@ -352,16 +204,6 @@ - - - - - - - Set the collision masks. - Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1. - - @@ -372,89 +214,6 @@ - - - - - - - Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled). - - - - - - - - - Set custom transform matrix, to use in combination with the custom orientation mode. - - - - - - - - - Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument). - Half offset sets every other tile off by a half tile size in the specified direction. - - - - - - - - - Set the orientation mode as square, isometric or custom (use MODE_* constants as argument). - - - - - - - - - - - - - - - - - Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time. - Allowed values are integers ranging from 1 to 128. - - - - - - - - - Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument). - - - - - - - - - Set the current tileset. - - - - - - - - - Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate. - A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size. - - -- cgit v1.2.3-70-g09d2