From 92f07fefcd334686e81f56555d83530ae6741c2b Mon Sep 17 00:00:00 2001
From: Rémi Verschelde
Date: Fri, 24 Nov 2017 18:10:32 +0100
Subject: doc: Remove setters and getters now exposed via properties/members
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doc/classes/TileMap.xml | 241 ------------------------------------------------
1 file changed, 241 deletions(-)
(limited to 'doc/classes/TileMap.xml')
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index dd7707229..647f031ba 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -29,13 +29,6 @@
Return the tile index of the referenced cell.
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- Return the cell size.
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@@ -59,33 +52,6 @@
Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner).
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- Return the collision bounce parameter.
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- Return the collision friction parameter.
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- Return the collision layer.
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@@ -94,13 +60,6 @@
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- Return the collision mask.
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@@ -109,61 +68,6 @@
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- Return whether the tilemap handles collisions as a kinematic body.
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- Return the custom transform matrix.
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- Return the current half offset configuration.
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- Return the orientation mode.
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- Return the quadrant size.
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- Return the tile origin configuration.
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- Return the current tileset.
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@@ -218,13 +122,6 @@
Return whether the referenced cell is flipped over the Y axis.
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- Return the Y sort mode.
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@@ -260,15 +157,6 @@
Optionally, the tile can also be flipped over the X and Y coordinates, transposed, or be given autotile coordinates.
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- Set the cell size.
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@@ -306,42 +194,6 @@
Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner).
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- Set the collision bounce parameter. Allowable values range from 0 to 1.
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- Set the collision friction parameter. Allowable values range from 0 to 1.
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- Set the collision layer.
- Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1.
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@@ -352,16 +204,6 @@
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- Set the collision masks.
- Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1.
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@@ -372,89 +214,6 @@
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- Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled).
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- Set custom transform matrix, to use in combination with the custom orientation mode.
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- Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument).
- Half offset sets every other tile off by a half tile size in the specified direction.
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- Set the orientation mode as square, isometric or custom (use MODE_* constants as argument).
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- Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
- Allowed values are integers ranging from 1 to 128.
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- Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument).
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- Set the current tileset.
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- Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate.
- A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size.
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--
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