From 4f929a0fdfae24b1ca5acf0b732219119090ee43 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 12 Sep 2017 17:42:36 -0300 Subject: Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will recognize them. --- doc/classes/EditorFileSystem.xml | 98 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 doc/classes/EditorFileSystem.xml (limited to 'doc/classes/EditorFileSystem.xml') diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml new file mode 100644 index 000000000..6a2f81142 --- /dev/null +++ b/doc/classes/EditorFileSystem.xml @@ -0,0 +1,98 @@ + + + + Resource filesystem, as the editor sees it. + + + This object holds information of all resources in the filesystem, their types, etc. + + + + + + + + + + + + + Get the type of the file, given the full path. + + + + + + + Get the root directory object. + + + + + + + + + + + + + + + Return the scan progress for 0 to 1 if the FS is being scanned. + + + + + + + Return true of the filesystem is being scanned. + + + + + + + Scan the filesystem for changes. + + + + + + + Check if the source of any imported resource changed. + + + + + + + + + Update a file information. Call this if an external program (not Godot) modified the file. + + + + + + + Emitted if the filesystem changed. + + + + + + + + + + + + + Emitted if the source of any imported file changed. + + + + + + -- cgit v1.3.1