From 92f07fefcd334686e81f56555d83530ae6741c2b Mon Sep 17 00:00:00 2001 From: Rémi Verschelde Date: Fri, 24 Nov 2017 18:10:32 +0100 Subject: doc: Remove setters and getters now exposed via properties/members --- doc/classes/AnimationPlayer.xml | 48 ----------------------------------------- 1 file changed, 48 deletions(-) (limited to 'doc/classes/AnimationPlayer.xml') diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 28e6ae9e4..3a7651d6a 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -90,13 +90,6 @@ Get the list of names of the animations stored in the player. - - - - - Return the mode in which the animation player processes. See [method set_animation_process_mode]. - - @@ -136,13 +129,6 @@ Get the position (in seconds) of the currently being played animation. - - - - - Return the default blend time between animations. - - @@ -150,13 +136,6 @@ Return the playback position (in seconds) in an animation channel (or channel 0 if none is provided). - - - - - Return path to root node (see [method set_root]). - - @@ -262,15 +241,6 @@ Set the player as active (playing). If false, it will do nothing. - - - - - - - Set the mode in which the animation player processes. By default, it processes on idle time (framerate dependent), but using fixed time works well for animating static collision bodies in 2D and 3D. See enum ANIMATION_PROCESS_*. - - @@ -302,24 +272,6 @@ Set the current animation (even if no playback occurs). Using set_current_animation() and set_active() are similar to calling play(). - - - - - - - Set the default blend time between animations. - - - - - - - - - AnimationPlayer resolves animation track paths from this node (which is relative to itself), by default root is "..", but it can be changed. - - -- cgit v1.2.3-70-g09d2