From 478817abadc55a89f8d0ef7aa0341757d5626488 Mon Sep 17 00:00:00 2001
From: clayjohn
Date: Tue, 25 Apr 2017 20:11:23 -0600
Subject: added documentation for SurfaceTool
---
doc/base/classes.xml | 29 ++++++++++++++++++++++++++++-
1 file changed, 28 insertions(+), 1 deletion(-)
(limited to 'doc/base/classes.xml')
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 766f1877a..6f6a09492 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -43086,43 +43086,58 @@
Helper tool to create geometry.
- Helper tool to create geometry.
+ The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like
+ [codeblock]
+ var st = SurfaceTool.new()
+ st.begin(Mesh.PRIMITIVE_TRIANGLES)
+ st.add_color(Color(1, 0, 0))
+ st.add_uv(Vector2(0, 0))
+ st.add_vertex(Vector3(0, 0, 0))
+ [/codeblock]
+ The [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used.
+ It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh.
+ Add an array of bones for the next Vertex to use.
+ Specify a [Color] for the next Vertex to use.
+ Adds an index to index array if you are using indexed Vertices. Does not need to be called before adding Vertex.
+ Specify a normal for the next Vertex to use.
+ Specify whether current Vertex (if using only Vertex arrays) or current index (if also using index arrays) should utilize smooth normals for normal calculation.
+ Specify a Tangent for the next Vertex to use.
@@ -43139,40 +43154,47 @@
+ Insert a triangle fan made of array data into [Mesh] being constructed.
+ Specify UV Coordinate for next Vertex to use.
+ Specify an optional second set of UV coordinates for next Vertex to use.
+ Specify position of current Vertex. Should be called after specifying other vertex properties (e.g. Color, UV).
+ Specify weight value for next Vertex to use.
+ Called before adding any Vertices. Takes the primitive type as an argument (e.g. Mesh.PRIMITIVE_TRIANGLES).
+ Clear all information passed into the surface tool so far.
@@ -43181,24 +43203,29 @@
+ Returns a constructed [Mesh] from current information passed in. If an existing [Mesh] is passed in as an argument, will add an extra surface to the existing [Mesh].
+ Removes index array by expanding Vertex array.
+ Generates normals from Vertices so you do not have to do it manually.
+ Shrinks Vertex array by creating an index array. Avoids reusing Vertices.
+ Sets [Material] to be used by the [Mesh] you are constructing.
--
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