From 4366b7c8b0bf452236cdfd034d3a0e5d851576b9 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 16 Jul 2017 12:39:23 -0300 Subject: Added a simpler/faster way to bind script languages instance wrappers to Godot --- core/script_language.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'core/script_language.cpp') diff --git a/core/script_language.cpp b/core/script_language.cpp index 72f0acec3..4a7fdc9d6 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -66,11 +66,6 @@ bool ScriptServer::is_scripting_enabled() { return scripting_enabled; } -int ScriptServer::get_language_count() { - - return _language_count; -} - ScriptLanguage *ScriptServer::get_language(int p_idx) { ERR_FAIL_INDEX_V(p_idx, _language_count, NULL); -- cgit v1.2.3-70-g09d2