From 4e46143499be0e40ae29eff550cbeec4ebde3d85 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 12 Jun 2015 18:27:48 -0300 Subject: some optimizations in godot memory handling --- core/os/memory.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'core/os/memory.cpp') diff --git a/core/os/memory.cpp b/core/os/memory.cpp index 617e40e92..1d9ac4e30 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -112,13 +112,6 @@ size_t Memory::get_dynamic_mem_usage() { return MemoryPoolDynamic::get_singleton()->get_total_usage(); } -void * operator new(size_t p_size,void *p_pointer,size_t check, const char *p_description) { - - void *failptr=0; - ERR_FAIL_COND_V( check < p_size , failptr); /** bug, or strange compiler, most likely */ - - return p_pointer; -} -- cgit v1.2.3-70-g09d2