From a1f715a4da71fbc2b7d6fad68624bf8b22c6da17 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 2 Mar 2015 00:54:10 -0300 Subject: support for 2D shadow casters Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. --- core/io/resource_format_xml.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'core/io/resource_format_xml.cpp') diff --git a/core/io/resource_format_xml.cpp b/core/io/resource_format_xml.cpp index 75384d4ab..033b4d5e5 100644 --- a/core/io/resource_format_xml.cpp +++ b/core/io/resource_format_xml.cpp @@ -2592,6 +2592,11 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res } exit_tag("resource_file"); + if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) { + f->close(); + return ERR_CANT_CREATE; + } + f->close(); //memdelete(f); -- cgit v1.2.3-70-g09d2