From 2af2a84a03fd707cfa4c682aff34d722343d8985 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 27 Jun 2014 23:21:45 -0300 Subject: Misc Fixes ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo --- bin/tests/test_misc.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'bin/tests/test_misc.cpp') diff --git a/bin/tests/test_misc.cpp b/bin/tests/test_misc.cpp index 32d1bbf09..819afc0d0 100644 --- a/bin/tests/test_misc.cpp +++ b/bin/tests/test_misc.cpp @@ -407,7 +407,7 @@ public: RID cylinder_material = vs->fixed_material_create(); vs->fixed_material_set_param( cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9)); vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP,true); - vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true); + //vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true); vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED,true); vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED,true); @@ -429,7 +429,7 @@ public: light = vs->instance_create2( lightaux ); */ RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); - vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); + //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); //vs->light_set_shadow( lightaux, true ); RID light = vs->instance_create2( lightaux,scenario ); -- cgit v1.3.1