From f6262fde11cac8b7d1a3d299042c1af6b321cf24 Mon Sep 17 00:00:00 2001
From: Wilhem Barbier
Date: Mon, 2 Jan 2017 12:24:37 +0100
Subject: Add the 'finished' signal to AnimatedSprite
---
doc/base/classes.xml | 5 +++++
scene/2d/animated_sprite.cpp | 4 ++++
2 files changed, 9 insertions(+)
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 234ef04be..82f54d16b 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -2519,6 +2519,11 @@
Emitted when frame is changed.
+
+
+ Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted everytime the last frame is drawn, before looping.
+
+
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 5a5093957..2ead6b2c9 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -362,6 +362,9 @@ void AnimatedSprite::_notification(int p_what) {
}
} else {
frame++;
+ if (frame==fc-1) {
+ emit_signal(SceneStringNames::get_singleton()->finished);
+ }
}
update();
@@ -696,6 +699,7 @@ void AnimatedSprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("finished"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));
--
cgit v1.2.3-70-g09d2