From da24bc8f3fa5bb00deb7042b63794f4218dee774 Mon Sep 17 00:00:00 2001
From: Rémi Verschelde
Date: Sat, 21 May 2016 11:52:21 +0200
Subject: VehicleBody: Cosmetic fixes to previous commit
---
doc/base/classes.xml | 17 +++++++----------
scene/3d/vehicle_body.cpp | 2 +-
scene/3d/vehicle_body.h | 2 +-
3 files changed, 9 insertions(+), 12 deletions(-)
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 64d4100ce..81adb78e5 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -41505,16 +41505,13 @@ This method controls whether the position between two cached points is interpola
- Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value
- get the length of the return vector, the scalar value is in Godot units/seconds, if you
- assume 1.0 is a meter, then it is in meters/sec
- Example:
- # vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter:
- var speed_ms = vehicle.get_linear_velocity().length()
- # Lets convert it to Km/h:
- var speed_kms = speed_ms * 3.6
-
-
+ Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
+ [codeblock]
+ # vehicle is an instance of VehicleBody
+ var speed = vehicle.get_linear_velocity().length()
+ [/codeblock]
+
+
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 6eadc71d6..e35ba11e8 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -992,7 +992,7 @@ float VehicleBody::get_steering() const{
Vector3 VehicleBody::get_linear_velocity()
{
- return linear_velocity;
+ return linear_velocity;
}
void VehicleBody::_bind_methods(){
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index a026a10df..b6ad88f15 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -177,7 +177,7 @@ public:
void set_steering(float p_steering);
float get_steering() const;
-
+
Vector3 get_linear_velocity();
VehicleBody();
--
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