From 8c7da84e1eae25302a0c88594cce88b84f2dc21e Mon Sep 17 00:00:00 2001
From: Juan Linietsky
Date: Mon, 25 Jun 2018 18:40:24 -0300
Subject: renamed AnimationGraphPlayer to AnimationTree
---
editor/icons/icon_animation_tree.svg | 5 +
editor/plugins/animation_blend_space_1d_editor.cpp | 14 +-
editor/plugins/animation_blend_space_2d_editor.cpp | 14 +-
.../plugins/animation_blend_tree_editor_plugin.cpp | 24 +-
editor/plugins/animation_state_machine_editor.cpp | 14 +-
scene/animation/animation_blend_space_1d.cpp | 10 +-
scene/animation/animation_blend_space_1d.h | 2 +-
scene/animation/animation_blend_space_2d.cpp | 10 +-
scene/animation/animation_blend_space_2d.h | 2 +-
scene/animation/animation_blend_tree.cpp | 16 +-
scene/animation/animation_blend_tree.h | 4 +-
scene/animation/animation_graph_player.cpp | 1211 --------------------
scene/animation/animation_graph_player.h | 267 -----
scene/animation/animation_node_state_machine.cpp | 12 +-
scene/animation/animation_node_state_machine.h | 4 +-
scene/animation/animation_tree.cpp | 1211 ++++++++++++++++++++
scene/animation/animation_tree.h | 267 +++++
scene/register_scene_types.cpp | 4 +-
18 files changed, 1548 insertions(+), 1543 deletions(-)
create mode 100644 editor/icons/icon_animation_tree.svg
delete mode 100644 scene/animation/animation_graph_player.cpp
delete mode 100644 scene/animation/animation_graph_player.h
create mode 100644 scene/animation/animation_tree.cpp
create mode 100644 scene/animation/animation_tree.h
diff --git a/editor/icons/icon_animation_tree.svg b/editor/icons/icon_animation_tree.svg
new file mode 100644
index 000000000..046506fa3
--- /dev/null
+++ b/editor/icons/icon_animation_tree.svg
@@ -0,0 +1,5 @@
+
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 15d259e43..2e128db88 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -62,7 +62,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Refadd_submenu_item(TTR("Add Animation"), "animations");
- AnimationGraphPlayer *gp = blend_space->get_graph_player();
+ AnimationTree *gp = blend_space->get_tree();
ERR_FAIL_COND(!gp);
if (gp->has_node(gp->get_animation_player())) {
@@ -519,12 +519,12 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
String error;
- if (!blend_space->get_graph_player()) {
- error = TTR("BlendSpace1D does not belong to an AnimationGraphPlayer node.");
- } else if (!blend_space->get_graph_player()->is_active()) {
- error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (blend_space->get_graph_player()->is_state_invalid()) {
- error = blend_space->get_graph_player()->get_invalid_state_reason();
+ if (!blend_space->get_tree()) {
+ error = TTR("BlendSpace1D does not belong to an AnimationTree node.");
+ } else if (!blend_space->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (blend_space->get_tree()->is_state_invalid()) {
+ error = blend_space->get_tree()->get_invalid_state_reason();
}
if (error != error_label->get_text()) {
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 775fdba93..8d1706224 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -54,7 +54,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Refadd_submenu_item(TTR("Add Animation"), "animations");
- AnimationGraphPlayer *gp = blend_space->get_graph_player();
+ AnimationTree *gp = blend_space->get_tree();
ERR_FAIL_COND(!gp);
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to(gp->get_node(gp->get_animation_player()));
@@ -693,12 +693,12 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
String error;
- if (!blend_space->get_graph_player()) {
- error = TTR("BlendSpace2D does not belong to an AnimationGraphPlayer node.");
- } else if (!blend_space->get_graph_player()->is_active()) {
- error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (blend_space->get_graph_player()->is_state_invalid()) {
- error = blend_space->get_graph_player()->get_invalid_state_reason();
+ if (!blend_space->get_tree()) {
+ error = TTR("BlendSpace2D does not belong to an AnimationTree node.");
+ } else if (!blend_space->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (blend_space->get_tree()->is_state_invalid()) {
+ error = blend_space->get_tree()->get_invalid_state_reason();
} else if (blend_space->get_triangle_count() == 0) {
error = TTR("No triangles exist, so no blending can take place.");
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 32fc617a3..7d0e2929b 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -169,7 +169,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
ProgressBar *pb = memnew(ProgressBar);
- AnimationGraphPlayer *player = anim->get_graph_player();
+ AnimationTree *player = anim->get_tree();
if (player->has_node(player->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to(player->get_node(player->get_animation_player()));
if (ap) {
@@ -417,14 +417,14 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref &ano
if (updating || _filter_edit != anode)
return false;
- NodePath player_path = anode->get_graph_player()->get_animation_player();
+ NodePath player_path = anode->get_tree()->get_animation_player();
- if (!anode->get_graph_player()->has_node(player_path)) {
+ if (!anode->get_tree()->has_node(player_path)) {
EditorNode::get_singleton()->show_warning(TTR("No animation player set, so unable to retrieve track names."));
return false;
}
- AnimationPlayer *player = Object::cast_to(anode->get_graph_player()->get_node(player_path));
+ AnimationPlayer *player = Object::cast_to(anode->get_tree()->get_node(player_path));
if (!player) {
EditorNode::get_singleton()->show_warning(TTR("Player path set is invalid, so unable to retrieve track names."));
return false;
@@ -603,12 +603,12 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
String error;
- if (!blend_tree->get_graph_player()) {
- error = TTR("BlendTree does not belong to an AnimationGraphPlayer node.");
- } else if (!blend_tree->get_graph_player()->is_active()) {
- error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (blend_tree->get_graph_player()->is_state_invalid()) {
- error = blend_tree->get_graph_player()->get_invalid_state_reason();
+ if (!blend_tree->get_tree()) {
+ error = TTR("BlendTree does not belong to an AnimationTree node.");
+ } else if (!blend_tree->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (blend_tree->get_tree()->is_state_invalid()) {
+ error = blend_tree->get_tree()->get_invalid_state_reason();
}
if (error != error_label->get_text()) {
@@ -624,13 +624,13 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
blend_tree->get_node_connections(&conns);
for (List::Element *E = conns.front(); E; E = E->next()) {
float activity = 0;
- if (blend_tree->get_graph_player() && !blend_tree->get_graph_player()->is_state_invalid()) {
+ if (blend_tree->get_tree() && !blend_tree->get_tree()->is_state_invalid()) {
activity = blend_tree->get_connection_activity(E->get().input_node, E->get().input_index);
}
graph->set_connection_activity(E->get().output_node, 0, E->get().input_node, E->get().input_index, activity);
}
- AnimationGraphPlayer *graph_player = blend_tree->get_graph_player();
+ AnimationTree *graph_player = blend_tree->get_tree();
AnimationPlayer *player = NULL;
if (graph_player->has_node(graph_player->get_animation_player())) {
player = Object::cast_to(graph_player->get_node(graph_player->get_animation_player()));
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 0146f4116..04bd5f0ce 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -59,7 +59,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Refadd_submenu_item(TTR("Add Animation"), "animations");
- AnimationGraphPlayer *gp = state_machine->get_graph_player();
+ AnimationTree *gp = state_machine->get_tree();
ERR_FAIL_COND(!gp);
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to(gp->get_node(gp->get_animation_player()));
@@ -859,12 +859,12 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
if (error_time > 0) {
error = error_text;
error_time -= get_process_delta_time();
- } else if (!state_machine->get_graph_player()) {
- error = TTR("StateMachine does not belong to an AnimationGraphPlayer node.");
- } else if (!state_machine->get_graph_player()->is_active()) {
- error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (state_machine->get_graph_player()->is_state_invalid()) {
- error = state_machine->get_graph_player()->get_invalid_state_reason();
+ } else if (!state_machine->get_tree()) {
+ error = TTR("StateMachine does not belong to an AnimationTree node.");
+ } else if (!state_machine->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (state_machine->get_tree()->is_state_invalid()) {
+ error = state_machine->get_tree()->get_invalid_state_reason();
} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
error = TTR("Start and end nodes are needed for a sub-transition.");
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 6f659cc2b..c9953b276 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -67,7 +67,7 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref &p_
blend_points[p_at_index].position = p_position;
blend_points[p_at_index].node->set_parent(this);
- blend_points[p_at_index].node->set_graph_player(get_graph_player());
+ blend_points[p_at_index].node->set_tree(get_tree());
blend_points_used++;
}
@@ -84,12 +84,12 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Refset_parent(NULL);
- blend_points[p_point].node->set_graph_player(NULL);
+ blend_points[p_point].node->set_tree(NULL);
}
blend_points[p_point].node = p_node;
blend_points[p_point].node->set_parent(this);
- blend_points[p_point].node->set_graph_player(get_graph_player());
+ blend_points[p_point].node->set_tree(get_tree());
}
float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
@@ -106,7 +106,7 @@ void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_graph_player(NULL);
+ blend_points[p_point].node->set_tree(NULL);
for (int i = p_point; i < blend_points_used - 1; i++) {
blend_points[i] = blend_points[i + 1];
@@ -267,6 +267,6 @@ AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_parent(this);
- blend_points[i].node->set_graph_player(get_graph_player());
+ blend_points[i].node->set_tree(get_tree());
}
}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 447c948e9..6e264076c 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -1,7 +1,7 @@
#ifndef ANIMATION_BLEND_SPACE_1D_H
#define ANIMATION_BLEND_SPACE_1D_H
-#include "scene/animation/animation_graph_player.h"
+#include "scene/animation/animation_tree.h"
class AnimationNodeBlendSpace1D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 675285b07..28e4ca4ed 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -25,7 +25,7 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref &p_
blend_points[p_at_index].position = p_position;
blend_points[p_at_index].node->set_parent(this);
- blend_points[p_at_index].node->set_graph_player(get_graph_player());
+ blend_points[p_at_index].node->set_tree(get_tree());
blend_points_used++;
if (auto_triangles) {
@@ -46,11 +46,11 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Refset_parent(NULL);
- blend_points[p_point].node->set_graph_player(NULL);
+ blend_points[p_point].node->set_tree(NULL);
}
blend_points[p_point].node = p_node;
blend_points[p_point].node->set_parent(this);
- blend_points[p_point].node->set_graph_player(get_graph_player());
+ blend_points[p_point].node->set_tree(get_tree());
}
Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
@@ -64,7 +64,7 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_graph_player(NULL);
+ blend_points[p_point].node->set_tree(NULL);
for (int i = 0; i < triangles.size(); i++) {
bool erase = false;
@@ -553,6 +553,6 @@ AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_parent(this);
- blend_points[i].node->set_graph_player(get_graph_player());
+ blend_points[i].node->set_tree(get_tree());
}
}
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index f8f244008..5af0b9ba7 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -1,7 +1,7 @@
#ifndef ANIMATION_BLEND_SPACE_2D_H
#define ANIMATION_BLEND_SPACE_2D_H
-#include "scene/animation/animation_graph_player.h"
+#include "scene/animation/animation_tree.h"
class AnimationNodeBlendSpace2D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index ced0cbbbb..feacea565 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -16,7 +16,7 @@ float AnimationNodeAnimation::get_playback_time() const {
void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
if (property.name == "animation") {
- AnimationGraphPlayer *gp = get_graph_player();
+ AnimationTree *gp = get_tree();
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to(gp->get_node(gp->get_animation_player()));
if (ap) {
@@ -762,13 +762,13 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Refget_parent().is_valid());
- ERR_FAIL_COND(p_node->get_graph_player() != NULL);
+ ERR_FAIL_COND(p_node->get_tree() != NULL);
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(String(p_name).find("/") != -1);
nodes[p_name] = p_node;
p_node->set_parent(this);
- p_node->set_graph_player(get_graph_player());
+ p_node->set_tree(get_tree());
emit_changed();
}
@@ -804,7 +804,7 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
node->set_input_connection(i, StringName());
}
node->set_parent(NULL);
- node->set_graph_player(NULL);
+ node->set_tree(NULL);
}
nodes.erase(p_name);
@@ -965,13 +965,13 @@ Vector2 AnimationNodeBlendTree::get_graph_offset() const {
return graph_offset;
}
-void AnimationNodeBlendTree::set_graph_player(AnimationGraphPlayer *p_player) {
+void AnimationNodeBlendTree::set_tree(AnimationTree *p_player) {
- AnimationNode::set_graph_player(p_player);
+ AnimationNode::set_tree(p_player);
for (Map >::Element *E = nodes.front(); E; E = E->next()) {
Ref node = E->get();
- node->set_graph_player(p_player);
+ node->set_tree(p_player);
}
}
@@ -1107,6 +1107,6 @@ AnimationNodeBlendTree::~AnimationNodeBlendTree() {
for (Map >::Element *E = nodes.front(); E; E = E->next()) {
E->get()->set_parent(NULL);
- E->get()->set_graph_player(NULL);
+ E->get()->set_tree(NULL);
}
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 7623fd3e5..8d7932196 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -1,7 +1,7 @@
#ifndef ANIMATION_BLEND_TREE_H
#define ANIMATION_BLEND_TREE_H
-#include "scene/animation/animation_graph_player.h"
+#include "scene/animation/animation_tree.h"
class AnimationNodeAnimation : public AnimationRootNode {
@@ -318,7 +318,7 @@ public:
void set_graph_offset(const Vector2 &p_graph_offset);
Vector2 get_graph_offset() const;
- virtual void set_graph_player(AnimationGraphPlayer *p_player);
+ virtual void set_tree(AnimationTree *p_player);
AnimationNodeBlendTree();
~AnimationNodeBlendTree();
};
diff --git a/scene/animation/animation_graph_player.cpp b/scene/animation/animation_graph_player.cpp
deleted file mode 100644
index b8efecebe..000000000
--- a/scene/animation/animation_graph_player.cpp
+++ /dev/null
@@ -1,1211 +0,0 @@
-#include "animation_graph_player.h"
-#include "animation_blend_tree.h"
-#include "core/method_bind_ext.gen.inc"
-#include "engine.h"
-#include "scene/scene_string_names.h"
-#include "servers/audio/audio_stream.h"
-
-void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
-
- ERR_FAIL_COND(!state);
- ERR_FAIL_COND(!state->player->has_animation(p_animation));
-
- Ref animation = state->player->get_animation(p_animation);
-
- if (animation.is_null()) {
-
- Ref btree = get_parent();
- if (btree.is_valid()) {
- String name = btree->get_node_name(Ref(this));
- make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
- } else {
- make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
- }
- return;
- }
-
- ERR_FAIL_COND(!animation.is_valid());
-
- AnimationState anim_state;
- anim_state.blend = p_blend;
- anim_state.track_blends = &blends;
- anim_state.delta = p_delta;
- anim_state.time = p_time;
- anim_state.animation = animation;
- anim_state.seeked = p_seeked;
-
- state->animation_states.push_back(anim_state);
-}
-
-float AnimationNode::_pre_process(State *p_state, float p_time, bool p_seek) {
- state = p_state;
- float t = process(p_time, p_seek);
- state = NULL;
- return t;
-}
-
-void AnimationNode::make_invalid(const String &p_reason) {
- ERR_FAIL_COND(!state);
- state->valid = false;
- if (state->invalid_reasons != String()) {
- state->invalid_reasons += "\n";
- }
- state->invalid_reasons += "- " + p_reason;
-}
-
-float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
- ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
- ERR_FAIL_COND_V(!state, 0);
- ERR_FAIL_COND_V(!get_graph_player(), 0); //should not happen, but used to catch bugs
-
- Ref tree = get_parent();
-
- if (!tree.is_valid() && get_graph_player()->get_graph_root().ptr() != this) {
- make_invalid(RTR("Can't blend input because node is not in a tree"));
- return 0;
- }
-
- ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen
-
- StringName anim_name = inputs[p_input].connected_to;
-
- Ref node = tree->get_node(anim_name);
-
- if (node.is_null()) {
-
- String name = tree->get_node_name(Ref(this));
- make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
- return 0;
- }
-
- inputs[p_input].last_pass = state->last_pass;
-
- return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
-}
-
-float AnimationNode::blend_node(Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
-
- return _blend_node(p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
-}
-
-float AnimationNode::_blend_node(Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
-
- ERR_FAIL_COND_V(!p_node.is_valid(), 0);
- ERR_FAIL_COND_V(!state, 0);
-
- int blend_count = blends.size();
-
- if (p_node->blends.size() != blend_count) {
- p_node->blends.resize(blend_count);
- }
-
- float *blendw = p_node->blends.ptrw();
- const float *blendr = blends.ptr();
-
- bool any_valid = false;
-
- if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
-
- for (int i = 0; i < blend_count; i++) {
- blendw[i] = 0.0; //all to zero by default
- }
-
- const NodePath *K = NULL;
- while ((K = filter.next(K))) {
- if (!state->track_map.has(*K)) {
- continue;
- }
- int idx = state->track_map[*K];
- blendw[idx] = 1.0; //filtered goes to one
- }
-
- switch (p_filter) {
- case FILTER_IGNORE:
- break; //will not happen anyway
- case FILTER_PASS: {
- //values filtered pass, the rest dont
- for (int i = 0; i < blend_count; i++) {
- if (blendw[i] == 0) //not filtered, does not pass
- continue;
-
- blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
-
- } break;
- case FILTER_STOP: {
-
- //values filtered dont pass, the rest are blended
-
- for (int i = 0; i < blend_count; i++) {
- if (blendw[i] > 0) //filtered, does not pass
- continue;
-
- blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
-
- } break;
- case FILTER_BLEND: {
-
- //filtered values are blended, the rest are passed without blending
-
- for (int i = 0; i < blend_count; i++) {
- if (blendw[i] == 1.0) {
- blendw[i] = blendr[i] * p_blend; //filtered, blend
- } else {
- blendw[i] = blendr[i]; //not filtered, do not blend
- }
-
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
-
- } break;
- }
- } else {
- for (int i = 0; i < blend_count; i++) {
-
- //regular blend
- blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
- }
-
- if (r_max) {
- *r_max = 0;
- for (int i = 0; i < blend_count; i++) {
- *r_max = MAX(*r_max, blendw[i]);
- }
- }
-
- if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
- return 0;
-
- return p_node->_pre_process(state, p_time, p_seek);
-}
-
-int AnimationNode::get_input_count() const {
-
- return inputs.size();
-}
-String AnimationNode::get_input_name(int p_input) {
- ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
- return inputs[p_input].name;
-}
-
-float AnimationNode::get_input_activity(int p_input) const {
-
- ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
- if (!get_graph_player())
- return 0;
-
- if (get_graph_player()->get_last_process_pass() != inputs[p_input].last_pass) {
- return 0;
- }
- return inputs[p_input].activity;
-}
-StringName AnimationNode::get_input_connection(int p_input) {
-
- ERR_FAIL_INDEX_V(p_input, inputs.size(), StringName());
- return inputs[p_input].connected_to;
-}
-
-void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
-
- ERR_FAIL_INDEX(p_input, inputs.size());
- inputs[p_input].connected_to = p_connection;
-}
-
-String AnimationNode::get_caption() const {
- return "Node";
-}
-
-void AnimationNode::add_input(const String &p_name) {
- //root nodes cant add inputs
- ERR_FAIL_COND(Object::cast_to(this) != NULL)
- Input input;
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
- input.name = p_name;
- input.activity = 0;
- input.last_pass = 0;
- inputs.push_back(input);
- emit_changed();
-}
-
-void AnimationNode::set_input_name(int p_input, const String &p_name) {
- ERR_FAIL_INDEX(p_input, inputs.size());
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
- inputs[p_input].name = p_name;
- emit_changed();
-}
-
-void AnimationNode::remove_input(int p_index) {
- ERR_FAIL_INDEX(p_index, inputs.size());
- inputs.remove(p_index);
- emit_changed();
-}
-
-void AnimationNode::set_parent(AnimationNode *p_parent) {
- parent = p_parent; //do not use ref because parent contains children
-}
-
-Ref AnimationNode::get_parent() const {
- if (parent) {
- return Ref(parent);
- }
-
- return Ref();
-}
-
-AnimationGraphPlayer *AnimationNode::get_graph_player() const {
-
- return player;
-}
-
-AnimationPlayer *AnimationNode::get_player() const {
- ERR_FAIL_COND_V(!state, NULL);
- return state->player;
-}
-
-float AnimationNode::process(float p_time, bool p_seek) {
-
- if (get_script_instance()) {
- return get_script_instance()->call("process", p_time, p_seek);
- }
-
- return 0;
-}
-
-void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
- if (p_enable) {
- filter[p_path] = true;
- } else {
- filter.erase(p_path);
- }
-}
-
-void AnimationNode::set_filter_enabled(bool p_enable) {
- filter_enabled = p_enable;
-}
-
-bool AnimationNode::is_filter_enabled() const {
- return filter_enabled;
-}
-
-bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
- return filter.has(p_path);
-}
-
-bool AnimationNode::has_filter() const {
- return false;
-}
-
-void AnimationNode::set_position(const Vector2 &p_position) {
- position = p_position;
-}
-
-Vector2 AnimationNode::get_position() const {
- return position;
-}
-
-void AnimationNode::set_graph_player(AnimationGraphPlayer *p_player) {
-
- if (player != NULL && p_player == NULL) {
- emit_signal("removed_from_graph");
- }
- player = p_player;
-}
-
-Array AnimationNode::_get_filters() const {
-
- Array paths;
-
- const NodePath *K = NULL;
- while ((K = filter.next(K))) {
- paths.push_back(String(*K)); //use strings, so sorting is possible
- }
- paths.sort(); //done so every time the scene is saved, it does not change
-
- return paths;
-}
-void AnimationNode::_set_filters(const Array &p_filters) {
- filter.clear();
- for (int i = 0; i < p_filters.size(); i++) {
- set_filter_path(p_filters[i], true);
- }
-}
-
-void AnimationNode::_validate_property(PropertyInfo &property) const {
- if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
- property.usage = 0;
- }
-}
-
-void AnimationNode::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
- ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
- ClassDB::bind_method(D_METHOD("get_input_connection", "input"), &AnimationNode::get_input_connection);
- ClassDB::bind_method(D_METHOD("get_input_activity", "input"), &AnimationNode::get_input_activity);
-
- ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
- ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
-
- ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
- ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
-
- ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
- ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
-
- ClassDB::bind_method(D_METHOD("set_position", "position"), &AnimationNode::set_position);
- ClassDB::bind_method(D_METHOD("get_position"), &AnimationNode::get_position);
-
- ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
- ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
-
- ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
- ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
-
- BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
-
- ADD_SIGNAL(MethodInfo("removed_from_graph"));
- BIND_ENUM_CONSTANT(FILTER_IGNORE);
- BIND_ENUM_CONSTANT(FILTER_PASS);
- BIND_ENUM_CONSTANT(FILTER_STOP);
- BIND_ENUM_CONSTANT(FILTER_BLEND);
-}
-
-AnimationNode::AnimationNode() {
-
- state = NULL;
- parent = NULL;
- player = NULL;
- set_local_to_scene(true);
- filter_enabled = false;
-}
-
-////////////////////
-
-void AnimationGraphPlayer::set_graph_root(const Ref &p_root) {
-
- if (root.is_valid()) {
- root->set_graph_player(NULL);
- }
- if (p_root.is_valid()) {
- ERR_EXPLAIN("root node already set to another player");
- ERR_FAIL_COND(p_root->player);
- }
- root = p_root;
-
- if (root.is_valid()) {
- root->set_graph_player(this);
- }
-
- update_configuration_warning();
-}
-
-Ref AnimationGraphPlayer::get_graph_root() const {
- return root;
-}
-
-void AnimationGraphPlayer::set_active(bool p_active) {
-
- if (active == p_active)
- return;
-
- active = p_active;
- started = active;
-
- if (process_mode == ANIMATION_PROCESS_IDLE) {
- set_process_internal(active);
- } else {
-
- set_physics_process_internal(active);
- }
-
- if (!active && is_inside_tree()) {
- for (Set::Element *E = playing_caches.front(); E; E = E->next()) {
-
- if (ObjectDB::get_instance(E->get()->object_id)) {
- E->get()->object->call("stop");
- }
- }
-
- playing_caches.clear();
- }
-}
-
-bool AnimationGraphPlayer::is_active() const {
-
- return active;
-}
-
-void AnimationGraphPlayer::set_process_mode(AnimationProcessMode p_mode) {
-
- if (process_mode == p_mode)
- return;
-
- bool was_active = is_active();
- if (was_active) {
- set_active(false);
- }
-
- process_mode = p_mode;
-
- if (was_active) {
- set_active(true);
- }
-}
-
-AnimationGraphPlayer::AnimationProcessMode AnimationGraphPlayer::get_process_mode() const {
- return process_mode;
-}
-
-void AnimationGraphPlayer::_node_removed(Node *p_node) {
- cache_valid = false;
-}
-
-bool AnimationGraphPlayer::_update_caches(AnimationPlayer *player) {
-
- setup_pass++;
-
- if (!player->has_node(player->get_root())) {
- ERR_PRINT("AnimationGraphPlayer: AnimationPlayer root is invalid.");
- set_active(false);
- return false;
- }
- Node *parent = player->get_node(player->get_root());
-
- List sname;
- player->get_animation_list(&sname);
-
- for (List::Element *E = sname.front(); E; E = E->next()) {
- Ref anim = player->get_animation(E->get());
- for (int i = 0; i < anim->get_track_count(); i++) {
- NodePath path = anim->track_get_path(i);
- Animation::TrackType track_type = anim->track_get_type(i);
-
- TrackCache *track = NULL;
- if (track_cache.has(path)) {
- track = track_cache.get(path);
- }
-
- //if not valid, delete track
- if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) {
- playing_caches.erase(track);
- memdelete(track);
- track_cache.erase(path);
- track = NULL;
- }
-
- if (!track) {
-
- RES resource;
- Vector leftover_path;
- Node *child = parent->get_node_and_resource(path, resource, leftover_path);
-
- if (!child) {
- ERR_PRINTS("AnimationGraphPlayer: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
- continue;
- }
-
- if (!child->is_connected("tree_exited", this, "_node_removed")) {
- child->connect("tree_exited", this, "_node_removed", varray(child));
- }
-
- switch (track_type) {
- case Animation::TYPE_VALUE: {
-
- TrackCacheValue *track_value = memnew(TrackCacheValue);
-
- if (resource.is_valid()) {
- track_value->object = resource.ptr();
- } else {
- track_value->object = child;
- }
-
- track_value->subpath = leftover_path;
- track_value->object_id = track_value->object->get_instance_id();
-
- track = track_value;
-
- } break;
- case Animation::TYPE_TRANSFORM: {
-
- Spatial *spatial = Object::cast_to(child);
-
- if (!spatial) {
- ERR_PRINTS("AnimationGraphPlayer: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
- continue;
- }
-
- TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
-
- track_xform->spatial = spatial;
- track_xform->skeleton = NULL;
- track_xform->bone_idx = -1;
-
- if (path.get_subname_count() == 1 && Object::cast_to(spatial)) {
-
- Skeleton *sk = Object::cast_to(spatial);
- int bone_idx = sk->find_bone(path.get_subname(0));
- if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) {
-
- track_xform->skeleton = sk;
- track_xform->bone_idx = bone_idx;
- }
- }
-
- track_xform->object = spatial;
- track_xform->object_id = track_xform->object->get_instance_id();
-
- track = track_xform;
-
- } break;
- case Animation::TYPE_METHOD: {
-
- TrackCacheMethod *track_method = memnew(TrackCacheMethod);
-
- if (resource.is_valid()) {
- track_method->object = resource.ptr();
- } else {
- track_method->object = child;
- }
-
- track_method->object_id = track_method->object->get_instance_id();
-
- track = track_method;
-
- } break;
- case Animation::TYPE_BEZIER: {
-
- TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
-
- if (resource.is_valid()) {
- track_bezier->object = resource.ptr();
- } else {
- track_bezier->object = child;
- }
-
- track_bezier->subpath = leftover_path;
- track_bezier->object_id = track_bezier->object->get_instance_id();
-
- track = track_bezier;
- } break;
- case Animation::TYPE_AUDIO: {
-
- TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
-
- track_audio->object = child;
- track_audio->object_id = track_audio->object->get_instance_id();
-
- track = track_audio;
-
- } break;
- case Animation::TYPE_ANIMATION: {
-
- TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
-
- track_animation->object = child;
- track_animation->object_id = track_animation->object->get_instance_id();
-
- track = track_animation;
-
- } break;
- }
-
- track_cache[path] = track;
- }
-
- track->setup_pass = setup_pass;
- }
- }
-
- List to_delete;
-
- const NodePath *K = NULL;
- while ((K = track_cache.next(K))) {
- TrackCache *tc = track_cache[*K];
- if (tc->setup_pass != setup_pass) {
- to_delete.push_back(*K);
- }
- }
-
- while (to_delete.front()) {
- NodePath np = to_delete.front()->get();
- memdelete(track_cache[np]);
- track_cache.erase(np);
- to_delete.pop_front();
- }
-
- state.track_map.clear();
-
- K = NULL;
- int idx = 0;
- while ((K = track_cache.next(K))) {
- state.track_map[*K] = idx;
- idx++;
- }
-
- state.track_count = idx;
-
- cache_valid = true;
-
- return true;
-}
-
-void AnimationGraphPlayer::_clear_caches() {
-
- const NodePath *K = NULL;
- while ((K = track_cache.next(K))) {
- memdelete(track_cache[*K]);
- }
- playing_caches.clear();
-
- track_cache.clear();
- cache_valid = false;
-}
-
-void AnimationGraphPlayer::_process_graph(float p_delta) {
-
- //check all tracks, see if they need modification
-
- if (!root.is_valid()) {
- ERR_PRINT("AnimationGraphPlayer: root AnimationNode is not set, disabling playback.");
- set_active(false);
- cache_valid = false;
- return;
- }
-
- if (!has_node(animation_player)) {
- ERR_PRINT("AnimationGraphPlayer: no valid AnimationPlayer path set, disabling playback");
- set_active(false);
- cache_valid = false;
- return;
- }
-
- AnimationPlayer *player = Object::cast_to(get_node(animation_player));
-
- if (!player) {
- ERR_PRINT("AnimationGraphPlayer: path points to a node not an AnimationPlayer, disabling playback");
- set_active(false);
- cache_valid = false;
- return;
- }
-
- if (!cache_valid) {
- if (!_update_caches(player)) {
- return;
- }
- }
-
- { //setup
-
- process_pass++;
-
- state.valid = true;
- state.invalid_reasons = "";
- state.animation_states.clear(); //will need to be re-created
- state.valid = true;
- state.player = player;
- state.last_pass = process_pass;
-
- // root source blends
-
- root->blends.resize(state.track_count);
- float *src_blendsw = root->blends.ptrw();
- for (int i = 0; i < state.track_count; i++) {
- src_blendsw[i] = 1.0; //by default all go to 1 for the root input
- }
- }
-
- //process
-
- {
-
- if (started) {
- //if started, seek
- root->_pre_process(&state, 0, true);
- started = false;
- }
-
- root->_pre_process(&state, p_delta, false);
- }
-
- if (!state.valid) {
- return; //state is not valid. do nothing.
- }
- //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
-
- {
-
- bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
-
- for (List::Element *E = state.animation_states.front(); E; E = E->next()) {
-
- const AnimationNode::AnimationState &as = E->get();
-
- Ref a = as.animation;
- float time = as.time;
- float delta = as.delta;
- bool seeked = as.seeked;
-
- for (int i = 0; i < a->get_track_count(); i++) {
-
- NodePath path = a->track_get_path(i);
- TrackCache *track = track_cache[path];
- if (track->type != a->track_get_type(i)) {
- continue; //may happen should not
- }
-
- ERR_CONTINUE(!state.track_map.has(path));
- int blend_idx = state.track_map[path];
-
- ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
-
- float blend = (*as.track_blends)[blend_idx];
-
- if (blend < CMP_EPSILON)
- continue; //nothing to blend
-
- switch (track->type) {
-
- case Animation::TYPE_TRANSFORM: {
-
- TrackCacheTransform *t = static_cast(track);
-
- Vector3 loc;
- Quat rot;
- Vector3 scale;
-
- Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
- scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
-
- if (err != OK)
- continue;
-
- if (t->process_pass != process_pass) {
-
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quat();
- t->scale = Vector3();
- }
-
- t->loc = t->loc.linear_interpolate(loc, blend);
- t->rot = t->rot.slerp(rot, blend);
- t->scale = t->scale.linear_interpolate(scale, blend);
-
- } break;
- case Animation::TYPE_VALUE: {
-
- TrackCacheValue *t = static_cast(track);
-
- Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
-
- if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
-
- Variant value = a->value_track_interpolate(i, time);
-
- if (value == Variant())
- continue;
-
- if (t->process_pass != process_pass) {
- Variant::CallError ce;
- t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
- t->process_pass = process_pass;
- }
-
- Variant::interpolate(t->value, value, blend, t->value);
-
- } else if (delta != 0) {
-
- List indices;
- a->value_track_get_key_indices(i, time, delta, &indices);
-
- for (List::Element *F = indices.front(); F; F = F->next()) {
-
- Variant value = a->track_get_key_value(i, F->get());
- t->object->set_indexed(t->subpath, value);
- }
- }
-
- } break;
- case Animation::TYPE_METHOD: {
-
- if (delta == 0) {
- continue;
- }
- TrackCacheMethod *t = static_cast(track);
-
- List indices;
-
- a->method_track_get_key_indices(i, time, delta, &indices);
-
- for (List::Element *E = indices.front(); E; E = E->next()) {
-
- StringName method = a->method_track_get_name(i, E->get());
- Vector params = a->method_track_get_params(i, E->get());
-
- int s = params.size();
-
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
- if (can_call) {
- t->object->call_deferred(
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
- }
- }
-
- } break;
- case Animation::TYPE_BEZIER: {
-
- TrackCacheBezier *t = static_cast(track);
-
- float bezier = a->bezier_track_interpolate(i, time);
-
- if (t->process_pass != process_pass) {
- t->value = 0;
- t->process_pass = process_pass;
- }
-
- t->value = Math::lerp(t->value, bezier, blend);
-
- } break;
- case Animation::TYPE_AUDIO: {
-
- TrackCacheAudio *t = static_cast(track);
-
- if (seeked) {
- //find whathever should be playing
- int idx = a->track_find_key(i, time);
- if (idx < 0)
- continue;
-
- Ref stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- start_ofs += time - a->track_get_key_time(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
-
- if (start_ofs > len - end_ofs) {
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- continue;
- }
-
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
-
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
-
- t->start = time;
- }
-
- } else {
- //find stuff to play
- List to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
- if (to_play.size()) {
- int idx = to_play.back()->get();
-
- Ref stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
-
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
-
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
-
- t->start = time;
- }
- } else if (t->playing) {
- if (t->start > time || (t->len > 0 && time - t->start < t->len)) {
- //time to stop
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- }
- }
- }
-
- } break;
- case Animation::TYPE_ANIMATION: {
-
- TrackCacheAnimation *t = static_cast(track);
-
- AnimationPlayer *player = Object::cast_to(t->object);
-
- if (!player)
- continue;
-
- if (delta == 0 || seeked) {
- //seek
- int idx = a->track_find_key(i, time);
- if (idx < 0)
- continue;
-
- float pos = a->track_get_key_time(i, idx);
-
- StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
- continue;
-
- Ref anim = player->get_animation(anim_name);
-
- float at_anim_pos;
-
- if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
- } else {
- at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
- }
-
- if (player->is_playing() || seeked) {
- player->play(anim_name);
- player->seek(at_anim_pos);
- t->playing = true;
- playing_caches.insert(t);
- } else {
- player->set_assigned_animation(anim_name);
- player->seek(at_anim_pos, true);
- }
- } else {
- //find stuff to play
- List to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
- if (to_play.size()) {
- int idx = to_play.back()->get();
-
- StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
-
- if (playing_caches.has(t)) {
- playing_caches.erase(t);
- player->stop();
- t->playing = false;
- }
- } else {
- player->play(anim_name);
- t->playing = true;
- playing_caches.insert(t);
- }
- }
- }
-
- } break;
- }
- }
- }
- }
-
- {
- // finally, set the tracks
- const NodePath *K = NULL;
- while ((K = track_cache.next(K))) {
- TrackCache *track = track_cache[*K];
- if (track->process_pass != process_pass)
- continue; //not processed, ignore
-
- switch (track->type) {
-
- case Animation::TYPE_TRANSFORM: {
-
- TrackCacheTransform *t = static_cast(track);
-
- Transform xform;
- xform.origin = t->loc;
-
- t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
-
- xform.basis.set_quat_scale(t->rot, t->scale);
-
- if (t->skeleton && t->bone_idx >= 0) {
-
- t->skeleton->set_bone_pose(t->bone_idx, xform);
-
- } else {
-
- t->spatial->set_transform(xform);
- }
-
- } break;
- case Animation::TYPE_VALUE: {
-
- TrackCacheValue *t = static_cast(track);
-
- t->object->set_indexed(t->subpath, t->value);
-
- } break;
- case Animation::TYPE_BEZIER: {
-
- TrackCacheBezier *t = static_cast(track);
-
- t->object->set_indexed(t->subpath, t->value);
-
- } break;
- default: {} //the rest dont matter
- }
- }
- }
-}
-
-void AnimationGraphPlayer::_notification(int p_what) {
-
- if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
- _process_graph(get_physics_process_delta_time());
- }
-
- if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) {
- _process_graph(get_process_delta_time());
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _clear_caches();
- }
-}
-
-void AnimationGraphPlayer::set_animation_player(const NodePath &p_player) {
- animation_player = p_player;
- update_configuration_warning();
-}
-
-NodePath AnimationGraphPlayer::get_animation_player() const {
- return animation_player;
-}
-
-bool AnimationGraphPlayer::is_state_invalid() const {
-
- return !state.valid;
-}
-String AnimationGraphPlayer::get_invalid_state_reason() const {
-
- return state.invalid_reasons;
-}
-
-uint64_t AnimationGraphPlayer::get_last_process_pass() const {
- return process_pass;
-}
-
-String AnimationGraphPlayer::get_configuration_warning() const {
-
- String warning = Node::get_configuration_warning();
-
- if (!root.is_valid()) {
- if (warning != String()) {
- warning += "\n";
- }
- warning += TTR("A root AnimationNode for the graph is not set.");
- }
-
- if (!has_node(animation_player)) {
-
- if (warning != String()) {
- warning += "\n";
- }
-
- warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
- return warning;
- }
-
- AnimationPlayer *player = Object::cast_to(get_node(animation_player));
-
- if (!player) {
- if (warning != String()) {
- warning += "\n";
- }
-
- warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
- return warning;
- }
-
- if (!player->has_node(player->get_root())) {
- if (warning != String()) {
- warning += "\n";
- }
-
- warning += TTR("AnimationPlayer root is not a valid node.");
- return warning;
- }
-
- return warning;
-}
-
-void AnimationGraphPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationGraphPlayer::set_active);
- ClassDB::bind_method(D_METHOD("is_active"), &AnimationGraphPlayer::is_active);
-
- ClassDB::bind_method(D_METHOD("set_graph_root", "root"), &AnimationGraphPlayer::set_graph_root);
- ClassDB::bind_method(D_METHOD("get_graph_root"), &AnimationGraphPlayer::get_graph_root);
-
- ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationGraphPlayer::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationGraphPlayer::get_process_mode);
-
- ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationGraphPlayer::set_animation_player);
- ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationGraphPlayer::get_animation_player);
-
- ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationGraphPlayer::_node_removed);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "graph_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_graph_root", "get_graph_root");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
-}
-
-AnimationGraphPlayer::AnimationGraphPlayer() {
-
- process_mode = ANIMATION_PROCESS_IDLE;
- active = false;
- cache_valid = false;
- setup_pass = 1;
- started = true;
-}
-
-AnimationGraphPlayer::~AnimationGraphPlayer() {
- if (root.is_valid()) {
- root->player = NULL;
- }
-}
diff --git a/scene/animation/animation_graph_player.h b/scene/animation/animation_graph_player.h
deleted file mode 100644
index 8952be75c..000000000
--- a/scene/animation/animation_graph_player.h
+++ /dev/null
@@ -1,267 +0,0 @@
-#ifndef ANIMATION_GRAPH_PLAYER_H
-#define ANIMATION_GRAPH_PLAYER_H
-
-#include "animation_player.h"
-#include "scene/3d/skeleton.h"
-#include "scene/3d/spatial.h"
-#include "scene/resources/animation.h"
-
-class AnimationNodeBlendTree;
-class AnimationPlayer;
-class AnimationGraphPlayer;
-
-class AnimationNode : public Resource {
- GDCLASS(AnimationNode, Resource)
-public:
- enum FilterAction {
- FILTER_IGNORE,
- FILTER_PASS,
- FILTER_STOP,
- FILTER_BLEND
- };
-
- struct Input {
-
- String name;
- StringName connected_to;
- float activity;
- uint64_t last_pass;
- };
-
- Vector inputs;
-
- float process_input(int p_input, float p_time, bool p_seek, float p_blend);
-
- friend class AnimationGraphPlayer;
-
- struct AnimationState {
-
- Ref animation;
- float time;
- float delta;
- const Vector *track_blends;
- float blend;
- bool seeked;
- };
-
- struct State {
-
- int track_count;
- HashMap track_map;
- List animation_states;
- bool valid;
- AnimationPlayer *player;
- String invalid_reasons;
- uint64_t last_pass;
- };
-
- Vector blends;
- State *state;
- float _pre_process(State *p_state, float p_time, bool p_seek);
- void _pre_update_animations(HashMap *track_map);
- Vector2 position;
-
- AnimationNode *parent;
- AnimationGraphPlayer *player;
-
- float _blend_node(Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
-
- HashMap filter;
- bool filter_enabled;
-
- Array _get_filters() const;
- void _set_filters(const Array &p_filters);
-
-protected:
- void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
- float blend_node(Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- void make_invalid(const String &p_reason);
-
- static void _bind_methods();
-
- void _validate_property(PropertyInfo &property) const;
-
-public:
- void set_parent(AnimationNode *p_parent);
- Ref get_parent() const;
- virtual void set_graph_player(AnimationGraphPlayer *p_player);
- AnimationGraphPlayer *get_graph_player() const;
- AnimationPlayer *get_player() const;
-
- virtual float process(float p_time, bool p_seek);
- virtual String get_caption() const;
-
- int get_input_count() const;
- String get_input_name(int p_input);
- StringName get_input_connection(int p_input);
- void set_input_connection(int p_input, const StringName &p_connection);
- float get_input_activity(int p_input) const;
-
- void add_input(const String &p_name);
- void set_input_name(int p_input, const String &p_name);
- void remove_input(int p_index);
-
- void set_filter_path(const NodePath &p_path, bool p_enable);
- bool is_path_filtered(const NodePath &p_path) const;
-
- void set_filter_enabled(bool p_enable);
- bool is_filter_enabled() const;
-
- virtual bool has_filter() const;
-
- void set_position(const Vector2 &p_position);
- Vector2 get_position() const;
-
- AnimationNode();
-};
-
-VARIANT_ENUM_CAST(AnimationNode::FilterAction)
-
-//root node does not allow inputs
-class AnimationRootNode : public AnimationNode {
- GDCLASS(AnimationRootNode, AnimationNode)
-public:
- AnimationRootNode() {}
-};
-
-class AnimationGraphPlayer : public Node {
- GDCLASS(AnimationGraphPlayer, Node)
-public:
- enum AnimationProcessMode {
- ANIMATION_PROCESS_PHYSICS,
- ANIMATION_PROCESS_IDLE,
- };
-
-private:
- struct TrackCache {
- uint64_t setup_pass;
- uint64_t process_pass;
- Animation::TrackType type;
- Object *object;
- ObjectID object_id;
-
- TrackCache() {
- setup_pass = 0;
- process_pass = 0;
- object = NULL;
- object_id = 0;
- }
- virtual ~TrackCache() {}
- };
-
- struct TrackCacheTransform : public TrackCache {
- Spatial *spatial;
- Skeleton *skeleton;
- int bone_idx;
- Vector3 loc;
- Quat rot;
- Vector3 scale;
-
- TrackCacheTransform() {
- type = Animation::TYPE_TRANSFORM;
- spatial = NULL;
- bone_idx = -1;
- skeleton = NULL;
- }
- };
-
- struct TrackCacheValue : public TrackCache {
-
- Variant value;
- Vector subpath;
- TrackCacheValue() { type = Animation::TYPE_VALUE; }
- };
-
- struct TrackCacheMethod : public TrackCache {
-
- TrackCacheMethod() { type = Animation::TYPE_METHOD; }
- };
-
- struct TrackCacheBezier : public TrackCache {
-
- float value;
- Vector subpath;
- TrackCacheBezier() {
- type = Animation::TYPE_BEZIER;
- value = 0;
- }
- };
-
- struct TrackCacheAudio : public TrackCache {
-
- bool playing;
- float start;
- float len;
-
- TrackCacheAudio() {
- type = Animation::TYPE_AUDIO;
- playing = false;
- start = 0;
- len = 0;
- }
- };
-
- struct TrackCacheAnimation : public TrackCache {
-
- bool playing;
-
- TrackCacheAnimation() {
- type = Animation::TYPE_ANIMATION;
- playing = false;
- }
- };
-
- HashMap track_cache;
- Set playing_caches;
-
- Ref root;
-
- AnimationProcessMode process_mode;
- bool active;
- NodePath animation_player;
-
- AnimationNode::State state;
- bool cache_valid;
- void _node_removed(Node *p_node);
- void _caches_cleared();
-
- void _clear_caches();
- bool _update_caches(AnimationPlayer *player);
- void _process_graph(float p_delta);
-
- uint64_t setup_pass;
- uint64_t process_pass;
-
- bool started;
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_graph_root(const Ref &p_root);
- Ref get_graph_root() const;
-
- void set_active(bool p_active);
- bool is_active() const;
-
- void set_process_mode(AnimationProcessMode p_mode);
- AnimationProcessMode get_process_mode() const;
-
- void set_animation_player(const NodePath &p_player);
- NodePath get_animation_player() const;
-
- virtual String get_configuration_warning() const;
-
- bool is_state_invalid() const;
- String get_invalid_state_reason() const;
-
- uint64_t get_last_process_pass() const;
- AnimationGraphPlayer();
- ~AnimationGraphPlayer();
-};
-
-VARIANT_ENUM_CAST(AnimationGraphPlayer::AnimationProcessMode)
-
-#endif // ANIMATION_GRAPH_PLAYER_H
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 4b4666803..c5ad98080 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -91,12 +91,12 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Refget_parent().is_valid());
- ERR_FAIL_COND(p_node->get_graph_player() != NULL);
+ ERR_FAIL_COND(p_node->get_tree() != NULL);
ERR_FAIL_COND(String(p_name).find("/") != -1);
states[p_name] = p_node;
p_node->set_parent(this);
- p_node->set_graph_player(get_graph_player());
+ p_node->set_tree(get_tree());
emit_changed();
}
@@ -132,7 +132,7 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
node->set_input_connection(i, StringName());
}
node->set_parent(NULL);
- node->set_graph_player(NULL);
+ node->set_tree(NULL);
}
states.erase(p_name);
@@ -623,13 +623,13 @@ String AnimationNodeStateMachine::get_caption() const {
void AnimationNodeStateMachine::_notification(int p_what) {
}
-void AnimationNodeStateMachine::set_graph_player(AnimationGraphPlayer *p_player) {
+void AnimationNodeStateMachine::set_tree(AnimationTree *p_player) {
- AnimationNode::set_graph_player(p_player);
+ AnimationNode::set_tree(p_player);
for (Map >::Element *E = states.front(); E; E = E->next()) {
Ref node = E->get();
- node->set_graph_player(p_player);
+ node->set_tree(p_player);
}
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 438a2f185..e7357e09e 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -1,7 +1,7 @@
#ifndef ANIMATION_NODE_STATE_MACHINE_H
#define ANIMATION_NODE_STATE_MACHINE_H
-#include "scene/animation/animation_graph_player.h"
+#include "scene/animation/animation_tree.h"
class AnimationNodeStateMachineTransition : public Resource {
GDCLASS(AnimationNodeStateMachineTransition, Resource)
@@ -134,7 +134,7 @@ public:
float get_current_play_pos() const;
float get_current_length() const;
- virtual void set_graph_player(AnimationGraphPlayer *p_player);
+ virtual void set_tree(AnimationTree *p_player);
AnimationNodeStateMachine();
};
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
new file mode 100644
index 000000000..7cc67b4cc
--- /dev/null
+++ b/scene/animation/animation_tree.cpp
@@ -0,0 +1,1211 @@
+#include "animation_tree.h"
+#include "animation_blend_tree.h"
+#include "core/method_bind_ext.gen.inc"
+#include "engine.h"
+#include "scene/scene_string_names.h"
+#include "servers/audio/audio_stream.h"
+
+void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
+
+ ERR_FAIL_COND(!state);
+ ERR_FAIL_COND(!state->player->has_animation(p_animation));
+
+ Ref animation = state->player->get_animation(p_animation);
+
+ if (animation.is_null()) {
+
+ Ref btree = get_parent();
+ if (btree.is_valid()) {
+ String name = btree->get_node_name(Ref(this));
+ make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
+ } else {
+ make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
+ }
+ return;
+ }
+
+ ERR_FAIL_COND(!animation.is_valid());
+
+ AnimationState anim_state;
+ anim_state.blend = p_blend;
+ anim_state.track_blends = &blends;
+ anim_state.delta = p_delta;
+ anim_state.time = p_time;
+ anim_state.animation = animation;
+ anim_state.seeked = p_seeked;
+
+ state->animation_states.push_back(anim_state);
+}
+
+float AnimationNode::_pre_process(State *p_state, float p_time, bool p_seek) {
+ state = p_state;
+ float t = process(p_time, p_seek);
+ state = NULL;
+ return t;
+}
+
+void AnimationNode::make_invalid(const String &p_reason) {
+ ERR_FAIL_COND(!state);
+ state->valid = false;
+ if (state->invalid_reasons != String()) {
+ state->invalid_reasons += "\n";
+ }
+ state->invalid_reasons += "- " + p_reason;
+}
+
+float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
+ ERR_FAIL_COND_V(!state, 0);
+ ERR_FAIL_COND_V(!get_tree(), 0); //should not happen, but used to catch bugs
+
+ Ref tree = get_parent();
+
+ if (!tree.is_valid() && get_tree()->get_graph_root().ptr() != this) {
+ make_invalid(RTR("Can't blend input because node is not in a tree"));
+ return 0;
+ }
+
+ ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen
+
+ StringName anim_name = inputs[p_input].connected_to;
+
+ Ref node = tree->get_node(anim_name);
+
+ if (node.is_null()) {
+
+ String name = tree->get_node_name(Ref(this));
+ make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
+ return 0;
+ }
+
+ inputs[p_input].last_pass = state->last_pass;
+
+ return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
+}
+
+float AnimationNode::blend_node(Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+
+ return _blend_node(p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
+}
+
+float AnimationNode::_blend_node(Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
+
+ ERR_FAIL_COND_V(!p_node.is_valid(), 0);
+ ERR_FAIL_COND_V(!state, 0);
+
+ int blend_count = blends.size();
+
+ if (p_node->blends.size() != blend_count) {
+ p_node->blends.resize(blend_count);
+ }
+
+ float *blendw = p_node->blends.ptrw();
+ const float *blendr = blends.ptr();
+
+ bool any_valid = false;
+
+ if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
+
+ for (int i = 0; i < blend_count; i++) {
+ blendw[i] = 0.0; //all to zero by default
+ }
+
+ const NodePath *K = NULL;
+ while ((K = filter.next(K))) {
+ if (!state->track_map.has(*K)) {
+ continue;
+ }
+ int idx = state->track_map[*K];
+ blendw[idx] = 1.0; //filtered goes to one
+ }
+
+ switch (p_filter) {
+ case FILTER_IGNORE:
+ break; //will not happen anyway
+ case FILTER_PASS: {
+ //values filtered pass, the rest dont
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] == 0) //not filtered, does not pass
+ continue;
+
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ case FILTER_STOP: {
+
+ //values filtered dont pass, the rest are blended
+
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] > 0) //filtered, does not pass
+ continue;
+
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ case FILTER_BLEND: {
+
+ //filtered values are blended, the rest are passed without blending
+
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] == 1.0) {
+ blendw[i] = blendr[i] * p_blend; //filtered, blend
+ } else {
+ blendw[i] = blendr[i]; //not filtered, do not blend
+ }
+
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ }
+ } else {
+ for (int i = 0; i < blend_count; i++) {
+
+ //regular blend
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+ }
+
+ if (r_max) {
+ *r_max = 0;
+ for (int i = 0; i < blend_count; i++) {
+ *r_max = MAX(*r_max, blendw[i]);
+ }
+ }
+
+ if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
+ return 0;
+
+ return p_node->_pre_process(state, p_time, p_seek);
+}
+
+int AnimationNode::get_input_count() const {
+
+ return inputs.size();
+}
+String AnimationNode::get_input_name(int p_input) {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
+ return inputs[p_input].name;
+}
+
+float AnimationNode::get_input_activity(int p_input) const {
+
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
+ if (!get_tree())
+ return 0;
+
+ if (get_tree()->get_last_process_pass() != inputs[p_input].last_pass) {
+ return 0;
+ }
+ return inputs[p_input].activity;
+}
+StringName AnimationNode::get_input_connection(int p_input) {
+
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), StringName());
+ return inputs[p_input].connected_to;
+}
+
+void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
+
+ ERR_FAIL_INDEX(p_input, inputs.size());
+ inputs[p_input].connected_to = p_connection;
+}
+
+String AnimationNode::get_caption() const {
+ return "Node";
+}
+
+void AnimationNode::add_input(const String &p_name) {
+ //root nodes cant add inputs
+ ERR_FAIL_COND(Object::cast_to(this) != NULL)
+ Input input;
+ ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ input.name = p_name;
+ input.activity = 0;
+ input.last_pass = 0;
+ inputs.push_back(input);
+ emit_changed();
+}
+
+void AnimationNode::set_input_name(int p_input, const String &p_name) {
+ ERR_FAIL_INDEX(p_input, inputs.size());
+ ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ inputs[p_input].name = p_name;
+ emit_changed();
+}
+
+void AnimationNode::remove_input(int p_index) {
+ ERR_FAIL_INDEX(p_index, inputs.size());
+ inputs.remove(p_index);
+ emit_changed();
+}
+
+void AnimationNode::set_parent(AnimationNode *p_parent) {
+ parent = p_parent; //do not use ref because parent contains children
+}
+
+Ref AnimationNode::get_parent() const {
+ if (parent) {
+ return Ref(parent);
+ }
+
+ return Ref();
+}
+
+AnimationTree *AnimationNode::get_tree() const {
+
+ return player;
+}
+
+AnimationPlayer *AnimationNode::get_player() const {
+ ERR_FAIL_COND_V(!state, NULL);
+ return state->player;
+}
+
+float AnimationNode::process(float p_time, bool p_seek) {
+
+ if (get_script_instance()) {
+ return get_script_instance()->call("process", p_time, p_seek);
+ }
+
+ return 0;
+}
+
+void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
+ if (p_enable) {
+ filter[p_path] = true;
+ } else {
+ filter.erase(p_path);
+ }
+}
+
+void AnimationNode::set_filter_enabled(bool p_enable) {
+ filter_enabled = p_enable;
+}
+
+bool AnimationNode::is_filter_enabled() const {
+ return filter_enabled;
+}
+
+bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
+ return filter.has(p_path);
+}
+
+bool AnimationNode::has_filter() const {
+ return false;
+}
+
+void AnimationNode::set_position(const Vector2 &p_position) {
+ position = p_position;
+}
+
+Vector2 AnimationNode::get_position() const {
+ return position;
+}
+
+void AnimationNode::set_tree(AnimationTree *p_player) {
+
+ if (player != NULL && p_player == NULL) {
+ emit_signal("removed_from_graph");
+ }
+ player = p_player;
+}
+
+Array AnimationNode::_get_filters() const {
+
+ Array paths;
+
+ const NodePath *K = NULL;
+ while ((K = filter.next(K))) {
+ paths.push_back(String(*K)); //use strings, so sorting is possible
+ }
+ paths.sort(); //done so every time the scene is saved, it does not change
+
+ return paths;
+}
+void AnimationNode::_set_filters(const Array &p_filters) {
+ filter.clear();
+ for (int i = 0; i < p_filters.size(); i++) {
+ set_filter_path(p_filters[i], true);
+ }
+}
+
+void AnimationNode::_validate_property(PropertyInfo &property) const {
+ if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
+ property.usage = 0;
+ }
+}
+
+void AnimationNode::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
+ ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
+ ClassDB::bind_method(D_METHOD("get_input_connection", "input"), &AnimationNode::get_input_connection);
+ ClassDB::bind_method(D_METHOD("get_input_activity", "input"), &AnimationNode::get_input_activity);
+
+ ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
+ ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
+
+ ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
+ ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
+
+ ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
+ ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &AnimationNode::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &AnimationNode::get_position);
+
+ ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
+ ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
+
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
+ ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
+
+ BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
+
+ ADD_SIGNAL(MethodInfo("removed_from_graph"));
+ BIND_ENUM_CONSTANT(FILTER_IGNORE);
+ BIND_ENUM_CONSTANT(FILTER_PASS);
+ BIND_ENUM_CONSTANT(FILTER_STOP);
+ BIND_ENUM_CONSTANT(FILTER_BLEND);
+}
+
+AnimationNode::AnimationNode() {
+
+ state = NULL;
+ parent = NULL;
+ player = NULL;
+ set_local_to_scene(true);
+ filter_enabled = false;
+}
+
+////////////////////
+
+void AnimationTree::set_graph_root(const Ref &p_root) {
+
+ if (root.is_valid()) {
+ root->set_tree(NULL);
+ }
+ if (p_root.is_valid()) {
+ ERR_EXPLAIN("root node already set to another player");
+ ERR_FAIL_COND(p_root->player);
+ }
+ root = p_root;
+
+ if (root.is_valid()) {
+ root->set_tree(this);
+ }
+
+ update_configuration_warning();
+}
+
+Ref AnimationTree::get_graph_root() const {
+ return root;
+}
+
+void AnimationTree::set_active(bool p_active) {
+
+ if (active == p_active)
+ return;
+
+ active = p_active;
+ started = active;
+
+ if (process_mode == ANIMATION_PROCESS_IDLE) {
+ set_process_internal(active);
+ } else {
+
+ set_physics_process_internal(active);
+ }
+
+ if (!active && is_inside_tree()) {
+ for (Set::Element *E = playing_caches.front(); E; E = E->next()) {
+
+ if (ObjectDB::get_instance(E->get()->object_id)) {
+ E->get()->object->call("stop");
+ }
+ }
+
+ playing_caches.clear();
+ }
+}
+
+bool AnimationTree::is_active() const {
+
+ return active;
+}
+
+void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
+
+ if (process_mode == p_mode)
+ return;
+
+ bool was_active = is_active();
+ if (was_active) {
+ set_active(false);
+ }
+
+ process_mode = p_mode;
+
+ if (was_active) {
+ set_active(true);
+ }
+}
+
+AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const {
+ return process_mode;
+}
+
+void AnimationTree::_node_removed(Node *p_node) {
+ cache_valid = false;
+}
+
+bool AnimationTree::_update_caches(AnimationPlayer *player) {
+
+ setup_pass++;
+
+ if (!player->has_node(player->get_root())) {
+ ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
+ set_active(false);
+ return false;
+ }
+ Node *parent = player->get_node(player->get_root());
+
+ List sname;
+ player->get_animation_list(&sname);
+
+ for (List::Element *E = sname.front(); E; E = E->next()) {
+ Ref anim = player->get_animation(E->get());
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ NodePath path = anim->track_get_path(i);
+ Animation::TrackType track_type = anim->track_get_type(i);
+
+ TrackCache *track = NULL;
+ if (track_cache.has(path)) {
+ track = track_cache.get(path);
+ }
+
+ //if not valid, delete track
+ if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) {
+ playing_caches.erase(track);
+ memdelete(track);
+ track_cache.erase(path);
+ track = NULL;
+ }
+
+ if (!track) {
+
+ RES resource;
+ Vector leftover_path;
+ Node *child = parent->get_node_and_resource(path, resource, leftover_path);
+
+ if (!child) {
+ ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
+ continue;
+ }
+
+ if (!child->is_connected("tree_exited", this, "_node_removed")) {
+ child->connect("tree_exited", this, "_node_removed", varray(child));
+ }
+
+ switch (track_type) {
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *track_value = memnew(TrackCacheValue);
+
+ if (resource.is_valid()) {
+ track_value->object = resource.ptr();
+ } else {
+ track_value->object = child;
+ }
+
+ track_value->subpath = leftover_path;
+ track_value->object_id = track_value->object->get_instance_id();
+
+ track = track_value;
+
+ } break;
+ case Animation::TYPE_TRANSFORM: {
+
+ Spatial *spatial = Object::cast_to(child);
+
+ if (!spatial) {
+ ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
+ continue;
+ }
+
+ TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
+
+ track_xform->spatial = spatial;
+ track_xform->skeleton = NULL;
+ track_xform->bone_idx = -1;
+
+ if (path.get_subname_count() == 1 && Object::cast_to(spatial)) {
+
+ Skeleton *sk = Object::cast_to(spatial);
+ int bone_idx = sk->find_bone(path.get_subname(0));
+ if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) {
+
+ track_xform->skeleton = sk;
+ track_xform->bone_idx = bone_idx;
+ }
+ }
+
+ track_xform->object = spatial;
+ track_xform->object_id = track_xform->object->get_instance_id();
+
+ track = track_xform;
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ TrackCacheMethod *track_method = memnew(TrackCacheMethod);
+
+ if (resource.is_valid()) {
+ track_method->object = resource.ptr();
+ } else {
+ track_method->object = child;
+ }
+
+ track_method->object_id = track_method->object->get_instance_id();
+
+ track = track_method;
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
+
+ if (resource.is_valid()) {
+ track_bezier->object = resource.ptr();
+ } else {
+ track_bezier->object = child;
+ }
+
+ track_bezier->subpath = leftover_path;
+ track_bezier->object_id = track_bezier->object->get_instance_id();
+
+ track = track_bezier;
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
+
+ track_audio->object = child;
+ track_audio->object_id = track_audio->object->get_instance_id();
+
+ track = track_audio;
+
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
+
+ track_animation->object = child;
+ track_animation->object_id = track_animation->object->get_instance_id();
+
+ track = track_animation;
+
+ } break;
+ }
+
+ track_cache[path] = track;
+ }
+
+ track->setup_pass = setup_pass;
+ }
+ }
+
+ List to_delete;
+
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ TrackCache *tc = track_cache[*K];
+ if (tc->setup_pass != setup_pass) {
+ to_delete.push_back(*K);
+ }
+ }
+
+ while (to_delete.front()) {
+ NodePath np = to_delete.front()->get();
+ memdelete(track_cache[np]);
+ track_cache.erase(np);
+ to_delete.pop_front();
+ }
+
+ state.track_map.clear();
+
+ K = NULL;
+ int idx = 0;
+ while ((K = track_cache.next(K))) {
+ state.track_map[*K] = idx;
+ idx++;
+ }
+
+ state.track_count = idx;
+
+ cache_valid = true;
+
+ return true;
+}
+
+void AnimationTree::_clear_caches() {
+
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ memdelete(track_cache[*K]);
+ }
+ playing_caches.clear();
+
+ track_cache.clear();
+ cache_valid = false;
+}
+
+void AnimationTree::_process_graph(float p_delta) {
+
+ //check all tracks, see if they need modification
+
+ if (!root.is_valid()) {
+ ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ if (!has_node(animation_player)) {
+ ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ AnimationPlayer *player = Object::cast_to(get_node(animation_player));
+
+ if (!player) {
+ ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ if (!cache_valid) {
+ if (!_update_caches(player)) {
+ return;
+ }
+ }
+
+ { //setup
+
+ process_pass++;
+
+ state.valid = true;
+ state.invalid_reasons = "";
+ state.animation_states.clear(); //will need to be re-created
+ state.valid = true;
+ state.player = player;
+ state.last_pass = process_pass;
+
+ // root source blends
+
+ root->blends.resize(state.track_count);
+ float *src_blendsw = root->blends.ptrw();
+ for (int i = 0; i < state.track_count; i++) {
+ src_blendsw[i] = 1.0; //by default all go to 1 for the root input
+ }
+ }
+
+ //process
+
+ {
+
+ if (started) {
+ //if started, seek
+ root->_pre_process(&state, 0, true);
+ started = false;
+ }
+
+ root->_pre_process(&state, p_delta, false);
+ }
+
+ if (!state.valid) {
+ return; //state is not valid. do nothing.
+ }
+ //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
+
+ {
+
+ bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+
+ for (List::Element *E = state.animation_states.front(); E; E = E->next()) {
+
+ const AnimationNode::AnimationState &as = E->get();
+
+ Ref a = as.animation;
+ float time = as.time;
+ float delta = as.delta;
+ bool seeked = as.seeked;
+
+ for (int i = 0; i < a->get_track_count(); i++) {
+
+ NodePath path = a->track_get_path(i);
+ TrackCache *track = track_cache[path];
+ if (track->type != a->track_get_type(i)) {
+ continue; //may happen should not
+ }
+
+ ERR_CONTINUE(!state.track_map.has(path));
+ int blend_idx = state.track_map[path];
+
+ ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
+
+ float blend = (*as.track_blends)[blend_idx];
+
+ if (blend < CMP_EPSILON)
+ continue; //nothing to blend
+
+ switch (track->type) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ TrackCacheTransform *t = static_cast(track);
+
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+ Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+
+ if (err != OK)
+ continue;
+
+ if (t->process_pass != process_pass) {
+
+ t->process_pass = process_pass;
+ t->loc = Vector3();
+ t->rot = Quat();
+ t->scale = Vector3();
+ }
+
+ t->loc = t->loc.linear_interpolate(loc, blend);
+ t->rot = t->rot.slerp(rot, blend);
+ t->scale = t->scale.linear_interpolate(scale, blend);
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *t = static_cast(track);
+
+ Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
+
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
+
+ Variant value = a->value_track_interpolate(i, time);
+
+ if (value == Variant())
+ continue;
+
+ if (t->process_pass != process_pass) {
+ Variant::CallError ce;
+ t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
+ t->process_pass = process_pass;
+ }
+
+ Variant::interpolate(t->value, value, blend, t->value);
+
+ } else if (delta != 0) {
+
+ List indices;
+ a->value_track_get_key_indices(i, time, delta, &indices);
+
+ for (List::Element *F = indices.front(); F; F = F->next()) {
+
+ Variant value = a->track_get_key_value(i, F->get());
+ t->object->set_indexed(t->subpath, value);
+ }
+ }
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ if (delta == 0) {
+ continue;
+ }
+ TrackCacheMethod *t = static_cast(track);
+
+ List indices;
+
+ a->method_track_get_key_indices(i, time, delta, &indices);
+
+ for (List::Element *E = indices.front(); E; E = E->next()) {
+
+ StringName method = a->method_track_get_name(i, E->get());
+ Vector params = a->method_track_get_params(i, E->get());
+
+ int s = params.size();
+
+ ERR_CONTINUE(s > VARIANT_ARG_MAX);
+ if (can_call) {
+ t->object->call_deferred(
+ method,
+ s >= 1 ? params[0] : Variant(),
+ s >= 2 ? params[1] : Variant(),
+ s >= 3 ? params[2] : Variant(),
+ s >= 4 ? params[3] : Variant(),
+ s >= 5 ? params[4] : Variant());
+ }
+ }
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *t = static_cast(track);
+
+ float bezier = a->bezier_track_interpolate(i, time);
+
+ if (t->process_pass != process_pass) {
+ t->value = 0;
+ t->process_pass = process_pass;
+ }
+
+ t->value = Math::lerp(t->value, bezier, blend);
+
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ TrackCacheAudio *t = static_cast(track);
+
+ if (seeked) {
+ //find whathever should be playing
+ int idx = a->track_find_key(i, time);
+ if (idx < 0)
+ continue;
+
+ Ref stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ start_ofs += time - a->track_get_key_time(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ if (start_ofs > len - end_ofs) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ continue;
+ }
+
+ t->object->call("set_stream", stream);
+ t->object->call("play", start_ofs);
+
+ t->playing = true;
+ playing_caches.insert(t);
+ if (len && end_ofs > 0) { //force a end at a time
+ t->len = len - start_ofs - end_ofs;
+ } else {
+ t->len = 0;
+ }
+
+ t->start = time;
+ }
+
+ } else {
+ //find stuff to play
+ List to_play;
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ Ref stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ t->object->call("set_stream", stream);
+ t->object->call("play", start_ofs);
+
+ t->playing = true;
+ playing_caches.insert(t);
+ if (len && end_ofs > 0) { //force a end at a time
+ t->len = len - start_ofs - end_ofs;
+ } else {
+ t->len = 0;
+ }
+
+ t->start = time;
+ }
+ } else if (t->playing) {
+ if (t->start > time || (t->len > 0 && time - t->start < t->len)) {
+ //time to stop
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ }
+ }
+ }
+
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ TrackCacheAnimation *t = static_cast(track);
+
+ AnimationPlayer *player = Object::cast_to(t->object);
+
+ if (!player)
+ continue;
+
+ if (delta == 0 || seeked) {
+ //seek
+ int idx = a->track_find_key(i, time);
+ if (idx < 0)
+ continue;
+
+ float pos = a->track_get_key_time(i, idx);
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ continue;
+
+ Ref anim = player->get_animation(anim_name);
+
+ float at_anim_pos;
+
+ if (anim->has_loop()) {
+ at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
+ } else {
+ at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
+ }
+
+ if (player->is_playing() || seeked) {
+ player->play(anim_name);
+ player->seek(at_anim_pos);
+ t->playing = true;
+ playing_caches.insert(t);
+ } else {
+ player->set_assigned_animation(anim_name);
+ player->seek(at_anim_pos, true);
+ }
+ } else {
+ //find stuff to play
+ List to_play;
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+
+ if (playing_caches.has(t)) {
+ playing_caches.erase(t);
+ player->stop();
+ t->playing = false;
+ }
+ } else {
+ player->play(anim_name);
+ t->playing = true;
+ playing_caches.insert(t);
+ }
+ }
+ }
+
+ } break;
+ }
+ }
+ }
+ }
+
+ {
+ // finally, set the tracks
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ TrackCache *track = track_cache[*K];
+ if (track->process_pass != process_pass)
+ continue; //not processed, ignore
+
+ switch (track->type) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ TrackCacheTransform *t = static_cast(track);
+
+ Transform xform;
+ xform.origin = t->loc;
+
+ t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+
+ xform.basis.set_quat_scale(t->rot, t->scale);
+
+ if (t->skeleton && t->bone_idx >= 0) {
+
+ t->skeleton->set_bone_pose(t->bone_idx, xform);
+
+ } else {
+
+ t->spatial->set_transform(xform);
+ }
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *t = static_cast(track);
+
+ t->object->set_indexed(t->subpath, t->value);
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *t = static_cast(track);
+
+ t->object->set_indexed(t->subpath, t->value);
+
+ } break;
+ default: {} //the rest dont matter
+ }
+ }
+ }
+}
+
+void AnimationTree::_notification(int p_what) {
+
+ if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
+ _process_graph(get_physics_process_delta_time());
+ }
+
+ if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) {
+ _process_graph(get_process_delta_time());
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ _clear_caches();
+ }
+}
+
+void AnimationTree::set_animation_player(const NodePath &p_player) {
+ animation_player = p_player;
+ update_configuration_warning();
+}
+
+NodePath AnimationTree::get_animation_player() const {
+ return animation_player;
+}
+
+bool AnimationTree::is_state_invalid() const {
+
+ return !state.valid;
+}
+String AnimationTree::get_invalid_state_reason() const {
+
+ return state.invalid_reasons;
+}
+
+uint64_t AnimationTree::get_last_process_pass() const {
+ return process_pass;
+}
+
+String AnimationTree::get_configuration_warning() const {
+
+ String warning = Node::get_configuration_warning();
+
+ if (!root.is_valid()) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("A root AnimationNode for the graph is not set.");
+ }
+
+ if (!has_node(animation_player)) {
+
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
+ return warning;
+ }
+
+ AnimationPlayer *player = Object::cast_to(get_node(animation_player));
+
+ if (!player) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
+ return warning;
+ }
+
+ if (!player->has_node(player->get_root())) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("AnimationPlayer root is not a valid node.");
+ return warning;
+ }
+
+ return warning;
+}
+
+void AnimationTree::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
+
+ ClassDB::bind_method(D_METHOD("set_graph_root", "root"), &AnimationTree::set_graph_root);
+ ClassDB::bind_method(D_METHOD("get_graph_root"), &AnimationTree::get_graph_root);
+
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode);
+
+ ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
+ ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
+
+ ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "graph_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_graph_root", "get_graph_root");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+}
+
+AnimationTree::AnimationTree() {
+
+ process_mode = ANIMATION_PROCESS_IDLE;
+ active = false;
+ cache_valid = false;
+ setup_pass = 1;
+ started = true;
+}
+
+AnimationTree::~AnimationTree() {
+ if (root.is_valid()) {
+ root->player = NULL;
+ }
+}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
new file mode 100644
index 000000000..adc25d560
--- /dev/null
+++ b/scene/animation/animation_tree.h
@@ -0,0 +1,267 @@
+#ifndef ANIMATION_GRAPH_PLAYER_H
+#define ANIMATION_GRAPH_PLAYER_H
+
+#include "animation_player.h"
+#include "scene/3d/skeleton.h"
+#include "scene/3d/spatial.h"
+#include "scene/resources/animation.h"
+
+class AnimationNodeBlendTree;
+class AnimationPlayer;
+class AnimationTree;
+
+class AnimationNode : public Resource {
+ GDCLASS(AnimationNode, Resource)
+public:
+ enum FilterAction {
+ FILTER_IGNORE,
+ FILTER_PASS,
+ FILTER_STOP,
+ FILTER_BLEND
+ };
+
+ struct Input {
+
+ String name;
+ StringName connected_to;
+ float activity;
+ uint64_t last_pass;
+ };
+
+ Vector inputs;
+
+ float process_input(int p_input, float p_time, bool p_seek, float p_blend);
+
+ friend class AnimationTree;
+
+ struct AnimationState {
+
+ Ref animation;
+ float time;
+ float delta;
+ const Vector *track_blends;
+ float blend;
+ bool seeked;
+ };
+
+ struct State {
+
+ int track_count;
+ HashMap track_map;
+ List animation_states;
+ bool valid;
+ AnimationPlayer *player;
+ String invalid_reasons;
+ uint64_t last_pass;
+ };
+
+ Vector blends;
+ State *state;
+ float _pre_process(State *p_state, float p_time, bool p_seek);
+ void _pre_update_animations(HashMap *track_map);
+ Vector2 position;
+
+ AnimationNode *parent;
+ AnimationTree *player;
+
+ float _blend_node(Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
+
+ HashMap filter;
+ bool filter_enabled;
+
+ Array _get_filters() const;
+ void _set_filters(const Array &p_filters);
+
+protected:
+ void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
+ float blend_node(Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ void make_invalid(const String &p_reason);
+
+ static void _bind_methods();
+
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_parent(AnimationNode *p_parent);
+ Ref get_parent() const;
+ virtual void set_tree(AnimationTree *p_player);
+ AnimationTree *get_tree() const;
+ AnimationPlayer *get_player() const;
+
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
+
+ int get_input_count() const;
+ String get_input_name(int p_input);
+ StringName get_input_connection(int p_input);
+ void set_input_connection(int p_input, const StringName &p_connection);
+ float get_input_activity(int p_input) const;
+
+ void add_input(const String &p_name);
+ void set_input_name(int p_input, const String &p_name);
+ void remove_input(int p_index);
+
+ void set_filter_path(const NodePath &p_path, bool p_enable);
+ bool is_path_filtered(const NodePath &p_path) const;
+
+ void set_filter_enabled(bool p_enable);
+ bool is_filter_enabled() const;
+
+ virtual bool has_filter() const;
+
+ void set_position(const Vector2 &p_position);
+ Vector2 get_position() const;
+
+ AnimationNode();
+};
+
+VARIANT_ENUM_CAST(AnimationNode::FilterAction)
+
+//root node does not allow inputs
+class AnimationRootNode : public AnimationNode {
+ GDCLASS(AnimationRootNode, AnimationNode)
+public:
+ AnimationRootNode() {}
+};
+
+class AnimationTree : public Node {
+ GDCLASS(AnimationTree, Node)
+public:
+ enum AnimationProcessMode {
+ ANIMATION_PROCESS_PHYSICS,
+ ANIMATION_PROCESS_IDLE,
+ };
+
+private:
+ struct TrackCache {
+ uint64_t setup_pass;
+ uint64_t process_pass;
+ Animation::TrackType type;
+ Object *object;
+ ObjectID object_id;
+
+ TrackCache() {
+ setup_pass = 0;
+ process_pass = 0;
+ object = NULL;
+ object_id = 0;
+ }
+ virtual ~TrackCache() {}
+ };
+
+ struct TrackCacheTransform : public TrackCache {
+ Spatial *spatial;
+ Skeleton *skeleton;
+ int bone_idx;
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+ TrackCacheTransform() {
+ type = Animation::TYPE_TRANSFORM;
+ spatial = NULL;
+ bone_idx = -1;
+ skeleton = NULL;
+ }
+ };
+
+ struct TrackCacheValue : public TrackCache {
+
+ Variant value;
+ Vector subpath;
+ TrackCacheValue() { type = Animation::TYPE_VALUE; }
+ };
+
+ struct TrackCacheMethod : public TrackCache {
+
+ TrackCacheMethod() { type = Animation::TYPE_METHOD; }
+ };
+
+ struct TrackCacheBezier : public TrackCache {
+
+ float value;
+ Vector subpath;
+ TrackCacheBezier() {
+ type = Animation::TYPE_BEZIER;
+ value = 0;
+ }
+ };
+
+ struct TrackCacheAudio : public TrackCache {
+
+ bool playing;
+ float start;
+ float len;
+
+ TrackCacheAudio() {
+ type = Animation::TYPE_AUDIO;
+ playing = false;
+ start = 0;
+ len = 0;
+ }
+ };
+
+ struct TrackCacheAnimation : public TrackCache {
+
+ bool playing;
+
+ TrackCacheAnimation() {
+ type = Animation::TYPE_ANIMATION;
+ playing = false;
+ }
+ };
+
+ HashMap track_cache;
+ Set playing_caches;
+
+ Ref root;
+
+ AnimationProcessMode process_mode;
+ bool active;
+ NodePath animation_player;
+
+ AnimationNode::State state;
+ bool cache_valid;
+ void _node_removed(Node *p_node);
+ void _caches_cleared();
+
+ void _clear_caches();
+ bool _update_caches(AnimationPlayer *player);
+ void _process_graph(float p_delta);
+
+ uint64_t setup_pass;
+ uint64_t process_pass;
+
+ bool started;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_graph_root(const Ref &p_root);
+ Ref get_graph_root() const;
+
+ void set_active(bool p_active);
+ bool is_active() const;
+
+ void set_process_mode(AnimationProcessMode p_mode);
+ AnimationProcessMode get_process_mode() const;
+
+ void set_animation_player(const NodePath &p_player);
+ NodePath get_animation_player() const;
+
+ virtual String get_configuration_warning() const;
+
+ bool is_state_invalid() const;
+ String get_invalid_state_reason() const;
+
+ uint64_t get_last_process_pass() const;
+ AnimationTree();
+ ~AnimationTree();
+};
+
+VARIANT_ENUM_CAST(AnimationTree::AnimationProcessMode)
+
+#endif // ANIMATION_GRAPH_PLAYER_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index e7cde8ddb..333e5c8e0 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -66,7 +66,7 @@
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/animation/animation_blend_tree.h"
-#include "scene/animation/animation_graph_player.h"
+#include "scene/animation/animation_tree.h"
#include "scene/animation/animation_node_state_machine.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree_player.h"
@@ -387,7 +387,7 @@ void register_scene_types() {
ClassDB::register_class();
ClassDB::register_class();
- ClassDB::register_class();
+ ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
--
cgit v1.2.3-70-g09d2