From 47a22135804ee9141bf10c071df931b5fbd6a16c Mon Sep 17 00:00:00 2001
From: Josh Grams
Date: Sat, 20 Feb 2016 21:18:24 -0500
Subject: docs: RigidBody2D._integrate_forces: Explain in more detail.
---
doc/base/classes.xml | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 034d32576..c1d0020cf 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -28603,7 +28603,7 @@ This method controls whether the position between two cached points is interpola
- Override this function to use a custom force integrator. This allows to hook up to the physics processing and alter the simulation state for the object on every frame.
+ Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body.
@@ -28764,7 +28764,7 @@ This method controls whether the position between two cached points is interpola
- Set to true if the body shall not do any internal force integration at all (like gravity or air friction). Only the [method _integrate_forces] will be able to integrate them if overrided.
+ Pass true to disable the internal force integration (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined.
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