| Commit message (Collapse) | Author | Age | Files | Lines |
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fix #6031 when creating a script the default language will be what yo…
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time
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SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
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Possibility to write node path by hand in exported NodePath variable (#3486)
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Add option for root node name on Import 3D scene window
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Replace a node with saved branch scene instance
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Allow turning off zero-padding for line numbers
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Only show AnimationEditor automatically when an Animplayer is selected.
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Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
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New load icon, removed unused open icon
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Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
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Allow step for integer properties
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Small readability improvement
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Make text column numbers one-based
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Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
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Line length guideline setting plus some tidy-up
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Adds template for Icelandic translation.
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Make node serial naming per-project and universal
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Make 'name_num_separator' a project setting
Make all node operations separator-aware
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Project manager: grab focus on ok button after path selection.
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Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
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Add shortcut to reset cursor position in 3D Editor ( #166 )
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
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fixes #6695 - MultiNodeEdit edit path in exported NodePath
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ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
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target method is invalid.
Shows a warning now.
Fixes #6656
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Fix #6653, add an option to stop the update spinner from spinning
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Fix "Save All" option in Script editor.
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Also removes some old code.
fixes #6667
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PCKPacker: Move to core from tools, fixes #4129
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Respect texture .flags files on export
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Add inline ColorPicker to Script text editor.
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Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.
A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.
I also added default shortcuts for indent left/right. (alt + left/right)
Closes #6232
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AnimationEditor: zoom using ctrl+wheel
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closes #6585
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