aboutsummaryrefslogtreecommitdiff
path: root/tools
Commit message (Collapse)AuthorAgeFilesLines
...
| * | | | don't switch to resource tab when switching to script tabDana Olson2014-08-221-1/+0
| | | | |
* | | | | Merge pull request #641 from adolson/default-project-dirJuan Linietsky2014-09-173-1/+8
|\ \ \ \ \ | | | | | | | | | | | | added settings for default project & export dirs
| * | | | | added settings for default project & export dirsDana Olson2014-08-243-1/+8
| |/ / / /
* | | | | Merge pull request #643 from adolson/custom-export-binary-path-fixJuan Linietsky2014-09-171-6/+6
|\ \ \ \ \ | | | | | | | | | | | | oh thanks!
| * | | | | fix custom export packages for PCDana Olson2014-08-251-6/+6
| |/ / / / | | | | | | | | | | | | | | | also allow custom templates to reside outside of res:// for all platforms
* | | | | CollisionPolygon (3D)Juan Linietsky2014-09-168-64/+844
| | | | | | | | | | | | | | | | | | | | Workaround for round() on PC.
* | | | | Camera FixesJuan Linietsky2014-09-151-1/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL
* | | | | 3D Physics Rework, Other StuffJuan Linietsky2014-09-157-8/+717
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* | | | | 3D Physics and Other StuffJuan Linietsky2014-09-0212-10/+255
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* | | | Little BitsJuan Linietsky2014-08-1411-28/+626
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* | | | Merge pull request #595 from marynate/PR-fix-view-gridreduz2014-08-141-2/+8
|\ \ \ \ | | | | | | | | | | Fixed #470 View grid toggle in 3d not working
| * | | | Make sure View Grid state saved with scene statemarynate2014-07-151-2/+1
| | | | |
| * | | | Fixed #470 View grid toggle in 3d not workingmarynate2014-07-151-0/+7
| |/ / /
* | | | ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITEtnt2014-08-131-2/+2
| | | |
* | | | Small Issues & MaintenanceJuan Linietsky2014-08-0114-48/+1645
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* | | Polygon2DJuan Linietsky2014-07-078-9/+1035
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
* | | 2D Animation ImprovementsJuan Linietsky2014-07-0610-170/+851
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* | | Merge pull request #504 from marynate/PR-pm-filterreduz2014-07-022-9/+154
|\ \ \ | | | | | | | | Add project list filter for easy finding projects
| * | | Use toolbutton for clear search termmarynate2014-06-172-4/+12
| | | |
| * | | Move ProjectListFilter::FilterOption into private sectionmarynate2014-06-171-5/+9
| | | |
| * | | Add project list filter for easy finding projectsmarynate2014-06-172-9/+142
| | | |
* | | | Forgot to add SceneTreeDock::set_selected change in last PRmarynate2014-07-022-3/+3
| | | |
* | | | Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab ↵marynate2014-06-301-2/+2
| | | | | | | | | | | | | | | | changed to script tab
* | | | Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on ↵marynate2014-06-301-0/+2
| | | | | | | | | | | | | | | | windows due to accessing modifiled time of internal resource when editor gaining focus
* | | | Bug FixesJuan Linietsky2014-06-294-1/+172
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
* | | | Merge pull request #542 from marynate/PR-fix-resource-name-updatereduz2014-06-291-0/+1
|\ \ \ \ | | | | | | | | | | Fixed resource name not updated when saved in resurce dock
| * | | | Fixed resource name not updated when saved in resurce dockmarynate2014-06-231-0/+1
| | |/ / | |/| |
* | | | Merge pull request #546 from marynate/PR-fix-pin-project-segfaultreduz2014-06-291-1/+1
|\ \ \ \ | | | | | | | | | | Fix #526 segfault when pinning projects
| * | | | Fix pinning project segfaultmarynate2014-06-251-1/+1
| |/ / /
* | | | Missing name on collada-imported materialsJuan Linietsky2014-06-283-0/+14
| | | |
* | | | Misc FixesJuan Linietsky2014-06-277-22/+66
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* | | Import 3D Scene ImprovementsJuan Linietsky2014-06-196-96/+360
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
* | | FineTune HDR and Other StuffJuan Linietsky2014-06-172-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
* | | Merge pull request #509 from marynate/PR-script-editor-replace-dialogreduz2014-06-171-5/+14
|\ \ \ | | | | | | | | Script editor: Add selected text in replace dialog automatically
| * | | Script editor: Put selected text in replace dialog automatically (unless ↵marynate2014-06-131-5/+14
| | | | | | | | | | | | | | | | selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
* | | | Merge pull request #510 from marynate/PR-align-with-viewreduz2014-06-172-3/+38
|\ \ \ \ | | | | | | | | | | Align selected node with current view (3d editor)
| * | | | Add align with view in 3d editor viewport (useful for aligning camera withmarynate2014-06-132-3/+38
| |/ / / | | | | | | | | | | | | current view)
* | | | Merge pull request #512 from marynate/PR-fix-texture-preview-not-updatereduz2014-06-171-0/+7
|\ \ \ \ | | | | | | | | | | Fixed #185 Setting a new Texture for a Sprite node does not update preview
| * | | | Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate2014-06-151-0/+7
| |/ / /
* | / / Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate2014-06-172-30/+52
| |/ / |/| | | | | | | | for clear search term
* | | More 3D WorkJuan Linietsky2014-06-165-9/+23
|/ / | | | | | | | | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-06-115-110/+400
|\ \
| * \ Merge pull request #446 from marynate/PR-fix-scons-cstringioreduz2014-06-111-15/+21
| |\ \ | | | | | | | | Use cStringIO to write editor_icons.cpp
| | * | Use cStringIO to write editor_icons.cpp, lower the opportunity file access ↵marynate2014-05-221-15/+21
| | | | | | | | | | | | | | | | conflit when buiding with spawn_jobs
| * | | Merge pull request #490 from macramole/masterreduz2014-06-111-5/+4
| |\ \ \ | | | | | | | | | | Set project name automatically when choosing path for new projects in project manager
| | * | | small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com2014-06-041-9/+10
| | | | | | | | | | | | | | | | | | | | projects (recommit due problem with codeblocks tabs)
| | * | | small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com2014-06-041-13/+11
| | | | | | | | | | | | | | | | | | | | projects
| * | | | Merge pull request #496 from marynate/PR-scene-dock-searchreduz2014-06-112-31/+164
| |\ \ \ \ | | | | | | | | | | | | Adding search box to scene dock(file system tab)
| | * | | | Adding search box to scene dock(file system tab)marynate2014-06-102-31/+164
| | |/ / /
| * | | | Merge pull request #498 from marynate/PR-pm-favoritereduz2014-06-112-59/+211
| |\ \ \ \ | | |/ / / | |/| | | Add pin/favorite projects in project manager