| Commit message (Collapse) | Author | Age | Files | Lines |
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quality on non-po2 resizing)
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
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SpriteRegionEditor
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Both with snap and grid support
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Please test, this was made from GitHub GUI, so couldn't test it myself.
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
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Add "New" script button to Script Editor Popup Menu
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Fix #2418
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-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
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-Better template handling
-Voice support
-Stream support
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-ask user for track to call nodes when adding call track
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-icons to show node menus
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-removed an error being printed often unnecesarly about missing child
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This works if the property has been documented (about half are at this point)
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Yes, I'm trying to convince you to test the alpha release by adding all these now :)
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..but will you be brave enough to try it? :)
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will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
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Clear output console (Button + clear on Play)
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
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-It is now really easy to deploy an android build with debug, and debug it
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-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
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shows the list of errors that happened during running the game, traces
can be analyzed
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removing node in live debugging fixed
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
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fixed image path problem in bettercollada
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file if the destination file didn't exist. so it only worked the first time.
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and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
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-properly completes text arguments
-includes the "/root" autoloads
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