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* | | | | | | | | | | | | | Add support for Opus audio formatGeorge Marques2015-10-021-0/+0
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* | | | | | | | | | | | | | -Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky2015-10-015-17/+17
| |/ / / / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
* | | | | | | | | | | | | Merge pull request #2528 from MarianoGnu/sprite-editJuan Linietsky2015-09-287-3/+863
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | SpriteRegionEditor
| * | | | | | | | | | | | Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU2015-09-287-3/+863
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Both with snap and grid support
* | | | | | | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-2413-20/+152
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| * | | | | | | | | | | | | Fix a bug with doctool (" >")Bojidar Marinov2015-09-231-2/+2
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | Please test, this was made from GitHub GUI, so couldn't test it myself.
| * | | | | | | | | | | | Ability to visually debug geometry visually:Juan Linietsky2015-09-2012-18/+150
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| | * | | | | | | | | | | Merge pull request #2352 from xodene/patch-6/script-file-newJuan Linietsky2015-09-163-9/+23
| | |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add "New" script button to Script Editor Popup Menu
| | | * | | | | | | | | | | Fix create script dialog title(s)Maximillian2015-08-092-1/+2
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| | | * | | | | | | | | | | Add create new script button to script editor menuMaximillian2015-08-093-8/+21
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| | * / / / / / / / / / / Set AnimationEditor UndoRedo reference on creationGeorge Marques2015-09-131-0/+1
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix #2418
* / / / / / / / / / / / Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-242-6/+21
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* | | | | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-101-0/+4
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| * | | | | | | | | | | Rewrite of the AudioStream APIJuan Linietsky2015-09-091-0/+4
| | |_|_|_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
* / | | | | | | | | | HTML5 exporter ImprovementsJuan Linietsky2015-09-102-0/+1317
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Better template handling -Voice support -Stream support
* | | | | | | | | | merged some stuff for okamJuan Linietsky2015-09-035-139/+241
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* | | | | | | | | | -removed resources dock, good bye old friendJuan Linietsky2015-09-018-26/+401
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* | | | | | | | | | new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-302-1/+74
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* | | | | | | | | make moving up&down items from the autoload list workJuan Linietsky2015-08-301-9/+40
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* | | | | | | | | -fix compile issue (pow)Juan Linietsky2015-08-302-4/+38
| |_|_|_|_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | -ask user for track to call nodes when adding call track
* | | | | | | | -Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky2015-08-294-1/+67
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* | | | | | | | -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-295-1/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -icons to show node menus
* | | | | | | | -added hints to sprite v/hframes, fixes truncation problemJuan Linietsky2015-08-292-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -removed an error being printed often unnecesarly about missing child
* | | | | | | | make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky2015-08-253-4/+12
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* | | | | | | | Show documentation for properties on hover.Juan Linietsky2015-08-253-0/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This works if the property has been documented (about half are at this point)
* | | | | | | | Ability to edit all kinds of arrays from the property editor.Juan Linietsky2015-08-253-9/+363
| |_|_|_|_|/ / |/| | | | | | | | | | | | | | | | | | | | Yes, I'm trying to convince you to test the alpha release by adding all these now :)
* | | | | | | Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-259-10/+199
| |_|_|_|/ / |/| | | | | | | | | | | | | | | | | ..but will you be brave enough to try it? :)
* | | | | | missing type iconJuan Linietsky2015-08-241-0/+0
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* | | | | | beautiful visual menu to change anchorsJuan Linietsky2015-08-2421-0/+140
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | will you dare to try it? :) because, I'd check previous commit msgs if I were you..
* | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-08-233-3/+27
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| * | | | | Merge pull request #2316 from StraToN/clearconsoleJuan Linietsky2015-08-083-3/+27
| |\ \ \ \ \ | | | | | | | | | | | | | | Clear output console (Button + clear on Play)
| | * | | | | Damnit, forgot one more debug line ><Julian Murgia - StraToN2015-07-301-1/+0
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| | * | | | | forgot to remove a method declaration...Julian Murgia - StraToN2015-07-301-1/+0
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| | * | | | | include not necessary anymoreJulian Murgia - StraToN2015-07-301-1/+0
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| | * | | | | Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN2015-07-303-6/+17
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| | * | | | | Added "Clear" button top right of output debug console in editorJulian Murgia - StraToN2015-07-292-0/+16
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* | / / / / **WARNING BEFORE PULLING**Juan Linietsky2015-08-2316-233/+1846
|/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* | | | | -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-0612-57/+149
| | | | | | | | | | | | | | | | | | | | -It is now really easy to deploy an android build with debug, and debug it
* | | | | more debugger fixesJuan Linietsky2015-08-043-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* | | | | error debuggerJuan Linietsky2015-08-042-0/+138
| |_|/ / |/| | | | | | | | | | | | | | | shows the list of errors that happened during running the game, traces can be analyzed
* | | | live debug fixesJuan Linietsky2015-08-023-13/+14
| | | | | | | | | | | | | | | | removing node in live debugging fixed
* | | | Live edit WORK IN PROGRESSJuan Linietsky2015-08-0210-10/+502
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* | | | Merge pull request #2248 from romulox-x/colladaImagePathJuan Linietsky2015-07-271-2/+2
|\ \ \ \ | | | | | | | | | | fixed image path problem in bettercollada
| * | | | when copy images enabled, 'images' path prefix was only being written to ↵romulox_x2015-07-091-2/+2
| |/ / / | | | | | | | | | | | | file if the destination file didn't exist. so it only worked the first time.
* | | | QOL, script buttons in scene tabsJuan Linietsky2015-07-265-2/+37
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* | | | -added icons for root node types on tabsJuan Linietsky2015-07-243-1/+24
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* | | Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-297-16/+16
| | | | | | | | | | | | | | | | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* | | improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-263-1/+90
| | | | | | | | | | | | | | | -properly completes text arguments -includes the "/root" autoloads
* | | added a tiny bit more space to docks and script tabJuan Linietsky2015-06-244-2/+5
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* | | fix connection dialog bugJuan Linietsky2015-06-241-2/+2
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