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* | | | avoid crash when scaling tilemap too much, fixes #266reduz2016-01-241-1/+18
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* | | | -avoid allowing selection of canvasitems inside a viewport, fixes #1383reduz2016-01-241-0/+59
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* | | -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-239-13/+23
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* | | -Fixed revert scene, should work proprely now, fixes #2782Juan Linietsky2016-01-233-2/+26
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* | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-01-236-88/+124
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| * | | Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky2016-01-236-88/+124
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* | | | -Support the TRNS flag on libpng, fixes #3097Juan Linietsky2016-01-231-2/+2
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* | | Fix wrong condition test for saving, fixes #3287Juan Linietsky2016-01-231-1/+3
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* | | Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky2016-01-232-28/+106
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* | Merge pull request #3408 from neikeq/issue_1123_fixRémi Verschelde2016-01-221-1/+1
|\ \ | | | | | | EditorNode: Ignore unhandled input if there is a dialog visible
| * | EditorNode: Ignore unhandled input if there is a dialog visibleIgnacio Etcheverry2016-01-211-1/+1
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* | | Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho2016-01-212-106/+28
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* | | Center status display in web export per flexboxeska2016-01-201-16/+8
| | | | | | | | | | | | | | | - Fix mouse button press events not arriving in canvas - Fix right mouse button click on canvas opening context menu
* | | Wider initial size of the panel with scriptskubecz3k2016-01-201-1/+1
| | | | | | | | | | | | I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
* | | Merge pull request #3391 from eska014/web-export-pageRémi Verschelde2016-01-201-1295/+360
|\ \ \ | | | | | | | | Overhaul web export page
| * | | Revamp web export pageeska2016-01-201-1295/+360
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* | | | -Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky2016-01-202-2/+7
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* / / thumbnail preview for AtlasTextureshondres2016-01-191-3/+16
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* | -fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky2016-01-181-0/+2
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* | New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-182-3/+3
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* | Merge pull request #3358 from neikeq/issue_1123Rémi Verschelde2016-01-181-0/+4
|\ \ | | | | | | F5 hotkey to refresh FileDialog/EditorFileDialog
| * | F5 hotkey to refresh FileDialog/EditorFileDialogIgnacio Etcheverry2016-01-151-0/+4
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* | | Merge pull request #2854 from MarianoGnu/color_pickerRémi Verschelde2016-01-181-1/+1
|\ \ \ | | | | | | | | new ColorPicker
| * | | Add a visual editor to color picker.MarianoGNU2016-01-151-1/+1
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* | | | small fixJuan Linietsky2016-01-171-1/+1
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* | | | fixes to keying updatingJuan Linietsky2016-01-171-1/+7
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* | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-01-171-10/+33
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| * | | | Improved "Qucik Open" dialog navigationFranklin Sobrinho2016-01-171-10/+33
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* | | | | -Massive editor dialog cleanupJuan Linietsky2016-01-1729-495/+563
|/ / / / | | | | | | | | | | | | -Added a bottom menu list
* / / / -Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky2016-01-164-8/+5
|/ / / | | | | | | | | | | | | | | | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
* | | Merge pull request #3204 from neikeq/fix_3153Rémi Verschelde2016-01-151-10/+31
|\ \ \ | | | | | | | | Consider texture offset when rotating tiles
| * | | TileMap: Properly flip/rotate tiles with non-square regionIgnacio Etcheverry2016-01-041-15/+28
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| * | | TileMap: Consider texture offset for rotated tilesIgnacio Etcheverry2016-01-021-5/+13
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* | | | Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde2016-01-155-140/+128
|\ \ \ \ | | | | | | | | | | Moved subscene creation from scene menu to an icon on the scene dock
| * | | | Use better icon by @MarianoGnuRémi Verschelde2016-01-081-0/+0
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| * | | | Remove padding in bottom HBoxContainer of scene tree dockRémi Verschelde2015-12-191-1/+2
| | | | | | | | | | | | | | | | | | | | This way the new "Create new scene from node(s)" button does not make the bar overflow
| * | | | Moved subscene creation from scene menu to an icon on the scene dockRémi Verschelde2015-11-275-139/+126
| | | | | | | | | | | | | | | | | | | | | | | | | Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
* | | | | Merge pull request #3324 from TheHX/pr-property-editorRémi Verschelde2016-01-156-124/+88
|\ \ \ \ \ | | | | | | | | | | | | Better search for SectionedPropertyEditor, added "All" section
| * | | | | Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho2016-01-126-124/+88
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* | | | | | Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde2016-01-153-6/+17
|\ \ \ \ \ \ | | | | | | | | | | | | | | Color Ramp Editor Plugin Fix
| * | | | | | Fixed color ramp editor plugin to allow editing color ramps while in the ↵Saracen2016-01-123-6/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | spatial editor.
* | | | | | | Merge pull request #3338 from godotengine/kubecz3k-patch-1Rémi Verschelde2016-01-151-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Ability to hide panel with scripts
| * | | | | | | Ability to hide panel with scriptskubecz3k2016-01-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
* | | | | | | | Merge pull request #3356 from neikeq/qwe_dialogRémi Verschelde2016-01-152-3/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
| * | | | | | | | Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry2016-01-152-3/+3
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* | | | | | | | properly export sample compression type optionJuan Linietsky2016-01-142-1/+10
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* | | | | | | | -Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky2016-01-142-3/+14
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | changed. Fixes #3201
* / / / / / / sample convert option was not being savedJuan Linietsky2016-01-141-0/+1
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* / / / / / Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky2016-01-131-1/+2
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* | | | | Merge pull request #3310 from eska014/export-zipRémi Verschelde2016-01-122-12/+25
|\ \ \ \ \ | | | | | | | | | | | | Replace export pack mode "Copy" with "Exec+Zip"