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* | | | Merge pull request #4017 from Paulb23/set_tab_sizeRémi Verschelde2016-03-142-0/+5
|\ \ \ \ | |_|_|/ |/| | | Added configurable tab size in the text editor.
| * | | Added configuable tab sizePaulb232016-03-142-0/+5
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* | | | Correct spot light size conversion in Blender exporter.Brandon DeRosier2016-03-131-1/+1
| |/ / |/| | | | | | | | | | | | | | The collada falloff angle is the angle from the center of the spot light projection, whereas Blender's point light size is the angle from one side to the opposite, meaning it's twice as much.
* | | -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-1216-30/+5662
| | | | | | | | | | | | | | | | | | | | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* | | -more progress to asset sharing client, but still disabled by defaultJuan Linietsky2016-03-122-3/+93
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* | Merge pull request #4011 from neikeq/fix_regr_3280Rémi Verschelde2016-03-111-14/+11
|\ \ | |/ |/| TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
| * TileSet Export: Avoid invalid error when merge is enabled but file does not ↵Ignacio Etcheverry2016-03-111-14/+11
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* | fix six possible "divide by zero"Hubert Jarosz2016-03-093-7/+10
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* | fix two reading uninitialized pointersHubert Jarosz2016-03-091-1/+1
| | | | | | | | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
* | fix possible crash in tools/editor/editor_import_export.cppHubert Jarosz2016-03-091-2/+1
| | | | | | | | da could be NULL, and dereferencing NULL could lead to crash
* | fix possible crash in tools/editor/spatial_editor_gizmos.cppHubert Jarosz2016-03-092-3/+2
| | | | | | | | spatial_node and base where uninitialized, which could lead to crash
* | remove trailing whitespaceHubert Jarosz2016-03-0956-468/+468
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* | Merge pull request #3969 from Paulb23/scroll_past_end_of_fileJuan Linietsky2016-03-082-0/+4
|\ \ | | | | | | Enabled scrolling past end of file in text editor.
| * | Enabled scrolling past end of filePaulb232016-03-072-0/+4
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* | | Merge pull request #3981 from SaracenOne/shadow_casting_featuresJuan Linietsky2016-03-082-8/+8
|\ \ \ | | | | | | | | Added extra controls to GeometryInstances for controlling how shadows are cast.
| * | | Added extra controls to GeometryInstances to control how they should cast ↵Saracen2016-03-072-8/+8
| |/ / | | | | | | | | | | | | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
* / / Update version in Info.plistRegalMedia2016-03-071-2/+2
|/ / | | | | Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
* / Fix Project Settings dialog add/delete global variableFranklin Sobrinho2016-03-063-27/+80
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* Merge pull request #3927 from TheHX/issue-3645Rémi Verschelde2016-03-063-11/+93
|\ | | | | Added search box in Class List dialog (Script Editor)
| * Added search box in Class List dialog (Script Editor)Franklin Sobrinho2016-03-053-11/+93
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* | Merge pull request #3932 from TheHX/issue-807Rémi Verschelde2016-03-061-2/+52
|\ \ | | | | | | The help page now show the entire object hierarchy
| * | The help page now show the entire object hierarchyFranklin Sobrinho2016-03-051-2/+52
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* / Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho2016-03-051-19/+0
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* -Work on addon editor plugin (disabled by default)Juan Linietsky2016-03-048-9/+982
| | | | -New HTTPRequest node, to make HTTP requests simpler.
* Add editor settings for call hint placementMartin Chuckeles2016-03-042-0/+9
| | | | | Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
* -wip on addon editorJuan Linietsky2016-02-293-0/+119
| | | | -fixes instantiable subclasses not working, as reported in #3871
* Merge pull request #3864 from leezh/editorplugin_extrasJuan Linietsky2016-02-284-3/+35
|\ | | | | Adds EditorPlugin::remove_control_from_bottom_panel()
| * Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee2016-02-284-3/+35
| | | | | | | | | | | | Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
* | deleted files added accidentallyAriel Manzur2016-02-289-41/+0
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* | Remove grey capsule on official logoRémi Verschelde2016-02-284-1033/+43
|/ | | | | | | | It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}.
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-2728-589/+820
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur2016-02-271-5/+21
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* First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky2016-02-2712-15/+167
| | | | but feedback welcome!
* adds -pm and -project_manager command line options to start project managerAriel Manzur2016-02-251-2/+3
| | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
* Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810Julian Murgia - StraToN2016-02-241-1/+1
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* keep previous rotation when using rotate tool. fixes #3788.volzhs2016-02-221-1/+1
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* Change "erase" to "remove" in project manager. fixes #3796.volzhs2016-02-221-3/+3
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* Fix pixelated steam capsulesRémi Verschelde2016-02-226-0/+0
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* ._sc_ file is now a ConfigFile for self contained modeAriel Manzur2016-02-2111-4/+1063
| | | | can contain a pre-loaded list of projects to be added to editor_settings.xml
* -fixed a crash when closing scene with animationplayer openJuan Linietsky2016-02-212-2/+6
| | | | -removed item checked print, closes #3564
* Add a script to sort demos alphabeticallyRémi Verschelde2016-02-211-0/+29
| | | | By changing their timestamp, which Godot current relies on.
* -Change link to new documentationJuan Linietsky2016-02-201-1/+1
| | | | -fixed bug in tilemap collision debug
* Added a setting in editor defining scene tabs close button policy. Fixes #3777Julian Murgia - StraToN2016-02-201-1/+5
| | | | | | global/always_show_close_button_in_scene_tabs Default = OFF --> Close button only on active tab ON --> Close button on all tabs
* Added "self contained" mode for Steam installation and similar. Editor looks ↵Ariel Manzur2016-02-191-9/+19
| | | | for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
* Keep 'Play custom scene' button unpressed when not runningIgnacio Etcheverry2016-02-181-0/+1
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* Merge pull request #3749 from akien-mga/pr-codeblockRémi Verschelde2016-02-171-1/+1
|\ | | | | Implement support for [codeblock] tag in help
| * Implement support for [codeblock] tag in helpRémi Verschelde2016-02-171-1/+1
| | | | | | | | | | It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs. The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
* | Remove unimplemented SceneAnimationImport plugin from menuRémi Verschelde2016-02-171-1/+2
| | | | | | | | | | The code structure is still available if someone wanted to implement it. Issue #3667 will be kept as a reminder for the added todo.
* | Merge pull request #3744 from neikeq/issue_3742Rémi Verschelde2016-02-172-7/+22
|\ \ | |/ |/| Fix "Play custom scene" button and allow to restart
| * Added option to restart custom sceneIgnacio Etcheverry2016-02-172-4/+19
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