| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | 2016-03-12 | 16 | -30/+5662 |
| | | | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | ||||
| * | -more progress to asset sharing client, but still disabled by default | Juan Linietsky | 2016-03-12 | 2 | -3/+93 |
| | | |||||
| * | Merge pull request #4011 from neikeq/fix_regr_3280 | Rémi Verschelde | 2016-03-11 | 1 | -14/+11 |
| |\ | | | | | TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist | ||||
| | * | TileSet Export: Avoid invalid error when merge is enabled but file does not ↵ | Ignacio Etcheverry | 2016-03-11 | 1 | -14/+11 |
| | | | | | | | | | exist | ||||
| * | | fix six possible "divide by zero" | Hubert Jarosz | 2016-03-09 | 3 | -7/+10 |
| | | | |||||
| * | | fix two reading uninitialized pointers | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
| | | | | | | | | | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp | ||||
| * | | fix possible crash in tools/editor/editor_import_export.cpp | Hubert Jarosz | 2016-03-09 | 1 | -2/+1 |
| | | | | | | | | | da could be NULL, and dereferencing NULL could lead to crash | ||||
| * | | fix possible crash in tools/editor/spatial_editor_gizmos.cpp | Hubert Jarosz | 2016-03-09 | 2 | -3/+2 |
| | | | | | | | | | spatial_node and base where uninitialized, which could lead to crash | ||||
| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 56 | -468/+468 |
| | | | |||||
| * | | Merge pull request #3969 from Paulb23/scroll_past_end_of_file | Juan Linietsky | 2016-03-08 | 2 | -0/+4 |
| |\ \ | | | | | | | Enabled scrolling past end of file in text editor. | ||||
| | * | | Enabled scrolling past end of file | Paulb23 | 2016-03-07 | 2 | -0/+4 |
| | | | | |||||
| * | | | Merge pull request #3981 from SaracenOne/shadow_casting_features | Juan Linietsky | 2016-03-08 | 2 | -8/+8 |
| |\ \ \ | | | | | | | | | Added extra controls to GeometryInstances for controlling how shadows are cast. | ||||
| | * | | | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | 2016-03-07 | 2 | -8/+8 |
| | |/ / | | | | | | | | | | | | | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | ||||
| * / / | Update version in Info.plist | RegalMedia | 2016-03-07 | 1 | -2/+2 |
| |/ / | | | | | Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system. | ||||
| * / | Fix Project Settings dialog add/delete global variable | Franklin Sobrinho | 2016-03-06 | 3 | -27/+80 |
| |/ | |||||
| * | Merge pull request #3927 from TheHX/issue-3645 | Rémi Verschelde | 2016-03-06 | 3 | -11/+93 |
| |\ | | | | | Added search box in Class List dialog (Script Editor) | ||||
| | * | Added search box in Class List dialog (Script Editor) | Franklin Sobrinho | 2016-03-05 | 3 | -11/+93 |
| | | | |||||
| * | | Merge pull request #3932 from TheHX/issue-807 | Rémi Verschelde | 2016-03-06 | 1 | -2/+52 |
| |\ \ | | | | | | | The help page now show the entire object hierarchy | ||||
| | * | | The help page now show the entire object hierarchy | Franklin Sobrinho | 2016-03-05 | 1 | -2/+52 |
| | |/ | |||||
| * / | Removed "__editor_plugin_screen__" metadata creation | Franklin Sobrinho | 2016-03-05 | 1 | -19/+0 |
| |/ | |||||
| * | -Work on addon editor plugin (disabled by default) | Juan Linietsky | 2016-03-04 | 8 | -9/+982 |
| | | | | | -New HTTPRequest node, to make HTTP requests simpler. | ||||
| * | Add editor settings for call hint placement | Martin Chuckeles | 2016-03-04 | 2 | -0/+9 |
| | | | | | | Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset | ||||
| * | -wip on addon editor | Juan Linietsky | 2016-02-29 | 3 | -0/+119 |
| | | | | | -fixes instantiable subclasses not working, as reported in #3871 | ||||
| * | Merge pull request #3864 from leezh/editorplugin_extras | Juan Linietsky | 2016-02-28 | 4 | -3/+35 |
| |\ | | | | | Adds EditorPlugin::remove_control_from_bottom_panel() | ||||
| | * | Adds EditorPlugin::remove_control_from_bottom_panel() | Zher Huei Lee | 2016-02-28 | 4 | -3/+35 |
| | | | | | | | | | | | | | Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too. | ||||
| * | | deleted files added accidentally | Ariel Manzur | 2016-02-28 | 9 | -41/+0 |
| | | | |||||
| * | | Remove grey capsule on official logo | Rémi Verschelde | 2016-02-28 | 4 | -1033/+43 |
| |/ | | | | | | | | It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}. | ||||
| * | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | 2016-02-27 | 28 | -589/+820 |
| | | | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | ||||
| * | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | 2016-02-27 | 1 | -5/+21 |
| | | |||||
| * | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | 2016-02-27 | 12 | -15/+167 |
| | | | | | but feedback welcome! | ||||
| * | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | 2016-02-25 | 1 | -2/+3 |
| | | | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | ||||
| * | Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 | Julian Murgia - StraToN | 2016-02-24 | 1 | -1/+1 |
| | | |||||
| * | keep previous rotation when using rotate tool. fixes #3788. | volzhs | 2016-02-22 | 1 | -1/+1 |
| | | |||||
| * | Change "erase" to "remove" in project manager. fixes #3796. | volzhs | 2016-02-22 | 1 | -3/+3 |
| | | |||||
| * | Fix pixelated steam capsules | Rémi Verschelde | 2016-02-22 | 6 | -0/+0 |
| | | |||||
| * | ._sc_ file is now a ConfigFile for self contained mode | Ariel Manzur | 2016-02-21 | 11 | -4/+1063 |
| | | | | | can contain a pre-loaded list of projects to be added to editor_settings.xml | ||||
| * | -fixed a crash when closing scene with animationplayer open | Juan Linietsky | 2016-02-21 | 2 | -2/+6 |
| | | | | | -removed item checked print, closes #3564 | ||||
| * | Add a script to sort demos alphabetically | Rémi Verschelde | 2016-02-21 | 1 | -0/+29 |
| | | | | | By changing their timestamp, which Godot current relies on. | ||||
| * | -Change link to new documentation | Juan Linietsky | 2016-02-20 | 1 | -1/+1 |
| | | | | | -fixed bug in tilemap collision debug | ||||
| * | Added a setting in editor defining scene tabs close button policy. Fixes #3777 | Julian Murgia - StraToN | 2016-02-20 | 1 | -1/+5 |
| | | | | | | | global/always_show_close_button_in_scene_tabs Default = OFF --> Close button only on active tab ON --> Close button on all tabs | ||||
| * | Added "self contained" mode for Steam installation and similar. Editor looks ↵ | Ariel Manzur | 2016-02-19 | 1 | -9/+19 |
| | | | | | for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory | ||||
| * | Keep 'Play custom scene' button unpressed when not running | Ignacio Etcheverry | 2016-02-18 | 1 | -0/+1 |
| | | |||||
| * | Merge pull request #3749 from akien-mga/pr-codeblock | Rémi Verschelde | 2016-02-17 | 1 | -1/+1 |
| |\ | | | | | Implement support for [codeblock] tag in help | ||||
| | * | Implement support for [codeblock] tag in help | Rémi Verschelde | 2016-02-17 | 1 | -1/+1 |
| | | | | | | | | | | | It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs. The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue. | ||||
| * | | Remove unimplemented SceneAnimationImport plugin from menu | Rémi Verschelde | 2016-02-17 | 1 | -1/+2 |
| | | | | | | | | | | | The code structure is still available if someone wanted to implement it. Issue #3667 will be kept as a reminder for the added todo. | ||||
| * | | Merge pull request #3744 from neikeq/issue_3742 | Rémi Verschelde | 2016-02-17 | 2 | -7/+22 |
| |\ \ | |/ |/| | Fix "Play custom scene" button and allow to restart | ||||
| | * | Added option to restart custom scene | Ignacio Etcheverry | 2016-02-17 | 2 | -4/+19 |
| | | | |||||
| | * | Fix _quick_run method (Play custom scene) | Ignacio Etcheverry | 2016-02-17 | 2 | -3/+3 |
| | | | |||||
| * | | Experimental Docker image for godot | mrezai | 2016-02-17 | 3 | -0/+143 |
| |/ | |||||
| * | Merge pull request #3689 from nunodonato/numpademulation | Rémi Verschelde | 2016-02-16 | 2 | -4/+17 |
| |\ | | | | | * Added numpad emulation in the 3d viewport (fixes #3612) | ||||
