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* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-1216-30/+5662
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* -more progress to asset sharing client, but still disabled by defaultJuan Linietsky2016-03-122-3/+93
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* Merge pull request #4011 from neikeq/fix_regr_3280Rémi Verschelde2016-03-111-14/+11
|\ | | | | TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
| * TileSet Export: Avoid invalid error when merge is enabled but file does not ↵Ignacio Etcheverry2016-03-111-14/+11
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* | fix six possible "divide by zero"Hubert Jarosz2016-03-093-7/+10
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* | fix two reading uninitialized pointersHubert Jarosz2016-03-091-1/+1
| | | | | | | | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
* | fix possible crash in tools/editor/editor_import_export.cppHubert Jarosz2016-03-091-2/+1
| | | | | | | | da could be NULL, and dereferencing NULL could lead to crash
* | fix possible crash in tools/editor/spatial_editor_gizmos.cppHubert Jarosz2016-03-092-3/+2
| | | | | | | | spatial_node and base where uninitialized, which could lead to crash
* | remove trailing whitespaceHubert Jarosz2016-03-0956-468/+468
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* | Merge pull request #3969 from Paulb23/scroll_past_end_of_fileJuan Linietsky2016-03-082-0/+4
|\ \ | | | | | | Enabled scrolling past end of file in text editor.
| * | Enabled scrolling past end of filePaulb232016-03-072-0/+4
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* | | Merge pull request #3981 from SaracenOne/shadow_casting_featuresJuan Linietsky2016-03-082-8/+8
|\ \ \ | | | | | | | | Added extra controls to GeometryInstances for controlling how shadows are cast.
| * | | Added extra controls to GeometryInstances to control how they should cast ↵Saracen2016-03-072-8/+8
| |/ / | | | | | | | | | | | | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
* / / Update version in Info.plistRegalMedia2016-03-071-2/+2
|/ / | | | | Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
* / Fix Project Settings dialog add/delete global variableFranklin Sobrinho2016-03-063-27/+80
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* Merge pull request #3927 from TheHX/issue-3645Rémi Verschelde2016-03-063-11/+93
|\ | | | | Added search box in Class List dialog (Script Editor)
| * Added search box in Class List dialog (Script Editor)Franklin Sobrinho2016-03-053-11/+93
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* | Merge pull request #3932 from TheHX/issue-807Rémi Verschelde2016-03-061-2/+52
|\ \ | | | | | | The help page now show the entire object hierarchy
| * | The help page now show the entire object hierarchyFranklin Sobrinho2016-03-051-2/+52
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* / Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho2016-03-051-19/+0
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* -Work on addon editor plugin (disabled by default)Juan Linietsky2016-03-048-9/+982
| | | | -New HTTPRequest node, to make HTTP requests simpler.
* Add editor settings for call hint placementMartin Chuckeles2016-03-042-0/+9
| | | | | Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
* -wip on addon editorJuan Linietsky2016-02-293-0/+119
| | | | -fixes instantiable subclasses not working, as reported in #3871
* Merge pull request #3864 from leezh/editorplugin_extrasJuan Linietsky2016-02-284-3/+35
|\ | | | | Adds EditorPlugin::remove_control_from_bottom_panel()
| * Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee2016-02-284-3/+35
| | | | | | | | | | | | Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
* | deleted files added accidentallyAriel Manzur2016-02-289-41/+0
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* | Remove grey capsule on official logoRémi Verschelde2016-02-284-1033/+43
|/ | | | | | | | It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}.
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-2728-589/+820
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur2016-02-271-5/+21
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* First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky2016-02-2712-15/+167
| | | | but feedback welcome!
* adds -pm and -project_manager command line options to start project managerAriel Manzur2016-02-251-2/+3
| | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
* Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810Julian Murgia - StraToN2016-02-241-1/+1
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* keep previous rotation when using rotate tool. fixes #3788.volzhs2016-02-221-1/+1
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* Change "erase" to "remove" in project manager. fixes #3796.volzhs2016-02-221-3/+3
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* Fix pixelated steam capsulesRémi Verschelde2016-02-226-0/+0
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* ._sc_ file is now a ConfigFile for self contained modeAriel Manzur2016-02-2111-4/+1063
| | | | can contain a pre-loaded list of projects to be added to editor_settings.xml
* -fixed a crash when closing scene with animationplayer openJuan Linietsky2016-02-212-2/+6
| | | | -removed item checked print, closes #3564
* Add a script to sort demos alphabeticallyRémi Verschelde2016-02-211-0/+29
| | | | By changing their timestamp, which Godot current relies on.
* -Change link to new documentationJuan Linietsky2016-02-201-1/+1
| | | | -fixed bug in tilemap collision debug
* Added a setting in editor defining scene tabs close button policy. Fixes #3777Julian Murgia - StraToN2016-02-201-1/+5
| | | | | | global/always_show_close_button_in_scene_tabs Default = OFF --> Close button only on active tab ON --> Close button on all tabs
* Added "self contained" mode for Steam installation and similar. Editor looks ↵Ariel Manzur2016-02-191-9/+19
| | | | for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
* Keep 'Play custom scene' button unpressed when not runningIgnacio Etcheverry2016-02-181-0/+1
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* Merge pull request #3749 from akien-mga/pr-codeblockRémi Verschelde2016-02-171-1/+1
|\ | | | | Implement support for [codeblock] tag in help
| * Implement support for [codeblock] tag in helpRémi Verschelde2016-02-171-1/+1
| | | | | | | | | | It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs. The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
* | Remove unimplemented SceneAnimationImport plugin from menuRémi Verschelde2016-02-171-1/+2
| | | | | | | | | | The code structure is still available if someone wanted to implement it. Issue #3667 will be kept as a reminder for the added todo.
* | Merge pull request #3744 from neikeq/issue_3742Rémi Verschelde2016-02-172-7/+22
|\ \ | |/ |/| Fix "Play custom scene" button and allow to restart
| * Added option to restart custom sceneIgnacio Etcheverry2016-02-172-4/+19
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| * Fix _quick_run method (Play custom scene)Ignacio Etcheverry2016-02-172-3/+3
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* | Experimental Docker image for godotmrezai2016-02-173-0/+143
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* Merge pull request #3689 from nunodonato/numpademulationRémi Verschelde2016-02-162-4/+17
|\ | | | | * Added numpad emulation in the 3d viewport (fixes #3612)