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* Little BitsJuan Linietsky2014-08-1411-28/+626
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Merge pull request #595 from marynate/PR-fix-view-gridreduz2014-08-141-2/+8
|\ | | | | Fixed #470 View grid toggle in 3d not working
| * Make sure View Grid state saved with scene statemarynate2014-07-151-2/+1
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| * Fixed #470 View grid toggle in 3d not workingmarynate2014-07-151-0/+7
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* | ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITEtnt2014-08-131-2/+2
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* | Small Issues & MaintenanceJuan Linietsky2014-08-0114-48/+1645
|/ | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Polygon2DJuan Linietsky2014-07-078-9/+1035
| | | | | | | | | -=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
* 2D Animation ImprovementsJuan Linietsky2014-07-0610-170/+851
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* Merge pull request #504 from marynate/PR-pm-filterreduz2014-07-022-9/+154
|\ | | | | Add project list filter for easy finding projects
| * Use toolbutton for clear search termmarynate2014-06-172-4/+12
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| * Move ProjectListFilter::FilterOption into private sectionmarynate2014-06-171-5/+9
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| * Add project list filter for easy finding projectsmarynate2014-06-172-9/+142
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* | Forgot to add SceneTreeDock::set_selected change in last PRmarynate2014-07-022-3/+3
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* | Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab ↵marynate2014-06-301-2/+2
| | | | | | | | changed to script tab
* | Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on ↵marynate2014-06-301-0/+2
| | | | | | | | windows due to accessing modifiled time of internal resource when editor gaining focus
* | Bug FixesJuan Linietsky2014-06-294-1/+172
| | | | | | | | | | | | | | | | | | | | -=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
* | Merge pull request #542 from marynate/PR-fix-resource-name-updatereduz2014-06-291-0/+1
|\ \ | | | | | | Fixed resource name not updated when saved in resurce dock
| * | Fixed resource name not updated when saved in resurce dockmarynate2014-06-231-0/+1
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* | | Merge pull request #546 from marynate/PR-fix-pin-project-segfaultreduz2014-06-291-1/+1
|\ \ \ | | | | | | | | Fix #526 segfault when pinning projects
| * | | Fix pinning project segfaultmarynate2014-06-251-1/+1
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* | | Missing name on collada-imported materialsJuan Linietsky2014-06-283-0/+14
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* | | Misc FixesJuan Linietsky2014-06-277-22/+66
|/ / | | | | | | | | | | | | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* | Import 3D Scene ImprovementsJuan Linietsky2014-06-196-96/+360
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
* | FineTune HDR and Other StuffJuan Linietsky2014-06-172-0/+8
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
* | Merge pull request #509 from marynate/PR-script-editor-replace-dialogreduz2014-06-171-5/+14
|\ \ | | | | | | Script editor: Add selected text in replace dialog automatically
| * | Script editor: Put selected text in replace dialog automatically (unless ↵marynate2014-06-131-5/+14
| | | | | | | | | | | | selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
* | | Merge pull request #510 from marynate/PR-align-with-viewreduz2014-06-172-3/+38
|\ \ \ | | | | | | | | Align selected node with current view (3d editor)
| * | | Add align with view in 3d editor viewport (useful for aligning camera withmarynate2014-06-132-3/+38
| |/ / | | | | | | | | | current view)
* | | Merge pull request #512 from marynate/PR-fix-texture-preview-not-updatereduz2014-06-171-0/+7
|\ \ \ | | | | | | | | Fixed #185 Setting a new Texture for a Sprite node does not update preview
| * | | Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate2014-06-151-0/+7
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* | / Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate2014-06-172-30/+52
| |/ |/| | | | | for clear search term
* | More 3D WorkJuan Linietsky2014-06-165-9/+23
|/ | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-06-115-110/+400
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| * Merge pull request #446 from marynate/PR-fix-scons-cstringioreduz2014-06-111-15/+21
| |\ | | | | | | Use cStringIO to write editor_icons.cpp
| | * Use cStringIO to write editor_icons.cpp, lower the opportunity file access ↵marynate2014-05-221-15/+21
| | | | | | | | | | | | conflit when buiding with spawn_jobs
| * | Merge pull request #490 from macramole/masterreduz2014-06-111-5/+4
| |\ \ | | | | | | | | Set project name automatically when choosing path for new projects in project manager
| | * | small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com2014-06-041-9/+10
| | | | | | | | | | | | | | | | projects (recommit due problem with codeblocks tabs)
| | * | small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com2014-06-041-13/+11
| | | | | | | | | | | | | | | | projects
| * | | Merge pull request #496 from marynate/PR-scene-dock-searchreduz2014-06-112-31/+164
| |\ \ \ | | | | | | | | | | Adding search box to scene dock(file system tab)
| | * | | Adding search box to scene dock(file system tab)marynate2014-06-102-31/+164
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| * | | Merge pull request #498 from marynate/PR-pm-favoritereduz2014-06-112-59/+211
| |\ \ \ | | |/ / | |/| | Add pin/favorite projects in project manager
| | * | Add pin/favorite projects in project managermarynate2014-06-102-7/+60
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| | * | Allow run/edit multiple projects from project managermarynate2014-06-102-51/+94
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| | * | Add multi-select to project managermarynate2014-05-022-19/+75
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* | | | Light Baker!Juan Linietsky2014-06-1112-983/+2381
|/ / / | | | | | | | | | | | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* | | More 3D ImprovementsJuan Linietsky2014-05-299-9/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* | | Making Godot Easier to Use..Juan Linietsky2014-05-248-33/+225
| |/ |/| | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* | Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang2014-05-222-3/+12
| | | | | | | | timer to updated when the setting has changed
* | Merge pull request #436 from marynate/PR-2d-uniform-scalereduz2014-05-201-2/+20
|\ \ | | | | | | Add 2d unifrom scale
| * | Add 2d unifrom scalemarynate2014-05-211-2/+20
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