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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-05-011-1/+1
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| * disable apply modifiers by default in export flagJuan Linietsky2015-04-221-1/+1
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* | -fixed default godot logoJuan Linietsky2015-05-011-6/+10
|/ | | | -made the packagename generated from name by default
* -Better Collada now keeps mesh names properly from blender, makes the ↵Juan Linietsky2015-04-081-4/+6
| | | | "overwrite existing, keep materials" import mode work properly.
* merging okam changesJuan Linietsky2015-04-021-18/+21
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* merges from okam repoJuan Linietsky2015-03-031-16/+55
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* Export Manager FixesAndreas Esau2015-01-151-15/+50
| | | | | | - fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
* mergable version of ndee's pull requestDana Olson2015-01-092-22/+488
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* Small FixesJuan Linietsky2014-12-081-4/+7
| | | | | | | | -=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
* Batch of BugfixesJuan Linietsky2014-12-071-5/+19
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-3/+16
| | | | | -Fixes to animationplayer -fixes to collada importer
* -fix sound room params (was not working)Juan Linietsky2014-11-261-1/+17
| | | | | -fixes to DAE exporter -ios fixes (video)
* 3D Import Import & UDPJuan Linietsky2014-11-121-1/+1
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+5
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-1/+9
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* -do not use calc_tangents if no UVsJuan Linietsky2014-10-141-1/+4
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* ColladaJuan Linietsky2014-10-142-36/+152
| | | | | | | | | | | | -=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
* missingJuan Linietsky2014-10-101-1/+1
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* -less agressive install.txt, existence of this package is proof enough of ↵Juan Linietsky2014-10-101-13/+1
| | | | disconformity.
* -compatibility fixes, Better Collada is ready for PRIME TIME!Juan Linietsky2014-10-092-87/+98
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* -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-092-67/+217
| | | | -Collada exporter supports Blend Shapes (even on actions via set driven keys)
* Huge Amount of BugFixJuan Linietsky2014-10-032-1/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* Restore current frame and assigned actions to the state before exportRalf Hölzemer2014-09-251-0/+15
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* Only export Actions with a user count > 0Ralf Hölzemer2014-09-231-1/+1
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* Recover shape key stateSergey Lapin2014-09-171-0/+2
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* Added option to enable and disable export of shape keysSergey Lapin2014-09-172-1/+5
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* Added shape keys exportSergey Lapin2014-09-171-14/+32
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* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-5/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Little BitsJuan Linietsky2014-08-141-2/+5
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Small Issues & MaintenanceJuan Linietsky2014-08-011-3/+27
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* -project settings are saved when changedJuan Linietsky2014-02-153-2051/+23
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-094-0/+3448