| Commit message (Collapse) | Author | Age | Files | Lines |
| ... | |
| | | | | | | | | |
|
| | |\ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
Fixed and improved search bar
|
| | | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
|
| | | |_|/ / / / /
| |/| | | | | |
| | | | | | | |
| | | | | | | | |
also improved Russian localization.
|
| | |\ \ \ \ \ \ \
| | | |/ / / / /
| | |/| | | | | |
|
| | | | | | | | | |
|
| | | |/ / / / / |
|
| | |/ / / / /
| | | | | |
| | | | | |
| | | | | | |
-Implemented HiDPI detection and support for Godot Editor!
|
| |/ / / / /
| | | | |
| | | | |
| | | | | |
this way more than 64k characters can be used
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
Proper alignment and fixed scaling for TileMapEditor tile icons.
|
| | | | | | | |
|
| | | | | | | |
|
| | |/ / / / |
|
| |\ \ \ \ \
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
|
| | |/ / / / |
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
Added breakpoint markers, issue 4750
|
| | |/ / / / |
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
Debugger: show error message if description is not available
|
| | |/ / / / |
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
|
| | |/ / / / |
|
| | | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
|
| | | | | | |
|
| | | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045.
|
| | | | | | |
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
Remove focus from Sprite Region Editor dialog. Fixes #4751
|
| | |/ / / / |
|
| | | | | |
| | | | |
| | | | |
| | | | | |
included is a French translation!
|
| |/ / / /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
|
| | | | | |
|
| |\ \ \ \
| | | | |
| | | | | |
Set tooltip for SpriteRegionEditor
|
| | | | | | |
|
| |\| | | |
| | | | |
| | | | | |
Add a slider for zooming TileMap preview icons.
|
| | | | | |
| | | | |
| | | | |
| | | | | |
Fixes #2413
|
| |\ \ \ \ \
| |/ / / /
|/| | | | |
Save line number color with text editor theme
|
| | | | | | |
|
| | | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
|
| | | | | |
| | | | |
| | | | | |
Fixes #4786
|
| |/ / / /
| | | |
| | | |
| | | | |
-Also fixed draw_texture_rect() tile parameter
|
| |\ \ \ \
| | | | |
| | | | | |
Added color themes to the text editor
|
| | | | | | |
|
| |/ / / /
| | | |
| | | |
| | | | |
fix #4723
|
| | | | |
| | | |
| | | | |
A neutral gray color, more readable than the old brown one.
|
| | | | | |
|
| | | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
|
| | | | | |
|
| |\ \ \ \ |
|
| | | | | | |
|
| | | | | |
| | | | |
| | | | |
| | | | | |
Fixes #4742.
|
| | | | | | |
|