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| * | | fixes default project dir option for Create / Import dialogs after quitting ↵Dana Olson2014-11-011-0/+1
| | |/ | |/| | | | | | | to project manager
* | | Merge pull request #852 from adolson/autoscan-project-dirJuan Linietsky2014-11-022-0/+7
|\ \ \ | | | | | | | | add option to auto-scan a directory for projects
| * | | add option to auto-scan a directory for projectsDana Olson2014-11-012-0/+7
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* | | -Much improvement to baked light bakerJuan Linietsky2014-10-276-184/+577
| | | | | | | | | | | | | | | | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* | | Fix some more incorrect bindingsGerold312014-10-262-2/+2
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* | -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-162-5/+13
| | | | | | | | -gizmos are not displayed in camera preview
* | FixesJuan Linietsky2014-10-142-12/+14
| | | | | | | | | | | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* | ColladaJuan Linietsky2014-10-142-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
* | Little BitsJuan Linietsky2014-10-127-54/+639
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
* | -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-091-0/+11
| | | | | | | | -Collada exporter supports Blend Shapes (even on actions via set driven keys)
* | Misc BitsJuan Linietsky2014-10-0910-0/+78
| | | | | | | | | | | | | | | | -=-=-=-=- -Added more missing icons to nodes. -Added more 3D split view modes -Fixed annoying script editor bug with keyboard focus
* | Build System ChangesJuan Linietsky2014-10-0710-760/+178
| | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* | Icons for many new types of nodesJuan Linietsky2014-10-0312-0/+0
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* | missing fils from yesterday comit.Juan Linietsky2014-10-034-23/+65
| | | | | | | | | | must have made some mistake with git, not sure why they were not sent..
* | Huge Amount of BugFixJuan Linietsky2014-10-039-48/+222
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-222-1/+6
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer2014-09-212-0/+7
| | | | | | reselect it - added missing _node_renamed function to SceneTreeDock
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-214-5/+37
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* Fixing Issues...Juan Linietsky2014-09-193-2/+45
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* add title to project manager windowDana Olson2014-09-181-1/+2
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* fix skeleton AABB computation, addeded shadeless view modeJuan Linietsky2014-09-182-0/+14
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* Merge pull request #317 from sanikoyes/hotfix-Export-translationJuan Linietsky2014-09-171-0/+2
|\ | | | | Fix export translation(can't save pot file)
| * Fix export translation(can't save pot file)sanikoyes2014-04-231-0/+2
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* | Merge pull request #544 from marynate/PR-fix-help-historyJuan Linietsky2014-09-171-5/+6
|\ \ | | | | | | Fix bug help history overwrote by tree item selected call back
| * | Fix bug help history overwrote by tree item selected call backmarynate2014-06-231-5/+6
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* | | Merge pull request #580 from marynate/PR-fix-particles-editor-menuJuan Linietsky2014-09-172-12/+11
|\ \ \ | | | | | | | | Particles editor menu not display in proper position
| * | | Particles editor menu not display in proper positionmarynate2014-07-102-12/+11
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* | | | Merge pull request #593 from marynate/PR-gizmo-opacityJuan Linietsky2014-09-171-2/+5
|\ \ \ \ | | | | | | | | | | Add editor setting: Manipulator Gizmo Opacity
| * | | | Add editor setting: Manipulator Gizmo Opacitymarynate2014-07-151-2/+5
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* | | | Merge pull request #607 from TheoXD/_reimport_anim_mergeJuan Linietsky2014-09-171-8/+60
|\ \ \ \ | | | | | | | | | | Merge animations during reimport
| * | | | Forgot about keeping value tracks.Theo Hallenius2014-08-151-5/+4
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| * | | | Keep function callbacks, no throwing errorsTheo Hallenius2014-08-031-10/+25
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| * | | | Merge animations during reimportTheo Hallenius2014-08-021-4/+42
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* | | | Merge pull request #639 from adolson/disable-auto-switch-resource-tabJuan Linietsky2014-09-171-1/+0
|\ \ \ \ | | | | | | | | | | Usability: don't switch to resource tab when switching to script tab
| * | | | don't switch to resource tab when switching to script tabDana Olson2014-08-221-1/+0
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* | | | | Merge pull request #641 from adolson/default-project-dirJuan Linietsky2014-09-173-1/+8
|\ \ \ \ \ | | | | | | | | | | | | added settings for default project & export dirs
| * | | | | added settings for default project & export dirsDana Olson2014-08-243-1/+8
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* | | | | Merge pull request #643 from adolson/custom-export-binary-path-fixJuan Linietsky2014-09-171-6/+6
|\ \ \ \ \ | | | | | | | | | | | | oh thanks!
| * | | | | fix custom export packages for PCDana Olson2014-08-251-6/+6
| |/ / / / | | | | | | | | | | | | | | | also allow custom templates to reside outside of res:// for all platforms
* | | | | CollisionPolygon (3D)Juan Linietsky2014-09-168-64/+844
| | | | | | | | | | | | | | | | | | | | Workaround for round() on PC.
* | | | | Camera FixesJuan Linietsky2014-09-151-1/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL
* | | | | 3D Physics Rework, Other StuffJuan Linietsky2014-09-154-1/+619
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* | | | | 3D Physics and Other StuffJuan Linietsky2014-09-0210-10/+251
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* | | | Little BitsJuan Linietsky2014-08-1410-26/+621
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* | | | Merge pull request #595 from marynate/PR-fix-view-gridreduz2014-08-141-2/+8
|\ \ \ \ | | | | | | | | | | Fixed #470 View grid toggle in 3d not working
| * | | | Make sure View Grid state saved with scene statemarynate2014-07-151-2/+1
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| * | | | Fixed #470 View grid toggle in 3d not workingmarynate2014-07-151-0/+7
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* | | | ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITEtnt2014-08-131-2/+2
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* | | | Small Issues & MaintenanceJuan Linietsky2014-08-019-45/+1419
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* | | Polygon2DJuan Linietsky2014-07-078-9/+1035
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK